Jump to content

In-Game Menu.


Recommended Posts

  • Management

You simply need to prepare a separate pk3 file with the directories and menu files overriding the menu files of the mod.

Create pk3 with:

directory "ui" and inside the .menu files you want to change or add.

 

And name the file zzz(...) _something.pk3 so that it's loaded last, if I remember correctly.

Link to comment
Share on other sites

  • Management

OK, I think I know what you want to achieve :) You want to add your server pk3 to the etmain directory so that players who start et can get the menu to your server right away, right?

Such case is not be possible without manual modifications done in the ET installation directory by the players themselves.

Link to comment
Share on other sites

in order to trigger etmain client download you need

 

1) dummy campaign file in the scripts directory of your etmain menu pk3:

example:

mydummy.campaign

...

{
        name                   "Myclanname"
        shortname              "cmpgn_1"
        description            "some descriptiion here"
        maps                   "goldrush;oasis;caen4;frostbite;fueldump"
        mapTC                  171 171
        type                   "wolfmp"
}
 

2) reference the above campaign in the server.cfg

 

set g_campaignFile "scripts/mydummy.campaign"

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...