Jump to content

All Activity

This stream auto-updates

  1. Today
  2. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. Hi EveryOne Again! Has anyone encountered this error? If so, what causes it? How can it be fixed? The trigger works, but it cannot be deleted (DeleteTriggerRegion), because only a 0 is displayed instead of the name.
  4. Last week
  5. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Earlier
  7. Ukraine is a good place for hosting with competitive prices for VPS and dedicated servers both. It depends if you need from a standard provider or a privacy protected one.
  8. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. You can remove these in OnMapLoad and manually recreate them in-game through the console, using /bot goal_setproperty for all custom required properties
  14. Hi I'm just looking at the map mp_ruiner (RTCW) & a lot of the automatically detected goals have a '!' at the end. This causes the following parse error in the goals file. error (232) parse error, expecting `'}'' or `','' Could not parse file nav/mp_ruiner_goals.gm Line 232 FLAG_Ruiners_head! = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1088.000, 4200.000, 208.000), TagName = "Ruiners head!", TeamAvailability = 4, }, I can fix the parse error by deleting the ! but it still shows as the original goalname in game & if I save the goals, it just creates a new goal with the original name. Same issue if I rename the goal in game as well --------------ALLIES-------------- ALLIES: FLAG_Ruiners_head! - 0.8 Just wondering if there is a way to fix this? It also causes a parse error in the script file made by "makemapgm" but that is easy fixable by removing the '!'
  15. 1st test with new binaries looking good thanks Just need to get the rest of the DMS working
  16. I uploaded new omnibot mod binaries for Windows 32bit to my Google drive.
  17. I will increase MAX_MENUS from 64 to 128 in the next Omnibot mod version.
  18. "version" is:"Wolf 1.41b-MP win-x86 May 8 2006" default:"Wolf 1.41b-MP When I was doing the et version there was an issue with the maximum number of menus which might be the issue. CS increased the amount of menus allowed I just tested in iortcw-1.51c & I'm getting the same issue I was testing in Omnibot 0.85 which works but not in version 0.90 I can do a cut down version to until the menus allowed issue can be fixed
  19. The problem is that the file is very long and there are too many menus. Only 35 menus work. Others are ignored. Which version of RTCW do you have ? I use iortcw-1.51c.
  20. I use a UK keyboard, the European keyboards all have slight differences, I can change "- = [ ]" to "U I O P" or even do regional versions. If you have binds to those keys, they would be disabled when the menu is open. I don't know what your keyboard looks like to know if that would work.
  21. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. I tried it, but I can't open menus after Goal Options.
  23. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. I've uploaded the file. The GoalName Text box code starts at line 10204. I've commented out the links to the menu & put text instructions for now, you can access it for testing by pressing 'v' (the chat menu) then 'x' I'll look at restoring the chat menu at a later date.
  25. Welcome to MyGamingTalk. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  26. It's ok to upload it to the Assembla. Can you create a new RTCW folder in the repository root ?
  27. It has been a while... good to chat with you again my friend across the pond! Yeah, feel like I am mostly starting over though liking what I am seeing from ET Legacy.
  1. Load more activity
×
×
  • Create New...