Management hellreturn Posted July 17, 2011 Management Share Posted July 17, 2011 File Name: Enhanced ModFile Submitter: hellreturnFile Submitted: 17 Jul 2011File Category: Mods added in version 1.0.9d:- VoteMap mode added (g_em_votemap 1).- find the Xmas grinch. (a hidden fun command).- fixed a jaymod(2.1.7/20080125-2.1.8) non-ascii character in userinfo vulnerability issue.- cmd shortcuts.- few fixes. added in version 1.0.9:- added custom command system, ex. !getpbss (enhmod_commands.db).ability to define custom commands like !speed !gravity !monsterkill etc.with !mycmds its possibile to check per level based amount of available custom commands.- !pumpgunwar fun command.- MAX_GAMESTATE_CHARS experimental fix.- dual akimbo fix(ammo only in one pistol issue corrected).- g_countryflags in synergy with enhanced hud.· 1 : Enable· 0 : Disable- g_flagsbehaviour· "random" (random flag for bots)· [ipaddress] (custom ip to define bots country flag, ex "94.89.0.0" for italy)- improved forcecvar, instantly on a player connect (to do in forcecvarfile.cfg).- forcecvarex (to do in forcecvarfile.cfg).ex: forcecvarex cg_fov IN 90 120· EQ or EQUAL· G or GREATER· GE or GREATEREQUAL· L or LOWER· LE or LOWEREQUAL· IN or INSIDE· OUT or OUTSIDE· INC or INCLUDE· EXC or EXCLUDE- g_adrenenalinecls, controls which class carry adrenaline.· 1 : Soldier· 2 : Medic· 4 : Engineer· 8 : Field Ops· 16 : CovertOps- g_drawAttackerHP · 1 console· 2 on screen Changelog version 1.0.8:- forcecvar, a serverside command forces clients to set specific values for cvars (example: in your "mapconfigs\[default.cfg||mapname.cfg]" - "forcecvar cl_maxpackets 100").- new !midget fun command.- in config "advancedplayerinfo" flag added, [enable/disable] player advanced informations on connect.- improved logging, more infos on security issues based kicks. Note: In order to get working forcecvar, you need to add the package "Enhanced HUD", otherwise a optional choice. Changelog version 1.0.7:- Added a additional command + level system, now Enhanced Mod support own jaymod like fun commands.- New commands: !impact !antirush !warn !crazydisguise, !riflewar, !pistolwar, !country, !freeze, !unfreeze, !disarm.- Built-in referee access exploit protection.- /callvote vulnerability fixed.- Antirush protection prevents player from finish maps until a admin defined timeout is passed.- Antirush System reworked(added !antirush_add, !antirush_del) + examples for all standard maps.- Multikill detection(enhmodv107.pk3 needed for client sounds).- Invalid Guid - spoof protection.- Improvements.- Last attacker health in console.- Included whole stuff from previous versions (see below). changelog version 1.0.3:- A powerful flexible xml configuration enables the possibilty to write you own weapon settings for each class/team.- Conditional respawn settings(for example "IF" the medic carry a Thompson automaticaly he own also a MP40).- Multiple primary weapon settings.- Startammo and additional ammo in clip defined by xml config.- Molotov possibile now for all classes!- New possibile behaviour of the rifle nade launcher(no reload needed!)- Experimental doublejump modification(standardly disabled).- On a new player connection a info message like:"enhmod: ETPlayer connected with ip: 95.223.***.***:27960(Germany) client version: xxx" appear.- First headshot message. Installation notes:Steps: - Copy the /jaymod*.* binaries(zip file) in your [server]/jaymod path(probably overwrite). - Copy the /ModEnhConfig.xml config file(zip file) in your [server]/jaymod path(changed path since 1.0.3) containing the mod files. Done! - With RCON you can setup the admin, otherwise no one have rights(included yourself). Example: "!setlevel ETPlayer 999" (Full admin rights - levels are defined in "enhmod_level.db" ) - On other mods(except downloadable package from jaymod 2.1.7/2.1.8) replace the binary "enhmod_qagame.mp.i386.xxx" with the original "qagame.mp.i386.xxx" binary from other mod . Thats all! Click here to download this file Link to comment Share on other sites More sharing options...
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