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hellreturn

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Everything posted by hellreturn

  1. What Goa said is true. It's totally server setting based.
  2. I would go with the 3rd one. It's not tough choice as the screenshot claims
  3. They just re install the game and never visit that server back. I hate all those servers who create menus such that it auto opens my browser and moves me to there website page. Pros delete the files and newbies, re install the game because it's just less then 400Mb game.
  4. It's in to do list. Before that I need to fix top navigation bar to accommodate the new tab in primary navigation bar.
  5. Feel free to show the world from which city you are playing. We have added member map on our forums. You can add your location from here.
  6. I think you are assuming wrong there buddy. From my experience trend is different ... Newbie starts with big servers because he has more chance to kill in crowd.. but after sometime he get's bored because there is no fun in game play with small maps.. I mean common how can you play purefrag map with 50 players? It's just like binding mouse 1 for continuous shooting and move around.. Now that player will start visiting other servers.. I can say with confidence, players from there server have high chance to visit your server and once they do, there is very less chance they will visit those servers again.
  7. It will not support that long name in pk3. Shrink to 40 characters in it and I think it will be fine. AFAIk, I started using ~~ name in pk3 while back in 2008-9. Then other server admins kept padding ~ for there menu without thinking over single time. Till that time everyone was using z_xxx. Don't go with what other admins are doing right now. Many admins now a days think, if we will over write other clan menus, there server will be best out on ET. No it's not really like that. You get popular if players like your server. I think max limit is around 52 or so. People don't understand that they are living no room if there is an md5 mismatch. Normally when md5 mismatch occurs it add's some suffix values to the pk3 and downloads it properly. Imagine any clan using max numbers in there pk3.. Once I noticed WOOD or Turkish clan was running like 25 servers in ET, forcing users to download the pk3.. Now if by any chance any player joins that server, he will never be able to join your's. Who is at loss? I would suggest to use ~~~dragon.pk3 as a pk3 name and it will work perfectly fine. Rest is up to you my friend.
  8. http://www.rtcwmap.de/images/stories/et/1325_violence.jpghttp://www.rtcwmap.de/images/stories/e.gifVOILence by cmyky (#after-midnights) shows viol. This movie had a high quality, not only the movie but also the kills. Besides a nice cut with few effects, which has been considered placed. The matter music: no word about it, everyone had an different taste in music. http://www.rtcwmap.de/images/stories/d.gifVIOLence von cymky (#after-midnights) zeigt den Spieler viol. Eine bestechend gute Qualität, sowohl vom Video als auch von den Kills. Zudem ein guter Schnitt mit wenigen aber guten Effekten die sehr überlegt platziert wurden. Das Thema Musik ist nicht an die große Glocke zu hängen, da hat nunmal jeder einen anderen Geschmack obwohl man sagen muss, sehr schön gewählt.Download
  9. Ivy Bridge is what all I need now :)
  10. grr Rss feeds.. adding new account for it.
  11. http://www.rtcwmap.de/images/stories/et/UJE_tv_sniper.jpghttp://www.rtcwmap.de/images/stories/e.gifThis map is made by 3 ujemembers [uJE] Niek, [uJE] Shred, [uJE] Motad - It's a huge street with 2 tv shops in it, both shops have 6 tv's and each tv is made by an ujemember. It's a NO CROSSING snipermap but you can go to all tv's on 1 side so you will have 3 snipermaps in 1 ! http://www.rtcwmap.de/images/stories/d.gifDiese Map ist erstellt von 3 UJE-Membern [uJE] Niek, [uJE] Shred, [uJE] Motad - Es ist eine riesige Straße mit 2 Fernsehläden darin, beide Läden haben 6 Fernseher, und jeder Fernseher ist von einem UJE-Member hergestellt. Es ist eine NO CROSSING Snipermap aber du kannst zu allem Fernsehern auf eine Seite gehen, so daß du drei Snipermaps in einer hast ! http://www.rtcwmap.de/images/stories/et/tv_sniper_tvmotad-k.jpghttp://www.rtcwmap.de/images/stories/et/tv_sniper_tvniek2-k.jpghttp://www.rtcwmap.de/images/stories/et/tv_sniper_tvshred-k.jpg Download
  12. http://www.rtcwmap.de/images/stories/e.gifTiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942. It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields. The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so. http://www.rtcwmap.de/images/stories/d.gifTigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren. Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun. http://www.rtcwmap.de/images/stories/et/PzKpfw-Tiger-1k.jpghttp://www.rtcwmap.de/images/stories/et/PzKpfw-Tiger-2k.jpg Download
  13. hellreturn

