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Showing content with the highest reputation on 11/28/13 in Posts

  1. Zelly

    PPSH Long Range sound

    Umm I beleive both sounds. If i have it on the normal setting, the ppsh will play an off in the distance sound in the direction the player is shooting me from, and it will it play the bullet impact sound of hitting a player. If i have cg_effectDistance set to 0 then it will not play the ppsh distance sound and I won't hear the impact sound either. (Though it still shakes my screen and makes me lose health correctly) I have only noticed it with ppsh so far, but ill try testing some other guns when I get the chance. I can give the steps to reproduce (From what I can tell cg_effectDistance is the only cvar affecting this) 1. set cg_effectDistance "0" 2. TargetPlayer and ShootingPlayer(With ppsh) stands about 1700 units(Or whatever they are called) apart. (See picture above to see that aproximate distance) 3. ShootingPlayer shoots TargetPlayer with ppsh. 4. Target player should not hear any sounds but it should still shake his screen and lose health.
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