clan DIABOLIK Posted December 22, 2013 Share Posted December 22, 2013 Hello Please, can someone remind me the CVAR to disable this effect ? Because I have the same behavior for grenade, maybe g_friendlyFireOpts=2 but Doc deals with nades. Thanks in advance$mart Quote Link to comment Share on other sites More sharing options...
Dennis92NL Posted December 22, 2013 Share Posted December 22, 2013 g_shove set to "0"? Quote Link to comment Share on other sites More sharing options...
clan DIABOLIK Posted December 22, 2013 Author Share Posted December 22, 2013 21:46:18 "g_shove" is:"85^7" default:"80^7" could-it be that ? (I can't test atm) Quote Link to comment Share on other sites More sharing options...
Dennis92NL Posted December 22, 2013 Share Posted December 22, 2013 (edited) g_shove Description:Allows players to push other players with the "use" key. The integer adjusts the amount of force players shove with. 80 seems fair.Type: integerDefault: 80 Default is 80 from silent, setting this to 0 will prob disable this. Regards,Dennis Edited December 22, 2013 by Dennis92NL Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 23, 2013 Management Share Posted December 23, 2013 g_shove is not the one to change. Setting it to 0 would disable pushing. I'm not currently sure how to disable the knock back from weapons when it is friendly fire, that is disabled. Dennis92NL 1 Quote Link to comment Share on other sites More sharing options...
clan DIABOLIK Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) OK Guys I fixed it ! I had g_friendlyFireOpts 46 and tryed to lower the 2 flag and it works so with 44 xD Maybe just Documentation is not clear about it : 2 Allow 'grenade boosting' when friendly fire is off this 'grenade boosting' is what I called the 'pushing-effect' (but for all weapons ?) Thanks allV55 Edited December 23, 2013 by clan DIABOLIK Quote Link to comment Share on other sites More sharing options...
Sol Posted December 23, 2013 Share Posted December 23, 2013 (but for all weapons ?)Its g_knockback cvar, but it works for both sides. Quote Link to comment Share on other sites More sharing options...
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