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silEnT release 0.2.1

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#1
OFFLINE   TheSilencerPL

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Here is the silEnT mod 0.2.1.

We implemented almost all if not all community requests, added new functionalities/features and fixed bugs that were found.

Change log due to 0.2.0:

Version 0.2.1
  • Added: !usersearch shrubbot command. This command can search user database for name, level and ip address.
  • Added: Breath bar when underwater.
  • Added: Backward following in spec mode.
  • Added: Following Fire Team members in spec in regard to followFT client cvar.
  • Added: Muted player indicator in scoreboard.
  • Added: New placeholder '?' to custom commands. When this is given with numerical placeholder, the parameter is then seen as partial name and will be replaced with the real player name if only one name matches the pattern.
  • Added: The vote menu during intermission displays the top 3 vote winning maps with colors.
  • Added: Muted players can't send private messages or chat in adminchat.
  • Reworked: Shortcuts. Fixes a bug in them and gives better performance.
  • Reworked: Knife throw headshot. Thrown knife triggers now a headshot sound when hitting to the opponent's head.
  • Reworked: Grenades can't be thrown underwater from now on.
  • Reworked: Forcecvar. Players can't lag out forcecvar commands anymore.
  • Reworked: Icons shown over player's head - now possible multiple icons.
  • Fixed: Center print priorities. The previous kill no longer blocks the health info.
  • Fixed: Tripmines energy cost bug (charge time). Now it behaves the same way as for landmines.
  • Fixed: Tripmine arming bug which allowed to exceed team tripmines limit.
  • Fixed: Knives can be thrown underwater (bug #20).
  • Fixed: Defect #16: knives bounce off enemies.
  • Fixed: The client side shrubbot commands now work also in console.
  • Fixed: Intermission chat can now handle extended ASCII and also commands in the same way as other chats.
  • Removed: G_tactics.
There is one server library update for this release available. Details...

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#2
OFFLINE   hellreturn

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Nice! Going to update my test server tonight!

#3
OFFLINE   Snake

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Works really good :)

Thanks. B)

#4
OFFLINE   gaoesa

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Th document provided with the download has a bug regrading multikill sounds. There is no '_' characters with the multikill file names.

Please refer to the online documentation in that regard.
http://mygamingtalk....ver.html#sounds

#5
OFFLINE   TheSilencerPL

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Th document provided with the download has a bug regrading multikill sounds. There is no '_' characters with the multikill file names.

Please refer to the online documentation in that regard.
http://mygamingtalk....ver.html#sounds


The download files is OK now. It has the corrected documentation included.

#6
OFFLINE   MoAZeR

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great fixes and add ons.

#7
OFFLINE   gaoesa

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This supplemental pk3 file contains female spree announcements and male multikill announcements.

It also has the etpro body hitsound that replaces the mod's default, much quieter, body hit sound.

To install the sounds, place the z_silent_s_2.1.pk3 file into the mod folder or preferably, combine any of the contents with your own custom pack if you have one.

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#8
OFFLINE   gaoesa

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This is server side binary update (Windows/Linux) that addresses the bug #30. Command !useredit was not saving.
http://mygamingtalk....dit-not-saving/

Update is not critical but with this update, the userdata can be edited without implementing any tricks to get it saved.

Version number remains unchanged and there are no other changes in the binary in addition to the bug fix.

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#9
OFFLINE   Dragonji

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I heard 0.2.2 is coming, so please restore original hitsound in next release :)
I know it can be done by adding custom pk3, but it should be in the mod.

#10
OFFLINE   MoAZeR

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When is 0.2.2 is coming???

#11
OFFLINE   TheSilencerPL

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After we finish the tests :) Soon. Probably this week or so. We decided to add something extra that was not planned at the beginning of this release (due to longer than planned "production" period of some other thing) :) That's the main reason of the longer test period.

#12
OFFLINE   MoAZeR

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After we finish the tests :) Soon. Probably this week or so. We decided to add something extra that was not planned at the beginning of this release (due to longer than planned "production" period of some other thing) :) That's the main reason of the longer test period.


Thanks for the Info :) we will be waiting.

#13
OFFLINE   Dragonji

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Hmm, things are going so bad or you're coding something really special for the mod? Posted Image

#14
OFFLINE   gaoesa

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The mod is just about to be finished. Hopefully the final 0.3.0 will be on server during this night.

The public download will be available after we update the documents to have all that is new. I believe that unless it suddenly would show to be unstable, it wont be many days until we announce the full package.

#15
OFFLINE   TheSilencerPL

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Yep, we've almost added some things that would prolongate the tests and delay the release.

But finally we decided to release without it and 0.3.0 is really coming soon. We are tired of waiting too :)

#16
OFFLINE   MoAZeR

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GReat news :)

#17
OFFLINE   NoGooD

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Wonderful news to hear. Look forward to testing it out in the (hopefully) near future.




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