Management gaoesa Posted June 27, 2016 Management Share Posted June 27, 2016 In that way, yes there can be several parallel calls to it. It's still wrong to address it with threading. Furthermore, every one core VPS out there would suffer even more performance degradation coming from multiple context switches and added synchronization. Do also note, that every call made from the scripts to the game, would need added work also, to make them safe to use. Even on multiple cores, the result in this case would reduce performance, when the same player and same data is handled in multiple threads, which would mean that even the parallel threads would end up synchronizing accesses and validating the data at every possible moment. It's just a plain bad idea. Quote Link to comment Share on other sites More sharing options...
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