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Doors - 0.9.0

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#1
OFFLINE   alex

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We've noticed that doors are acting strangely. One time they'll open in, the next time they'll open out. Every other time a door is opened it opens the opposite direction. It means trip mined doors only work half the time. It also means every other time a team tries to go through a set of doors they get bottle necked.



#2
OFFLINE   TheSilencerPL

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Questions:

1. Is it related only to the doors that have trip mines on them?

2. How is the tripmine placed? (provide the reproduction scenario).

3. Are you sure it's not the map issue?

4. Which silEnT version does it concern?



#3
OFFLINE   gaoesa

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I can confirm the change in behavior. Doors that opened away from face in 0.8.2, now change the direction every time they are opened. Doors that open only one direction seem unaffected.



#4
OFFLINE   TheSilencerPL

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It is fixed. The updated build will be available soon.



#5
OFFLINE   TheSilencerPL

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I have said it's fixed too early. We are still trying to figure out what the problem is.



#6
OFFLINE   BettyBoop

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yes it is the only problem we still have  with 0.90

good luck to can fix  for some maps it is a bit annoying :P

 

@Silencer PL

1/ from gao I" i can confirm the change in behavior. Doors that opened away from face in 0.8.2, now change the direction every time they are opened. Doors that open only one direction seem unaffected."

3/ no map issue

4/ silent 0.90


Edited by McBeth, 30 September 2015 - 08:19 AM.


#7
OFFLINE   alex

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I have said it's fixed too early. We are still trying to figure out what the problem is.

Is there something we can do to help you out ?



#8
OFFLINE   TheSilencerPL

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It's not a bug in the mod code.



#9
OFFLINE   BettyBoop

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@ TheSilencer how that? we played the maps we play atm with 0.90 and with 0.82  we dont had these doors problems


Edited by McBeth, 10 October 2015 - 10:03 PM.


#10
OFFLINE   Topcat

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It's not a bug in the mod code.

 

Yeah it's a bug in the code, what else could it be ?



#11
OFFLINE   alex

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It's not a bug in the mod code.

 

Is there a scenario where the bug does not occure that we could reproduce ?



#12
OFFLINE   BettyBoop

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Is there a scenario where the bug does not occure that we could reproduce ?

Alex i will reinstall silent 0.82 on the other server with the same rotation tomorrow like the one we have atm and i will test



#13
OFFLINE   gaoesa

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What silencer meant to say, is that it is a bug, but it's not a code change we have done. We have a build system that produces a binary with the bug. We can also build without it. You will get a server binary without the bug soon. Finding out why we have a problem with the usual build system is still unclear. Thank you for the offer to help anyway.



#14
OFFLINE   alex

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Thanks for the nightly release.



#15
OFFLINE   BettyBoop

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thanks guys

 

just restarted our servers with the fix






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