ETsneak Posted April 1, 2013 Share Posted April 1, 2013 ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats ExitLevel: executed mapvoteinfo: wrote 48 map vote stats This happens all the time and crashes my silent server, any idea what's going on? et300 + 0.6.3 Quote Link to comment Share on other sites More sharing options...
carv Posted April 1, 2013 Share Posted April 1, 2013 Sorry im not familar with et 3.0.0 but a quick google search brought this linkhttp://forums.warchest.com/showthread.php/32500-ExitLevel-Executed/page2maybe this might help ? Quote Link to comment Share on other sites More sharing options...
ETsneak Posted April 1, 2013 Author Share Posted April 1, 2013 that's my own post, what's in that thread isn't the problem Quote Link to comment Share on other sites More sharing options...
carv Posted April 1, 2013 Share Posted April 1, 2013 Sorry. I never even read the names on the post. Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted April 1, 2013 Management Share Posted April 1, 2013 et300 works fine on my server. Do you use any special LUA or any other add-ons? Quote Link to comment Share on other sites More sharing options...
Geo Posted April 1, 2013 Share Posted April 1, 2013 I also use ET 3.00 and silent 0.6.3 with no problems. I also use my own lua and this has no negative effects on the server. Have you tried a different gametype as a test? Quote Link to comment Share on other sites More sharing options...
ETsneak Posted April 1, 2013 Author Share Posted April 1, 2013 et300 works fine on my server. Do you use any special LUA or any other add-ons? autopromo.lua I also use ET 3.00 and silent 0.6.3 with no problems. I also use my own lua and this has no negative effects on the server. Have you tried a different gametype as a test? no, it worked fine last time with mapvoting gametype Quote Link to comment Share on other sites More sharing options...
ETsneak Posted April 1, 2013 Author Share Posted April 1, 2013 (edited) I think this is the problem right here, as I nextmapped all the maps and found an issue at loading of temple.. the mapvotecycle was improperly formatted: set d1 "set g_gametype 6 ; map adlernest ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map sp_delivery_te; set nextmap vstr d3" set d3 "set g_gametype 6 ; map beerrun_b7a ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map braundorf_b4 ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map bremen_b3 ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map supply ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map castleattack_b5 ; set nextmap vstr d8" set d8 "set g_gametype 6 ; map cathedral_final ; set nextmap vstr d9" set d9 "set g_gametype 6 ; map supply_pro; set nextmap vstr d10" set d10 "set g_gametype 6 ; map dubrovnik_final ; set nextmap vstr d11" set d11 "set g_gametype 6 ; map eagles_2ways_b3 ; set nextmap vstr d12" set d12 "set g_gametype 6 ; map et_beach ; set nextmap vstr d13" set d13 "set g_gametype 6 ; map et_ice ; set nextmap vstr d14" set d14 "set g_gametype 6 ; map et_mor2_night_final ; set nextmap vstr d15" set d15 "set g_gametype 6 ; map falcon2 ; set nextmap vstr d16" set d16 "set g_gametype 6 ; map warbell; set nextmap vstr d17" set d17 "set g_gametype 6 ; map frostbite ; set nextmap vstr d18" set d18 "set g_gametype 6 ; map industry2_final ; set nextmap vstr d19" set d19 "set g_gametype 6 ; map italfyfp2 ; set nextmap vstr d20" set d20 "set g_gametype 6 ; map karsiah_te2 ; set nextmap vstr d21" set d21 "set g_gametype 6 ; map missile_b3 ; set nextmap vstr d22" set d22 "set g_gametype 6 ; map mlb_daybreak ; set nextmap vstr d23" set d23 "set g_gametype 6 ; map mlb_temple ; set nextmap vstr d45" set d25 "set g_gametype 6 ; map braundorf_b4; set nextmap vstr d25" set d26 "set g_gametype 6 ; map purefrag ; set nextmap vstr d26" set d26 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d27" set d27 "set g_gametype 6 ; map SuperGoldrush_Final ; set nextmap vstr d28" set d28 "set g_gametype 6 ; map supply ; set nextmap vstr d29" set d29 "set g_gametype 6 ; map supply_pro ; set nextmap vstr d30" set d30 "set g_gametype 6 ; map sw_battery ; set nextmap vstr d31" set d31 "set g_gametype 6 ; map sw_goldrush_te ; set nextmap vstr d32" set d32 "set g_gametype 6 ; map tankbuster ; set nextmap vstr d33" set d33 "set g_gametype 6 ; map tc_base ; set nextmap vstr d34" set d34 "set g_gametype 6 ; map et_ice ; set nextmap vstr d35" set d35 "set g_gametype 6 ; map venice ; set nextmap vstr 36" set d36 "set g_gametype 6 ; map warbell ; set nextmap vstr d1" vstr d1 Also noticed the missing "d" on "set d36" line. Edited April 1, 2013 by ETsneak Quote Link to comment Share on other sites More sharing options...
Subscriber tapir76 Posted April 1, 2013 Subscriber Share Posted April 1, 2013 (edited) max 32 maps in mapvotecycle.cfg if I remember correctly Edited April 1, 2013 by tapir76 hellreturn 1 Quote Link to comment Share on other sites More sharing options...
Petbark Posted April 1, 2013 Share Posted April 1, 2013 I am sure you noticed you have 2 d26's and on d23 you point to d45 also d25 points to d25 carv and hellreturn 2 Quote Link to comment Share on other sites More sharing options...
carv Posted April 2, 2013 Share Posted April 2, 2013 I am sure you noticed you have 2 d26's and on d23 you point to d45 also d25 points to d25good catch Pete. Quote Link to comment Share on other sites More sharing options...
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