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Member Since 25 Aug 2010
OFFLINE Last Active Jun 08 2020 03:07 PM

#23606 Mac users banned

Posted by TheSilencerPL on 30 April 2017 - 11:14 AM

The idents in bans are shorter by 4, so it looks like there is something going on in the middle.

#22869 silEnT mod

Posted by TheSilencerPL on 25 December 2016 - 07:01 PM

I can only speak for myself, but it's probably pretty relevant for the rest of the team.


We are taking a break from development at the moment - but we are still supporting the last released version.


I have been focused on my private life for the past year, mod development costs some time and I've had trouble finding it.



#20569 g_dbMaxAliases

Posted by TheSilencerPL on 09 December 2015 - 10:13 PM

The file where the aliases are stored is corrupted.

The fastest and the only way to fix it is to delete the file and let the server create a new one from scratch.

  • Ray likes this

#20342 Player screenshot

Posted by TheSilencerPL on 19 November 2015 - 09:06 PM

Oh :) Thanks.

  • Ray likes this

#20332 unban players

Posted by TheSilencerPL on 19 November 2015 - 08:15 PM

LOL, this sounds like: "we don't allow cheaters, but our cheating friends are OK" :P

#20290 silEnT mod release 0.9.0

Posted by TheSilencerPL on 17 November 2015 - 10:32 PM

silEnT mod version 0.9.0 is out!


We have found recently that there is a bug in the censoring which disables the functionality completely.
We have fixed it and updated the package. Everyone who downloaded the 0.9.0 package before 22.11.2015 is advised to download the updated package and update his/her server binaries.




Change log:


Version 0.9.0


Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
Fixed: G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.
Fixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.
Fixed: The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.
Fixed: !rename admin command doesn't allow adding backslashes to names anymore.
Fixed: sv_cvar OUT handling.
Fixed: Objective carry icon counting spectators too.
Fixed: Crashes related to UI_Alloc running out of memory. It does not run out of memory.
Fixed: Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.
Fixed: When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.
Fixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.
Fixed: et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.
Fixed: Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.
Fixed: g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.
Fixed: tripmine palcement bug leading to exploit (thanks to Beck for the report).
Fixed: theme bug regarding small titled windows.
Fixed: report bug official menu had bad background definition (with widescreen).
Fixed: The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.
Fixed: Missing ETPro icon from the SD credits menu.
Fixed: Non-literal characters not allowed in names anymore.
Fixed: Omni-bot + tripmine crash when the map script is missing "script_multiplayer".
Removed: ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.
Improved: rifle war nade shooting is not influenced by the charge bar anymore.
Improved: Menus cleaned. All options can be found under the Options button.
Changed: silEnT mod uses now LUA 5.3.




silEnT mod team

Click here to view the article

#20277 silent 0.90

Posted by TheSilencerPL on 16 November 2015 - 08:23 PM

We are just about to release. Expect it maybe even tonight :)

#19655 Doors - 0.9.0

Posted by TheSilencerPL on 27 September 2015 - 06:03 PM

I have said it's fixed too early. We are still trying to figure out what the problem is.

#19555 Doors - 0.9.0

Posted by TheSilencerPL on 20 September 2015 - 09:55 PM

It is fixed. The updated build will be available soon.

#17718 Male/Female Variable Setting

Posted by TheSilencerPL on 19 March 2015 - 07:52 PM

What if it was done differently? What if all of the female related chat messages, notifications were preceded with the pink "|" (pipe) and the male ones with the blue one?


|Flyingdutchman sat on his own grenade"

|Flyingdutchman sat on his own grenade"


so the messages would stay the same, only the pipe would be added in the color reflecting the sex the user set in his config.

#17390 more skill levels like NQ

Posted by TheSilencerPL on 19 February 2015 - 08:31 AM

making changes that feel more right for silent.

That's only your opinion. We consider each feature based on the discussion and opinions of other players too :) Cheers.

#16883 Change country flag for incognito lvl

Posted by TheSilencerPL on 15 January 2015 - 09:25 PM

Implemented in the next version.

#16857 code related to player attach to veichle

Posted by TheSilencerPL on 14 January 2015 - 07:00 PM

Is this what you mean (the comments)?

    if( entity->client && entity->s.eFlags & EF_MOUNTEDTANK ) {
        // zinx - moved tank hack to here
        // bani - fix tank bb
        // zinx - figured out real values, only tag_player is applied,
        // so there are two left:
        // mg42upper attaches to tag_mg42nest[mg42base] at:
        // 0.03125, -1.171875, 27.984375
        // player attaches to tag_playerpo[mg42upper] at:
        // 3.265625, -1.359375, 2.96875
        // this is a hack, by the way.
        entity->r.currentOrigin[0] += 0.03125 + 3.265625;
        entity->r.currentOrigin[1] += -1.171875 + -1.359375;
        entity->r.currentOrigin[2] += 27.984375 + 2.96875;

#16853 Change country flag for incognito lvl

Posted by TheSilencerPL on 14 January 2015 - 05:28 PM

That's exactly what I thought :)

#16836 Single pistol war

Posted by TheSilencerPL on 13 January 2015 - 09:57 PM

implemented in the next version.