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Showing content with the highest reputation on 05/02/14 in all areas

  1. Hi The new version of silEnT mod has just been given to donors/admins who have supported us with donations for testing. Anyone who wants the new version earlier, feel free to click the donate button We appreciate your dedication to the mod and forums that's why we thank you with the special treatment by giving the new version earlier for testing. Thank you for supporting us. -- silEnT mod team
    2 points
  2. * Added: g_goatSound server cvar to enable/disable goat sounds on knife kills. * Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD. * Fixed: Players carrying objectives are now shown correctly. * Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly. * Fixed: The name of the disguised covert op was not drawn to spectators. * Fixed: The class icon in the crosshair player name to be the current class instead of the latched class. * Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer. * Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command. * Fixed: debriefing screen buttons didn't handle highlight theme parameter properly. * Fixed: The output of finger command didn't show warnings if there were more than 2 in total. * Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/) * Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it. * Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/) * Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved. * Fixed: cg_effectDistance was affecting the played sounds. * Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/) * Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo. * Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/) * Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members. * Improved: UI tabbing to edit field makes it focused. * Improved: limbo weapons menu for soldier class. * Improved: sort order of the map vote menu map list. Without formatting it.
    2 points
  3. This is possible with lua for sure. If you are in need of this script still let me know i could write it up.
    1 point
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