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silEnT 0.8.2 pre-released for donors


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Hi

 

The new version of silEnT mod has just been given to donors/admins who have supported us with donations for testing.

 

Anyone who wants the new version earlier, feel free to click the donate button :)

 

We appreciate your dedication to the mod and forums that's why we thank you with the special treatment by giving the new version earlier for testing.

 

Thank you for supporting us.

 

--

silEnT mod team

 

 

 

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* Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.

* Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.

* Fixed: Players carrying objectives are now shown correctly.

* Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.

* Fixed: The name of the disguised covert op was not drawn to spectators.

* Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.

* Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.

* Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.

* Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.

* Fixed: The output of finger command didn't show warnings if there were more than 2 in total.

* Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/)

* Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.

* Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/)

* Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.

* Fixed: cg_effectDistance was affecting the played sounds.

* Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/)

* Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.

* Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/)

* Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.

* Improved: UI tabbing to edit field makes it focused.

* Improved: limbo weapons menu for soldier class.

* Improved: sort order of the map vote menu map list.

 

Without formatting it.

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