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mo_no

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  1. 7% of 7 is 0.49 so panzer wont be available. You should set it to 15% (7×15%=1.05)
  2. Actualy no. 8% will enable panzer for team bigger than 13 players. to enable it for team bigger than 8 you will have to set it to 13% (8*13%=1,04) And as Dragonji said - amount of players is checked on map start and it's not updated during game. so settings will be loaded according to amount of players at beginning of map. can you show us whats is in your default.cfg and in server config (i'm interested in team_maxpanzers only)?
  3. [players 0-6] set g_excludedMaps ":oasis:goldrush:fueldump:battery:parisbastille_b3:railgun:radar:industry2_final:" [players 7-13] set g_excludedMaps ":oasis:goldrush:fueldump:battery:te_valhalla:parisbastille_b3:railgun:radar:industry2_final:" [players 14-17] set g_excludedMaps ":oasis:goldrush:fueldump:battery:purefrag:fragmaze_fixed:battery:te_valhalla:railgun:radar:goldrush:" [players 18-19] set g_excludedMaps ":oasis:goldrush:battery:fueldump:purefrag:fragmaze_fixed:battery:tc_base:te_valhalla:railgun:radar:" set team_maxPanzers 1 [players 20-*] set g_excludedMaps ":oasis:goldrush:battery:fueldump:purefrag:fragmaze_fixed:battery:tc_base:te_valhalla:railgun:radar:" set team_maxPanzers 1 [/players]
  4. Try this: Starting from silEnT version 0.5.2, admins can add settings that are executed for specific player amounts. The commands are enclosed in [players low-high] ... [/players] blocks. The low is the lowest amount of players for those settings and high is the maximum amount of players for those settings. For example: [players 0-10] set team_maxPanzers 0 [/players]
  5. You can try this one http://mygamingtalk.com/forums/files/file/37-custom-voting/
  6. i'll join topic since i have similar problem. Unfortunately in my case removing users database is not an option. hd test output dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync 16384+0 records in 16384+0 records out 1073741824 bytes (1.1 GB) copied, 17.2295 s, 62.3 MB/s
  7. Welcome to the forums mo_no :)
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