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Health regeneration

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#1
OFFLINE   Dragonji

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Would be great to have a possibility to enable health regeneration for the rest 4 classes. It could be a cvar-controlled like it is already in medic's case but more options would be much appreciated (possibility to set something between 0 and 1 HP per second - 1 HP per 2 seconds + 1 HP per 4 seconds?)


Edited by Dragonji, 23 March 2013 - 03:31 PM.


#2
OFFLINE   Geo

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This would be a nice feature.



#3
OFFLINE   Dragonji

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I was thinking about this for some time. If this is ever accepted, it would be the best if one was able to set another regen speeds for assault classes (soldier, engineer, field ops) and sniper class (covert ops).



#4
OFFLINE   hellreturn

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I would opt for engineers but instead something like: Do some engineer work and it auto increases your HP. 

 

So if I get 1 kill through mine it increases 10HP or if I build something it would increase like 20HP? This is just example and values can be adjusted on what others think.



#5
OFFLINE   clan DIABOLIK

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+1 Dragonji  B)



#6
OFFLINE   Purple

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@hellreturned

I could do what hell returned said, based off mine kills, trip mines etc i could probably make something in lua for it.

 

@dragonji 

I could also do that more then likely. :P



#7
OFFLINE   hellreturn

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@hellreturned

I could do what hell returned said, based off mine kills, trip mines etc i could probably make something in lua for it.

 

@dragonji 

I could also do that more then likely. :P

 

Submit both LUA and let people decide which one they would like to use. This way it would satisfy everyone's need and more variety :) Thank you






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