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silent 0.9.0 changing the rate


JohnDory

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Rate stepping increases the rate every time there are fragmented packets coming from the server. There is no kick functionality though. So that one you need to explain a bit more. It is a usual problem for players to have too low rate setting and servers forcing or sv_cvaring inadequate values. That is the reason this was added.

 

Do you have a Lua that is checking forced cvars? That could explain the kicking issue.

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no LUA running on our server.

 

we've got punkbuster working on the server, that is what is doing the kicking, with the setting

pb_sv_cvar rate in 10000 25000

All our players have the rate set to 25000, but since 0.9.0 our rates are being changed to any thing above 30000, usually 3100 or 37000.

It does not seem to matter where players are we all get the same changed rate and then kicked by PB because of it.

I'm in the UK, one is in Sweden and one on the west coast of the USA. As I said distance from the server does not matter as our pings are between 20, 50 and 110 for the three countries.

we also have used

forcecvar rate 25000

in our default config for years.

 

 

I've left the test server running in case you want to join and have a look.

213.175.209.209:28060

 

Also the version is showing as 0.8.2 still.

Edited by JohnDory
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Ok. The PunkBuster check is causing the kick. Remove that check and it will be fine. The forcecvar is not an issue, the mod will ignore forcing the rate cvar.

 

 

Also the version is showing as 0.8.2 still.

 This is when doing /silent_version in the client? This is known and old problem .After the initial download, which is done with 0.8.2 or whatever, the silent version displays the version with which the download was made. It will be correct after the player makes the next connect to the server.

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ok removed, so now there wont be a rate check any more.

It will be correct after the player makes the next connect to the server.

This is from RconUnlimited

12:18:28:> serverinfo
---------------------
Server info settings:
sv_sac              1
omnibot_playing     10
mod_url             http://mygamingtalk.com/
mod_version         0.8.2
P                   -1212121212
g_antilagDelay      0
g_maxlivesRespawnPenalty0
voteFlags           1964459
g_balancedteams     1
g_maxGameClients    0
g_bluelimbotime     15000
g_redlimbotime      20000
gamename            silEnT
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Do you have the old qagame and the new client pk3 on that server?

 

I did, but as soon as I changed over it now fails with an error, from log file.

11462 files in pk3 files
Sys_LoadDll(silent/silent/qagame.mp.i386.so)... 
Sys_LoadDll(silent/silent/qagame.mp.i386.so) failed:
"silent/silent/qagame.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/harry/OGP_User_Files/test/silent/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at  0xef442c90  
Sys_LoadDll(qagame) succeeded!
------- Game Initialization -------
gamename: silEnT
gamedate: Sep 18 2015
*=====Server Installation Check
  * Inspecting menu files
    ERROR: Modified file "ui/popup_errormessage_pb.menu" found! File may not be modified.
    ** Found 1 errors. Please fix your modifications and try to start again.
----- Server Shutdown -----
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27950
Sending heartbeat to etmaster.idsoftware.com
Resolving master.gamespy.com:27900
Couldn't resolve address: master.gamespy.com:27900
Resolving master0.gamespy.com
Couldn't resolve address: master0.gamespy.com
Resolving clanservers.net
Couldn't resolve address: clanservers.net
Unloading Dynamic Server Modules
Dynamic Server Modules Unloaded
ShutdownGame: done.

I've not modified anything.

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