Oxyzium Posted April 12, 2015 Share Posted April 12, 2015 I have a weird issue on my server!Sometimes the hitsounds work and other times when your shooting they just don't make a sound. I'd say its every 1 / 5 itl make the hitsound and its just feels like its skipping!Works perfect if your about 10 feet away but if you stand infront of player it doesnt work and if your far away it doesnt work!Never had this problem until now! Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 12, 2015 Subscriber Share Posted April 12, 2015 it sounds like your sounds have become corrupted, do you have a separate sound pack with them in ? Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted April 12, 2015 Author Share Posted April 12, 2015 (edited) No only have them inside the silent pk3and I havn't edited the pk3 at all! Edited April 12, 2015 by Oxyzium Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted April 12, 2015 Management Share Posted April 12, 2015 There is no distance calculations on hitsounds and they always use default volume. Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 12, 2015 Subscriber Share Posted April 12, 2015 is it just you or everyone on your server ? Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted April 12, 2015 Author Share Posted April 12, 2015 It is for everyone on the server! I don't understand why its doing it unless its lagging Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 12, 2015 Subscriber Share Posted April 12, 2015 try checking you g_hitsounds and g_defaultHitSounds and make sure they are set as you want. Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) Checked, they are on etpro Its a weird thing and I can't explain why its happening!If the player is moving when far away it will not play the hitsound but if they're stood still it plays thit hitsound!And yes I am hitting the player cause I kill them without hitsounds Edited April 13, 2015 by Oxyzium Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 13, 2015 Subscriber Share Posted April 13, 2015 are there any errors in the console when the hit sounds should be heard ?have you tried any other hit sounds ? Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted April 13, 2015 Author Share Posted April 13, 2015 No errors in the console, I have not tried any others but that shouldn't be an issue should it? Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 13, 2015 Subscriber Share Posted April 13, 2015 you could try g_defaultHitSounds "1" which defaults silEnT hitsounds and see if they work.whether there is an issue or not I'm not sure ? if there are no errors in console that would tend to show there are no errors Quote Link to comment Share on other sites More sharing options...
Oxyzium Posted April 17, 2015 Author Share Posted April 17, 2015 Fixed, It was an issue with ETAC Anti Lag!Thanks for the help anyway john! Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted April 17, 2015 Subscriber Share Posted April 17, 2015 glad you've sorted it Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted April 17, 2015 Management Share Posted April 17, 2015 What is ETAC Anti Lag intended to do? The way the term anti-lag is generally understood in ET is as a store of old snapshots that can be interpolated by the server to find out the exact player positions for some time in history. Currently about 400 ms max in silEnT with default snapshot rate. Quote Link to comment Share on other sites More sharing options...
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