Management hellreturn Posted October 28, 2012 Management Share Posted October 28, 2012 Gameplay:- Added Classic Casual to the Find a Game options.- Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil- Added money bonus to knife kills.- Bot difficulty tuned.- Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits.- Fixed elite cycle time to be the same as CSS UI:- Update to the Main Menu screen:- Rank medals earned by the player will now be displayed underneath their name.- Play menu screen updates:- Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons.- Fixed demo playback loading screen problem.- Fixed placeholder elements on generic loading screen.- Added timer to continue loading screen.- Fixed assists in death messages showing up in modes other than "Classic".- Fixed the "Next Weapon" panels not displaying properly in Arms Race before you got your first kill.- Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired.- Condensed spectator panel to minimize overlap with other hud elements.- Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme.- Win panel can now show progress made towards stat based achievements completed that round.- Fixed Demolition mode next weapon icons being incorrect.- Added missing outline on incendiary grenade icon.- When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate.- Fix for the gun icons being too big and cutoff. Maps:- Added Nuke SE- Added Inferno SE- Dust SE- Added overviews for radar- Aztec SE- Added overviews for radar- Dust- Adjusted size of buy zones for both CT and T's.- Shorttrain- Updated radar overhead map: Removed corner sections, towers, and yellow "garbage" can from bomb planting zone.- Train- Increased accuracy of bomb and buy zone graphical indicators on radar image.- Inferno- Updated size and location of buy and spawns zone graphics.- St Marc- Rescaled radar overhead map and angled the bomb zone graphic to match the actual angle of the zone.- Adjusted color-correction settings.- Safehouse- Adjusted color correction settings.- Adjusted radar image scale and position.- Italy- Adjusted buy and spawn zone graphics for CT's and T's.- Fixed extra-large and bright light coronas in hostage area and Wine Cellar.- Fixed a tree at Right Alley- Made a slew of accessible areas inaccessible. Thank you, Maiho for identifying these.- Adjusted color-correction settings.- Aztec- Updated buy and spawn zone graphics on radar image.- Dust 2- Expanded and moved both the CT a T buy and spawn zones in radar image.- Bank- Increased active game area border line weight from 1 to 2 pixels in radar.- Adjusted color-correction settings.- Fixed stretching polygons on the door frame at Gas Station.- Fixed the door model at Market.- Nuke- Adjusted spawn and buy zone graphic indicators on radar image.- Baggage- Readjusted color-correction settings.- Lake- Increased active game area border line weight from 1 to 2 pixels in radar.- Adjusted color correction settings.- Sugarcane- Updated color-correction settings.- Office- Adjusted buy and spawn zone graphics for CT's and T's.- Adjusted color correction settings.- Fixed a bug where the slideshow projection would sometimes show up on the wall behind the projector wall. Audio:- Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level.- Moved the distance at which weapon shots cross fade to their "distant" version further away from the player to aid in identification of weapons being used during the round.- Third person weapon shot volume raised to aid in the identification of weapons being used during the round. Bug Fixes:- Fix for getting the golden knife too early in Arms Race.- Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife.- Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars.- We now remove the golden knife from the player if they had it and lost a level in Arms Race.- Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout.- Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol).- Fix for single hostage shooting penalty getting counted multiple times.- Spectators are no longer allowed to vote.- Fixed view model hitching after a full network update.- Fixed a crash pertaining to death notifications.- Fixed an assert that would happen every time a player opened a prop_dynamic door.- Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists.- Fixed flash bangs showing through doors.- Fix for losing mouse focus when directly connecting to a server.- Fix for crash when running a dedicated server under specific linux versions/distrubutions.- Fix for instances of "Round draw" voice over playing between matches.- Fixed some ducking pops that would happen when toggling duck during ducking / unducking. Miscellaneous:- First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels:- Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster).- Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for.- The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp- VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change.- Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1).- dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement). 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