cziki Posted May 9, 2013 Share Posted May 9, 2013 Hello I've got a question about adding sounds to player with !useredit command. Where I can find a path for sounds in .pk3 file for this command? Is it in some file or where? I want to make a second .pk3 files with another sounds for player and I don't know if I must write a path for this new file. Regards Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted May 9, 2013 Management Share Posted May 9, 2013 You can find the path of sound by opening the pk3. You can open any pk3 using winrar software. Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted May 9, 2013 Subscriber Share Posted May 9, 2013 (edited) If you make your own PK3 file, you will probably want to organize your own sounds in a similar folder that ET does. Sounds are all in the 'sounds' folder. So in your own PK3, you can create some folder structure like 'sounds/custom' and then put them all in there. Then you can reference them in useredit or anywhere else like: sounds/custom/sound.wav Be sure to specify a unique folder name -should you choose a folder that ET is using by default (e.g. sounds/chat/allies), and the name of an existing sound you will actually overwrite that sound on your server. The way it works is that every PK3 used by the server (in your server's silent folder) is expanded into memory. The default game PK3 is pak0.pk3 (in etmain), which contains all of the game resources (skins, models, textures, sounds everything) is expanded first. You can replace any of them by just adding your own version of anything to the same folder in your OWN pk3 (NEVER use an existing pk3, especially the silent client pk3). This is how modding works in general. Remember, sounds must be WAV format and MONO to work with ET. An interesting tidbit -- any PK3 files that you have in your silEnT folder will be required by your client. Place them on an HTTP server for better download speeds. Anything you have in your etmain folder is optional. For example, on my server we have alternate weapon sounds in the etmain folder, so if people choose to use alternate weapons, they just download another pk3 manually and put it in their etmain folder. Then when they play on our server they get the alternate weapon sounds. If they play on any other server, they still get default weapons. Edited May 9, 2013 by BECK hellreturn 1 Quote Link to comment Share on other sites More sharing options...
cziki Posted May 10, 2013 Author Share Posted May 10, 2013 Ok, thanks for explain. Today I will try put on the serwer my own .pk3 with custom sounds. Quote Link to comment Share on other sites More sharing options...
cziki Posted May 11, 2013 Author Share Posted May 11, 2013 Ok, thanks for explain. Today I will try put on the serwer my own .pk3 with custom sounds.It works, thanks for help. Quote Link to comment Share on other sites More sharing options...
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