=EMP=Avery13 Posted October 8, 2011 Share Posted October 8, 2011 So I've created a main menu for our **DRC**, and everything is written correctly... well... at least I think it is. It isn't wanting to pull up when I open ET or disconnect from a server. Can anyone take a few moments and look over it? Since I can't upload it to this post, I can email it to whomever wants it or find another way to get it to you. Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted October 8, 2011 Management Share Posted October 8, 2011 U can zip the pk3 and upload it here. I will enable pk3 upload in few mins and then you don't need to zip it. Thanks Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 8, 2011 Management Share Posted October 8, 2011 I will take a look at it, just post the file. Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 8, 2011 Author Share Posted October 8, 2011 When trying to download the file, it keeps telling me that the file is to large and skips the download. Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 I could email it to you. Just PM your email address and I'll email it to you Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 drcmenu1.zip My assets folder was to larger to add into the zip file.. Those files named in my assets folder are: Portraits (folder) - inside of that is allies_win_flag and axis_win_flag3_cursor3 - TGA filebackground_mask - TGA fileclick - WAV fileet_logo_huge - TGA filefilter_balance - TGA filemenu - jpg file I hope that is what you need. Let me know what needs added to make it work. Thanks! Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 9, 2011 Management Share Posted October 9, 2011 All works fine, you've forgotten only one thing Change: menudef.h and menumacros.h files to the ones from our pk3. They have changed.We changed the UI, many things are different now, however we did it in the way that 99.9% of menu files can remain unchanged to properly work with our themed UI.But you need to have those modified files (menudef.h and menumacros.h) placed in the ui folder in your pk3. They contain definitions of styles and other things for the new UI. This is also compiled into the code, so without it it won't work. EDIT:Regarding mentioned 99.9%. Actually 100% of menus will work but some need some change to be themed. This concerns for example the quick chat menus. Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted October 9, 2011 Management Share Posted October 9, 2011 I would suggest to release menu after final release 0.4.0 so in case if we fix something in UI, you will not have to change again and again. But that's just my opinion. Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 9, 2011 Management Share Posted October 9, 2011 Hellreturn, I don't quite understand. If it was response to me, then we released all that should be released. Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 The menu isn't necessarily just a silent menu. It is a general menu we are putting together to include in our ET installation we have made that includes the 2.60b patch, an etkey and other files that are necessary to play on our servers. Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 What needs changed in those files though? Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 9, 2011 Management Share Posted October 9, 2011 Here is the snippet from the wm_quickmessageAlt.menu - the original one: itemDef { \ name "window" \ rect 0 19 204 136 \ origin ORIGIN_QUICKMESSAGE \ style WINDOW_STYLE_FILLED \ backcolor 0 0 0 .75 \ border WINDOW_BORDER_FULL \ bordercolor .5 .5 .5 .5 \ visible 1 \ decoration \ } \ \ itemDef { \ name "windowtitle" \ rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \ origin ORIGIN_QUICKMESSAGE \ text "MESSAGE" \ textfont UI_FONT_ARIBLK_16 \ textscale .19 \ textalignx 3 \ textaligny 10 \ style WINDOW_STYLE_FILLED \ backcolor .16 .2 .17 .8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } #define QM_MENU_END } #define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \ itemDef { \ name "menuitem"##WINDOWTEXT \ rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \ origin ORIGIN_QUICKMESSAGE \ type ITEM_TYPE_TEXT \ text WINDOWTEXT \ textfont UI_FONT_COURBD_21 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale .2 \ textaligny 8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } \ execKey KEY { ACTION } In this item the style has been changed: itemDef { \ name "window" \ rect 0 19 204 136 \ origin ORIGIN_QUICKMESSAGE \ style WINDOW_STYLE_FILLED \ backcolor 0 0 0 .75 \ border WINDOW_BORDER_FULL \ bordercolor .5 .5 .5 .5 \ visible 1 \ decoration \ } to: style SUBWINDOW_STYLE_SIL_TITLE_BLACK itemDef named "windowtitle" has been removed completely. Also Y coordinate in all rectangles has been changed like this:From: rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 To: rect 6 $evalfloat( 40 + ( 12 * POS )) 128 10 hellreturn 1 Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 Would it be easier to copy and paste and fix what you have mentioned, or just get the file from one of the updated original menus? Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 Or would it be even easier to fix it in the file, then you attach it here and I can just add it to my menu pk3 and it'll be all good Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 9, 2011 Management Share Posted October 9, 2011 It's on top of the menu file, so the change is quick and simple, you can just copy and paste that part.The easiest this is to copy and paste all above first occurrence of this: #define QM_MENU_END } #define QM_MENU_ITEM( Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 Do you have xfire? Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted October 9, 2011 Management Share Posted October 9, 2011 Hellreturn, I don't quite understand. If it was response to me, then we released all that should be released. No, it was in response to Avery. Let's say we change something in final version due to enhancement or bug, then he has to fix it again and again players have to download it. So what I suggested him, wait for final release and then release the main menu pk3 so that players need to download it once. It's off course a suggestion to Avery but in the end it's totally his choice. Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 9, 2011 Management Share Posted October 9, 2011 Do you have xfire?Nope, I am a linux user. For international communication I have the MSN or google talk accout. You can find me by silencer4321@gmail.com on both of them. Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 9, 2011 Author Share Posted October 9, 2011 @hellreturn - I don't think I am gonna really need to wait for the official new release of silent. Like I said, this menu is just for the general ET main menu when you launch the game. It's not dedicated to one individual mod. @Silencer - My issues that I am having is that I can't find the file you are talking about... So i guess I must be a little dumb here, but I am still learning! I am currently trying to find these in the menumacros file and #define QM_MENU_END } #define QM_MENU_ITEM( isn't in that file.. So that is where I am getting lost. The above part with the codes, none of those are in that order. Is that what I am suppose to be changing that file into? Please forgive me, I am a worthless bum. This is my lack of computer classes have done for me. Damn Culinary school! Quote Link to comment Share on other sites More sharing options...
=EMP=Avery13 Posted October 10, 2011 Author Share Posted October 10, 2011 I'll be honest, I have no clue what I did, but I pk3'd it on accident instead of a different file and it worked. Took a few minutes... ok.. hour and made sure things looked good and ran good, and now they are excellent. Thanks guys for the support. Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 10, 2011 Management Share Posted October 10, 2011 Sorry, my fault, I copied the wrong snippet. You should copy and paste all above this in wm_quickmessageAlt.menu and the rest of the quick message menus: QM_MENU_START( "wm_quickmessageAlt" ) For wm_ftquickmessage.menu it's this: QM_MENU_START( "wm_ftquickmessage" ) For wm_ftquickmessageAlt.menu: QM_MENU_START( "wm_ftquickmessageAlt" ) For wm_quickmessage.menu: QM_MENU_START( "wm_quickmessage" ) Once again, I am sorry for my fault, please forgive me. It's good to know that you got it finally working Quote Link to comment Share on other sites More sharing options...
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