Hans Posted February 12, 2015 Share Posted February 12, 2015 Hi.I have 2 problems. 1. My dynocounter dosen't working despite the fact that is loaded.2. How to give Omnibots ping 0. Minus or * and BOT doesn't looks fine. Thanks. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted February 12, 2015 Share Posted February 12, 2015 1. http://mygamingtalk.com/wiki/Silent_Mod_Client_Cvar#cg_dynoCounter.C2.A0 2. Not possible. Quote Link to comment Share on other sites More sharing options...
Hans Posted February 12, 2015 Author Share Posted February 12, 2015 But i want to show counter for axis and allies Quote Link to comment Share on other sites More sharing options...
Aciz Posted February 12, 2015 Share Posted February 12, 2015 But i want to show counter for axis and alliesOnly the team that planted the dyno will see the timer. Not possible to show it to other team. Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted February 13, 2015 Share Posted February 13, 2015 It is possible to write a lua script that will display a counter via notification but this will not work if someone disarms the dynamite. Quote Link to comment Share on other sites More sharing options...
Zelly Posted February 13, 2015 Share Posted February 13, 2015 It is possible to write a lua script that will display a counter via notification but this will not work if someone disarms the dynamite.Not true, I have my dynamite counter in LESM it works on defuse as well.*On most it does, I have noticed a few barriers such as goldrush ga second tank barrier doesn't print the Dynamite Diffuse message Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted February 13, 2015 Share Posted February 13, 2015 (edited) Not true, I have my dy*On most it does, I have noticed a few barriers such as goldrush ga second tank barrier doesn't print the Dynamite Diffuse message Yes excactly what I was meaning! It just carries on counting down every time the dynamite is defused which is confusing the hell out of players.. I have a dyno script also from etpro, It doesn't work best with the silent server though. Edited February 13, 2015 by Oxyzium Quote Link to comment Share on other sites More sharing options...
twt_thunder Posted February 23, 2015 Share Posted February 23, 2015 Not true, I have my dynamite counter in LESM it works on defuse as well.*On most it does, I have noticed a few barriers such as goldrush ga second tank barrier doesn't print the Dynamite Diffuse messageprobably something todo with the mapscript instead Quote Link to comment Share on other sites More sharing options...
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