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twiti

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twiti last won the day on April 3 2016

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  1. corr: fueldump jumps were done in tjmod, anyway the physics problem is still on silent mod g_fixedphysics differs from etpro b_fixedphysics
  2. edit: i used all the above cfg tricks for tj silent/nitmod/pub/jaymod are no good with fixedphysics on (especially silent and nitmod),except etpro. the best tj mods are etpro ofc (oldschool) and tjmod in other words my etpro jumps (what i jumped in etpro)are too easy in silent with fixedphysics coz the jump is longer idk why check your code dang i love grush (etpro)
  3. twiti

    !levedit

    why not just edit your shrubbot.cfg and do !readconfig ingame?
  4. thx guys Etpro nested configs are perfect (etpro/configs/*.cfg->{cvar+map+checksum stuff}) I wish silent mod devs'd implement something like etpro cfg someday, the mod will just get better ...for those who missed the idea of my post: $mapconfigs/default.cfg is a config loaded via a custom command which changes the default.cfg location via mapconfigs cvar
  5. silent mod ofc you have to play with g_mapConfigs and g_mapScriptDirectory and custom commands thx to silent mod guys example: i'd like to setup a tj mod via shrubbot: [command] command = tj exec = set lua_modules "nextmap.lua autopromo.lua TJmod.lua adrenaline.lua" ; set g_mapConfigs "tj_cfg"; restart; desc = ^7!^3tj^7 - turn ^3TRICKJUMP MODE ^1on syntax = levels = 11 [command] command = tjoff exec = set lua_modules "nextmap.lua autopromo.lua" ; set g_mapConfigs "mapconfigs"; restart; desc = ^7!^3tjoff^7 - turn ^3TRICKJUMP MODE ^1off syntax = levels = 11 well, do NOT set lua modules via your server.cfg, and you can find the above lua modules searching via google it's just a sample, have fun
  6. hell man you do know what library they inject into et let us know too? Thanks!
  7. in other words - why F|A admin(s) can see more than me from the ban info print. please answer this question. i'm just curious.. and i am a server admin running a silent mod server. merry xmas and thank you!
  8. btw the F|A admins also refer to the used cheat files.. why not make this func public? and also appelants could appeal their bans easier? why not
  9. not really... punkbuster shows something server admins can refer to - violation number, violation type and/or cheat cvars
  10. Hi Gaoesa, just a quick question - is it possible to add more ban details to the AC log, like cheat type/files used. "banned for detected game hack" is too laconic isn't it?
  11. twiti

    Help

    medic with ppsh is terrible it would be safer to use all weapon pickup via a custom command available to high admins [command]command = allweappickupexec = set g_mode 8desc = pickup all weaponssyntax = levels = .... [command]command = allweappickupoffexec = set g_mode 0desc = turn off (pickup all weapons)syntax = levels = ....
  12. if flak is on... g_dmgGrenade 450 g_dmgGLauncher 320 to make everybody happy
  13. 1) what Beck said put all map pk3 into etmain; use g_excludedMaps to exclude a map(s) from the vote menu; +configure rotation via mapvotecycle.cfg 2) empty referee maplist - it means the maps are missing in your local (client) etmain folder
  14. in order to trigger etmain client download you need 1) dummy campaign file in the scripts directory of your etmain menu pk3: example: mydummy.campaign ... { name "Myclanname" shortname "cmpgn_1" description "some descriptiion here" maps "goldrush;oasis;caen4;frostbite;fueldump" mapTC 171 171 type "wolfmp" } 2) reference the above campaign in the server.cfg set g_campaignFile "scripts/mydummy.campaign"
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