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blindman

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May I ask why silent does not allow underwater nade tossing without blowing oneself to hell in the process? Is this controlled by a cvar someplace I may have overlooked?

 

 

Reworked: Grenades can't be thrown underwater from now on.

this looks like someone kept getting owned in water fights because they thought they would just stab people, nothing is more hilarious than blowing some poor slob up when hes holding a knife underwater, please dont say its a realism issue, because if that were true, your knife would not move nearly as fast underwater either.

Edited by blindman
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It is realism issue. The knife and the grenade uses the same physics underwater. Also, while fighting underwater may be fun, but throwing knives and grenades from underwater to above water level is not really purposefull and as an idea extremely buggy. Better for the players to rise to the surface for the throw.

 

It is not configurable and it will not be.

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Im sorry i wasnt referring to throwing knives just the normal up close stab fest that usually happens. My point was your arm while moving underwater will also be slowed significantly, so if you're looking for true realism, perhaps slow arm movement underwater as well.

Somehow I dont think this will ever be implemented.

Edited by blindman
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With all due respect, bullshit. And since when does tossing nades constitute physics problems? No other mod has ever implemented this. No one I ever played or heard from ever has an issue with nade tossing, you're saying that slowing arm movement as well as body movement underwater causes physics problems? Im sorry but thats a bit farfetched.

The problem I have with this arguement is its arrogant and self centered and does nothing but satisfy whims of mod devs. Et is a game, it was never in my opnion, meant to be realistic recreation of ww2 battles.

Edited by blindman
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Stabbing is completely different thing then throwing. It is not only the hand that affects the flight, the object itself will not fly under water that well. For the stabbing hand movement, it is close enough to be realistical. Also the damage. For the throwing hand movement, why does it matter if the animation is not slowed. I hope it is not too annoying, like you said, we are not even trying to make a ultra realistic game. But we want to get rid of the worst bugs. As for the question why other mods allegedly haven't fixed this, we don't know.

 

I don't think you did read carefully. The issue is not only throwing under water, but also that throwing knife or grenade underwater to above the surface. The knife and the grenade will fly just like it was thrown in the air. Only practical use for this is to throw them at beginners. Is this why you want it so much?

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For the stabbing hand movement, it is close enough to be realistical.

close enough? really? Sort of backing off that 'realistic' approach now eh?

And for the record, I have been playing this game since its inception and rtcw before that, so I sort of resent the implication.

This was never about throwing knives, it was about removing something that no one else ever saw a reason to remove, honestly how many times do you actually see someone throw a knife? I have had some intense underwater nade fights with skilled players over the years and I got to tell you it is fun.

I've been called names and even booted from servers for nade tossing because some pissant admin got mad at getting owned . Nade tossing is a skill, just as useful as any other skill in this game.

So apprently it isnt realism you're after is it?

I respect what you've done, but at best removing water nades is a whim, and you're using physics as an excuse.

Edited by blindman
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Stabbing under water is realistic. So no backing up.

 

It is irrelevant how many admins you have pissed. But I'm sure it is a skill.

 

Throwing knives or grenades from under water to above surface is the big issue. Beginners typically can't understand the physics engine would allow this and have hard time finding the opponent. There is no skill involved in there. It is just a bug to exploit. There is no distinction between throwing under water and above water in the physics engine. That is a problem and underwater throws will not be enabled at all since they can't be constrained to under water. Even if they would be fun in an arcade way.

 

And the issue is about realism and preventing exploiting weird behaviour. There is no contradiction here.

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I didn't know underwater fights were such a big deal in this game. Which maps are you spending that much time on in the water that you require the need to throw grenades underwater? Are you wanting to be able to prime a nade completely underwater, then throw it onto the land and expect there to not be any disruption in the flight of the grenade? This seems like a no brainer to me. Take a tennis ball, jump into a swimming pool and try and throw that ball out of the water. Good luck. And honestly, I think your tone here is a bit overbearing considering you're trying to get people to make a change that you want :/

 

Also - are you saying that other mods allow you to do this and silEnT is the only one that doesn't?

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Yeaa ok sure, and you are the only dev to 'fix' this issue, sorry but the arguement doesnt hold water pardon the pun. Again, all the nade fights I've been have all been underwater. And yea you did back up, because 'close enough' doesnt make sense if you're talking realism. Ever try throwing a rock underwater in real life? doesnt go far, so if your going to disable nades underwater, you need to slow down the arm motion too, because as far as I can see, theres no difference. I may be jaded here, but you know I've never considered nade tossing an 'exploit'. Maybe just remove nades altogether because some beginner can't see where the nade came from?

 

Look its your mod and you do as you please, but changing something so that beginners understand it better just isnt a good reason to change it.

The condescension in these forums is getting thick, I don't expect you to do anything with it, but you are the first mod dev to change something that wasn't broken.

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I didn't know underwater fights were such a big deal in this game. Which maps are you spending that much time on in the water that you require the need to throw grenades underwater? Are you wanting to be able to prime a nade completely underwater, then throw it onto the land and expect there to not be any disruption in the flight of the grenade? This seems like a no brainer to me. Take a tennis ball, jump into a swimming pool and try and throw that ball out of the water. Good luck. And honestly, I think your tone here is a bit overbearing considering you're trying to get people to make a change that you want :/

 

Also - are you saying that other mods allow you to do this and silEnT is the only one that doesn't?

 

Honestly I never understood european arrogance.

Yes I am am saying that other mods never changed it, at least none that I've used on servers.

Overbearing, seriously? My opnion it needed saying.

Which maps, well venice comes to mind during the boat escort. I'll admit to running non standard maps a lot but thats sort of irrelevant to the issue.

And Its hardly because Im trying to force a change, there are several mods that dont change this, namely all of them.

Look I dont care if you dont change it, to me it was unnecessary and whimsical, do newcomers need their hand held when they join a server because they need help understanding a physics lesson? Jeez I dont even think etpro did this and that was the only mod before this that even made an attempt at realism.

I respect what you're doing keeping interest up, but really.

I've said my piece, and with that I'll not bother you again with it.

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I don't want to make it any worse :) but at the moment tossing a nade while swimming is requiring even more skills to fight like that. First of all you have to go above the water level to throw it otherwise you would die easily. The other thing is, why are you so serious about it? Underwater nade fights are not so often in this game.
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