#1
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Posted 22 March 2011 - 04:20 PM

#2
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Posted 22 March 2011 - 06:09 PM

I noticed it too at the FA silEnT server.
EDIT:
Could it be that g_coverts flag 8 is set. Disguised coverts take only half damage. And because the disguised coverts do not give hitsounds, if the friendly fire is not enabled. It gave the illusion he was not getting hurt. When he actually was getting hurt, but really little.
- hellreturn likes this
#3
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Posted 22 March 2011 - 08:57 PM

#4
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Posted 22 March 2011 - 09:10 PM

#5
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Posted 12 November 2012 - 08:18 PM

On wich flag do i need to set it that it give hitsounds? Many members and guests complained about it on the |DC*SilentXPS server.
Covert enemys dont give hitsounds.
Thanks in advance for your answer.
#6
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Posted 12 November 2012 - 08:30 PM

EDIT:
If the question was unrelated to this topic, then g_hitsounds 1 will enable hitsounds. There is large explanations of the cvars related to hitsounds at the Wiki and at the document within the download.
#7
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Posted 12 November 2012 - 08:39 PM

Na it was just about the disguised enemys. But well i will tel them take it as challange ;D
Thanks for the information.
Edit:
If someone is interested to get some infos or to give some infos about silent mod you can contact me via xfire.
bedracon
Edited by Shelby#DeltaCommanders, 12 November 2012 - 08:41 PM.
#8
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Posted 29 December 2012 - 04:38 PM

To add to this.
on our server we have
"g_friendlyFireOpts" is:"9" default:"8"
set by 8 + 1 = 9
1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting
8 Players do not trigger trip mines on their own team
but the friendly fire is off for the mines, they kill all players
and the trip mines kill enemies only.
As a covert in a uniform I was still able to run over mines
and through all trip mines without taking any damage.
The trip mines I understand but not the normal mines.
Does anyone else get this ?
#9
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Posted 29 December 2012 - 05:49 PM

To add to this.on our server we have
Sorry, the settings had changed but they hadnt been taken on the server, it needed a reset to get it working as it should, please ignore the above post, sorry
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