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Widescreen Support?


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  • 4 weeks later...

By wide screen support if i may, what are you referring to ? Isthis something that cab already be accomplished with r-mode 1 and r-customheight and r_customwidth??

Nope, it means full support for widescreen aspect ratios (16:9, 16:10).

 

So... say bye to bugs with HUD.

Edited by Dragon
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The game itself was created for 4:3 aspect ratio. When it comes to other aspect ratios, like in the modern monitors (16:9 for instance), there are distortions in the HUD elements (the most significant: compass). Besides when some things are drawn in fullscreen things get stretched and also don't look nice (for example: loading panel). This is briefly what it is about :)
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