Zelly Posted December 8, 2015 Share Posted December 8, 2015 Hey all! I am still here. I am kind of working on the next version a little more lately since silent 0.9.0 is out and it has lua 5.3. I kind of already had a developmental build on a separate branch because et legacy runs lua 5.3 as well.So I just went #YOLO and am going to work on making it a main release. I still have to go and test a lot of stuff.I went and wrote up a make shift change log of what is currently in the new release. Seperated many functions into seperate classes to make a little more sense. config-option-add: "AutoLevel.Message" Customizable message when reaching autolevel rank <xp> is the xp they reached to get the new level <newlevel> is the level they were promoted to config-option-add: "AutoLevel.Location" Location for AutoLevel.Message New guid validator will validate a guid before allowing a player to do any client commands or anything else. This vary's between mods the three main mods supported: etpro: It will wait until the etpro guid is active ususally takes about 2 seconds after connect. silent: Waits until silent guid is available to be read, takes less than a second. legacy-mod: Waits until cl_guid is avaiable to be read, takes less than a second. I think* if client's arent using the etlegacy client and they do not have pb enabled, then they may not be able to join. Other mods untested. Started work on a kill spree/multi kill system. config-option-add: "Profile.GreetingsFormat" and "Profile.FarewellFormat" so you can customize how the messages display <message> is the user's custom message (They can customize their message with things as well) config-option-add: "ConnectPrint.Message" and "ConnectPrint.MessageBots" message format for the connect print(replaes the like 6 values before) Completely re did connect / greeting / farewell messages They now work with the message replace system: (Bots and Humans) <players> Total players on server <axisplayers> Total players on axis <alliesplayers> Total players on allies <specplayers> Total players on spectator <playingplayers> Total players on axis + allies (Bots only) <bots> Total bots on server <axisbots> Total bots on axis <alliesbots> Total bots on allies <specbots> Total bots on spectator <playingbots> Total bots on axis + allies (Humans only) <clients> Total clients on server <axisclients> Total clients on axis <alliesclients> Total clients on allies <specclients> Total clients on spectator <playingclients> Total clients on axis + allies <c1> Color.Primary <c2> Color.Secondary <c3> Color.Tertiary <cvar(cvarname)> Get server cvar value Example: <cvar(sv_hostname)> would be replaced by the value of sv_hostname (Your server name) (Client specific - Meaning the message has to have an associated client, like deathprint,connectprint,farewell,greeting,motd and most others) <clientname> Name with colors <clientcleanname> Name without colors <clientcountry> GeoIP Country name <etkeyguid> ... <shortetkeyguid> Last 8 letters of etkey guid <silentguid> ... <shortsilentguid> Last 8 letters of silent guid <etproguid> ... <shortetproguidguid> Last 8 letters of etproguid guid <ip> Full client ip <ip1>,<ip2>,<ip3>,<ip4> each section of the ip <clientclass> Class title <clientclassnum> Class number <clientteam> Team titles <clientteamnum> Team number <clientnum> Current client slot number <clientversion> Client ET Version <clientprotocol> Client protocol (ET 2.55,ET 2.60b, etc..) <clientping> ping on the server <cliententity(fieldname)> Advanced entity get (http://mygamingtalk.com/wiki/Silent_Lua#gentity_get) Example: <cliententity(sess.kstreak)> would output the current client's kill streak. <clientuserkey(key)> Output a key value Client has to be logged in for this to work. Example: "My real name is <clientuserkey(realname)>" would output something like "My real name is bob" Added message of the day Can use replace text above Worked on xpsave a little more, needs more testing though to verify it works on lua 5.3 Added the ability to use one of 3 distance units. units: is the ET(quake3) game units imperial: is feet and inches meters: Users have the option to choose server default or one of the 3 Server can set the default to any of the 3 Added max rows user options Added ability to configure if you want the server to lookup your console width. Server has an option for how often it checks (if at all) config-option-add: "Profile.AutoWidth" Time between checking r_mode,r_customwidth on silent mod if 0 then it will not check Removed scandirectory, will now warn when no Commands.json is found config-option-add: "DeathPrint.Global" if true would spam deathprints to everyone after each death, not recommended config-option-add: "DeathPrint.Message" format for death print message <killername> name of killer <teamkilled> "killed" or "teamkilled" config-option-add: "Distance.Measurement" 0 quake units 1 imperial 2 metric config-option-add: "Distance.ImperialFeet" message format for the feet <feet> = # of feet config-option-add: "Distance.ImperialInches" message format for the inches <inches> = # of inches config-option-add: "Distance.Metric" message format for metric units <metres> config-option-change: "FreezeStart" and "FreezeStartTime" are just "FreezeStart" if 0 or lower then won't activate config-option-add: "ConMaxChars" Number of characters that will output in server console per line. Useful for rcon and stuff Lots of small changes to commands Entire lua has a error wrapper around it now Which means errors will not be caught and logged to /fs_homepath/fs_game/LESM_Errors.log Errors still will cause problems, it will just be easier to identify them this way. added /prune rud time <days> command for auth Will delete all RegularUserDataUser's that have not played in the past <days> days. Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted December 10, 2015 Share Posted December 10, 2015 Still no lighter version planned? What about using real SQL database support? Zelly 1 Quote Link to comment Share on other sites More sharing options...
Zelly Posted December 10, 2015 Author Share Posted December 10, 2015 I tried but I always run into some problem that just doesn't make sense. Also I can't do SQL. I can't even get as far as compiling the lua sql or finding the correct ones is too much of a hassle for me, which is why I have been asking for help on that part from the beginning. Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted December 10, 2015 Share Posted December 10, 2015 I'll let you know if we achieve something on the SQL side then. Zelly 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted December 12, 2015 Share Posted December 12, 2015 (edited) Seems we got success earlier than expected with LuaSQL We'll likely write our own lightweight admin suite, since none of the existing projects fit our objectives for the Legacy mod. Would you be interested in participating in? It would have basics features only: Lua 5.3 only, LuaSQL db backend, adminlevel management, warn, kick, ban, mute, gib and ideally it would be modular and easily extensible for any future needs. Edited December 12, 2015 by Spyhawk Quote Link to comment Share on other sites More sharing options...
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