    Dead Island

    New Techland production. Work on Dead Island is going on since 2006. From that time however the game changed a lot. There are zombies in it but... When Techland showed the Dead Island for the first time, in 2006, it seemed that it would be the thoughtless shooter with zombies as the only attraction. After last presentations and informations it is now clear that it is something completely different. The game is not thoughtless and it's not even a shooter. Dead Island after the transformation is a zombie slasher from the FPS perspective and with RPG elements. Sounds complicated? Let me explain - zombie, because there are zombies. Slasher, because zombies are killed mainly with the fire weapons. FPS perspective, because.. well you know. And RPG elements, because the main characters can be developed, and moreover, the crafting appears. Now it does not sound complicated, does it? It sounds interesting, doesn't it? In Dead Island there will be four characters. All, at the beginning complete strangers to each other, meet on the fiction island Banoi, located near Papua New Guinea. Soon the circumstances will unite them - inhabitants of that beautiful seaside resort will loose theirs lives to get it back later as zombies, and those who survived will have to fight for their lives. Mentioned Banoi island can be visited rather freely, rather like in RPG game and not like in a shooter. The plot is going to be intriguing but that what is going to happen between one and another culmination moment depends mainly on the player actions. The tasks which are going to be completed will be in most cases marginal and optional - player could do them and gain the experience points and new equipment but at the same time he/she could ignore them and focus on the main plot. There will be over 200 tasks in total. There will be four characters to choose from. In addition to the single player mode there will be also the cooperation mode for even four characters. Dead Island is to be released this year, but closer to the end of it rather than the middle of it. For now we are left to enjoy the trailer (below) and wait for further informations. Here is the trailer: http://www.youtube.com/watch?v=lZqrG1bdGtg
  14. http://www.rtcwmap.de/images/stories/et/TsC-Ardennen-Sniper.jpghttp://www.rtcwmap.de/images/stories/e.gifTsC-Skywalker from The Sniper Clan Group released his map TsC-Ardennen-Sniper Final. http://www.rtcwmap.de/images/stories/d.gifTsC-Skywalker von The Sniper Clan Group veröffentlicht seine Map TsC-Ardennen-Sniper Final. Download
  15. http://www.rtcwmap.de/images/stories/movies/kt-47-1k.jpghttp://www.rtcwmap.de/images/stories/e.gif=KT=47 HD Movie - Catsponge has summarized funny (luck and badluck) scenes of the daily playing RtCW-Veterans. The HD film has a stunning quality and reflects the fun the people on the KT-Server having always. This one... many PF-Kills and as a special feature, strongly modified map-textures. http://www.rtcwmap.de/images/stories/d.gif=KT=47 HD Movie - Catsponge hat, von dem taglich spielenden RtCW-Verteranen, Luck und Badluck Szenen zusammengefasst. Der HD Film hat eine erstaunliche Qualität und spiegelt den Spaß wieder, den den die Spieler auf dem KT-Server immer haben. Dieses mal... viele PF-Kills und als Spezial-Feature, extrem modifizierte Map-Texturen. http://www.rtcwmap.de/images/stories/movies/kt-47-2k.jpghttp://www.rtcwmap.de/images/stories/movies/kt-47-3k.jpghttp://www.rtcwmap.de/images/stories/movies/kt-47-4k.jpghttp://www.rtcwmap.de/images/stories/movies/kt-47-5k.jpg Download
  16. http://www.rtcwmap.de/images/stories/et/ea_bridge.jpghttp://www.rtcwmap.de/images/stories/e.gifMap EA Bridge 1.2.7 by Scorpio - Situation: Recent shelling by Czervenian forces has caused the displacement of the local population. They are currently being relocated to a nearby refugee camp. U.S. forces are providing protection to the evacuating civilians. Terrain: Light urban area divided by a bridge across the Czerven River. Adverse weather conditions (high winds and fog) prevent air support. The three bridge towers constitute key terrain. http://www.rtcwmap.de/images/stories/d.gifMap EA Bridge 1.2.7 by Scorpio - Situation: Aktuelles Granatfeuer von Czervenian-Truppen hat die lokale Bevölkerung vertrieben. Die Bevölkerung wurde in einem nahegelegenen Flüchtlingslager untergebracht und US-Truppen gewährleisten den evakuierenden Zivilisten Schutz. Terrain: Leicht städtischer Bereich, durch eine Brücke, über den Czerven-Fluß, geteilt. Ungünstige Wetterbedingungen (hohe Winde und Nebel) verhindern Luftunterstützung. Die drei Brückentürme bilden das Hauptgelände. http://www.rtcwmap.de/images/stories/et/bridge-1k.jpghttp://www.rtcwmap.de/images/stories/et/bridge-2k.jpghttp://www.rtcwmap.de/images/stories/et/bridge-3k.jpg Download
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