Oxyzium Posted December 5, 2014 Share Posted December 5, 2014 (edited) I saw thisFrom the GNU GENERAL PUBLIC LICENSE For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. So that means We have the rights to see silents source code? Edited December 5, 2014 by Oxyzium Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 5, 2014 Management Share Posted December 5, 2014 Where did you see the claim that silEnT was licensed under GPL? Shortcut to the answer, it is not licensed under GPL. Dragonji 1 Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted December 5, 2014 Author Share Posted December 5, 2014 So if I use ET's source to make my own game/mod I can license it under another license and release it as a totally seperate game from ET? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 5, 2014 Management Share Posted December 5, 2014 You didn't answer my question. I'm interested to know, since you seem oblivious of the sources and the licenses and therefor, I think you have seen something written somewhere. However, the answer to your second question is: it depends of the source and its license. If you're thinking of making a separate game with the engine code, you will need to use the GPL release of the engine source code and you can't relicense that. However, if you use the SDK you still can't relicense, obviously. It is very important for you to understand, that source codes can not be relicensed by anyone but their copyright holders. Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted December 5, 2014 Author Share Posted December 5, 2014 (edited) I didn't see a claim, I just saw the license of ET GNU GENERAL PUBLIC LICENSE which stated anything released using it was to be made publichttps://github.com/id-Software/Enemy-Territory/blob/master/COPYING.txt Edited December 5, 2014 by Oxyzium Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 5, 2014 Management Share Posted December 5, 2014 That is the full ET source code release. It includes the game code too though. We are using the ET SDK license. We fork from the ETPub 0.9.1 source code. ETPub was started from the ET SDK release. Dragonji 1 Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted December 5, 2014 Author Share Posted December 5, 2014 Ah ok, This wasn't an attack of any sort at your license laws and such.. Was just aiming to get a certian answer from someone of your team about how the license works as others don't seem to explain it "fully" when talking about certian things.I was afraid If I made something I wouldn't be able to post it without the license but lets say I code something my self without etpub will that mean I hold the copyright of that code? Its all confusing as what if someone else in the world makes exactly the same code without me knowing? Are we both copyrighting against each other?Thanks for the infomation Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 5, 2014 Management Share Posted December 5, 2014 I'm not a lawyer, but I've been using the rule, if the modifications are in the qagame, cgame or ui library files, they must use the same license as the original source. With that, if you use any code base that originates from the ET SDK, it should be licensed by the ET SDK license. If your code base starts from the ET GPL release, then it must always use GPL 3 or compatible license. For a fact you can use the ETPub source and modify it. The limitation is that you can't use it to make money in any way. As is prohibited by the ET SDK license. I'm not really sure if the ET SDK license allows the creation of a completely different game from the ET SDK source. But I don't know any case where it would have caused anyone problems. If someone else makes the same exact code as you, you both own your own separate codes. It doesn't matter if they are exactly the same. Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted December 5, 2014 Author Share Posted December 5, 2014 (edited) If someone else makes the same exact code as you, you both own your own separate codes. It doesn't matter if they are exactly the same.And that leads to another question? If thats true And I coded the excact same code at et from scratch then they cannot claim copyright due to the fact I coded it from scratch? So I would own my own version of "ET" as I would say and could basicly claim I wrote the code? This is what twists my mind because in that case I could copy a code and say I wrote it!? Edited December 5, 2014 by Oxyzium Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted December 5, 2014 Management Share Posted December 5, 2014 That is correct. However, if your opposition would be able to prove the codes are exact and the code base is large enough so it's unlikely a coincidence, it might turn into a case where you have to prove you have actually made the work. But then again, I'm not a lawyer. I don't know how such disputes are handled. Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted December 6, 2014 Share Posted December 6, 2014 And that leads to another question? If thats true And I coded the excact same code at et from scratch then they cannot claim copyright due to the fact I coded it from scratch? So I would own my own version of "ET" as I would say and could basicly claim I wrote the code? This is what twists my mind because in that case I could copy a code and say I wrote it!? It's possible by using a Clean room design, also known as "Chinese wall technique". Basically, a different team would implement the code based on specifications done by someone else that tried the original product. In other words, legally speaking, if you ever looked at the original code, you're not able to implement that new code yourself. Silent is based on the SDK code (like all other ETPub derived mods), and thus is not concerned by the GPL. Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted December 6, 2014 Author Share Posted December 6, 2014 Nice, thank you very much for the infomation!Btw I would like to ask a question how servers such as Dri or FA show a fake server redirect showing players playing when not? - How would I go about setting that up? Quote Link to comment Share on other sites More sharing options...
Dragonji Posted December 12, 2014 Share Posted December 12, 2014 How would I go about setting that up?Nobody's going to answer that. Taboo subject. But with spreading of ETL over the world I think the list will be fakeservers free Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted December 12, 2014 Share Posted December 12, 2014 Nobody's going to answer that. Taboo subject. But with spreading of ETL over the world I think the list will be fakeservers free Hopefully, yes. ET:L servers also differentiate humans and bots count, which might interest more than a few players. Quote Link to comment Share on other sites More sharing options...
Purple Posted December 12, 2014 Share Posted December 12, 2014 Nobody's going to answer that. Taboo subject. But with spreading of ETL over the world I think the list will be fakeservers free You sure about that? Quote Link to comment Share on other sites More sharing options...
Rel!c Posted February 3, 2015 Share Posted February 3, 2015 Well think its time to stop the fake server.. Ill go first Quote Link to comment Share on other sites More sharing options...
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