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hellreturn

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  1. Like
    hellreturn reacted to Dragonji in EA titles on Humble Bundle   
    "Pay what you want for epic games on Origin. Support charity."
     
    https://www.humblebundle.com/
     
    8 triumphant games. Pay what you want and get the terrifying sci-fi horror third person shooter Dead Space 3; the original bone-chilling horror shooter Dead Space; the intense action-packed supersoldier shooter Crysis 2 Maximum Edition; the high speed open-world crash happy racer Burnout Paradise: The Ultimate Box; the authentic modern warfare sim Medal of Honor; and the first person parkour thrill ride Mirror's Edge. Pay over the average and receive the beloved life sim The Sims 3 (along with two expansion packs in The Sims 3 Starter Pack) and the unrivaled military shooter Battlefield 3.
     
    Fire it up on Origin. Buying the Humble Origin Bundle gets you the games to play on Windows through Origin (system requirements here), with The Sims 3 also available on Mac! Electronic Arts has also provided Steam keys for some of the games (full list here)!
     
    Pay what you want. On their own, all these mind-blowing titles would cost about $215, but we're letting you name your price! Pay any price to get soundtracks for The Sims 3 and Battlefield 3. A purchase of $1 or more gets you Origin* keys for all the games, and you can also get Steam keys for Dead Space, Crysis 2 Maximum Edition, Burnout Paradise: The Ultimate Box, Medal of Honor, and Mirror's Edge! Beat the average to also get The Sims 3, two expansion packs in The Sims 3 Starter Pack, and Battlefield 3.
     
    This offer ends on 28.08.2013 (if I am correct )
  2. Like
    hellreturn reacted to Geo in Custom vote?   
    Will post my script that I have created for custom votes on silent soon. The current votes available are:
     
    kickbots
    25 percent bots (adds 1/4 bots of max slots)
    50 percent bots (adds 1/2 bots of max slots)
    +5 mins
    +10 mins
    crazygravity
    crazyspeed
     
    With all panzer/rifle/sniperwars being added once relevant bugs are fixed. Features include configuration for allowing/disallowing votes in the script, a command to display only enabled votes and a dynamically changing menu (pk3). Using the config section in the script the menu will automatically change and only allowed votes will be available as buttons. I can add more votes if they are requested and of course it is entirely up to the user to decide which votes can be used on the server.
  3. Like
    hellreturn reacted to Sol in invalid guid bug   
    Yes, I fixed it but it's test fix, forgot to update changelog but soon will be big changes
  4. Like
    hellreturn reacted to Dragonji in crazygravity/crazyspeed problem   
    I'd set a redirect from the old links to the wiki.
  5. Like
    hellreturn reacted to BECK in avatars   
    If you do it, I like the idea of providing a standard pack of ones to choose from and allowing admins to supplement, even allow certain shrubbot levels access to certain images etc....
     
    Otherwise -- gonna be a lot of penises running around the map LOL.
  6. Like
    hellreturn reacted to Singima in avatars   
    all the way, but the idea with the img url sounds funny .. you could do it like this ... in your silent/profile you would
    put in a jpg/png image and rename it to silavt.png/jpg or something like that... but i like the idea 
  7. Like
    hellreturn reacted to TheSilencerPL in g_crazygravity   
    Just one comment, use:
    !crazygravity on|off
  8. Like
    hellreturn got a reaction from Dragonji in g_crazygravity   
    Try without ! command...and it should work afaik. So it should be like this to enable panzerwar and crazygravity
    set g_useraxisrespawntime 2 set g_useralliedrespawntime 2 panzerwar 1 crazygravity 1
  9. Like
    hellreturn reacted to Sol in g_crazygravity   
    It can't be as far as I know.
     
    here you are the script, I'm not quite sure about et_InitGame and restart eq 1 if it is a call before or after map_restart.
    maps = { "adlernest", "fueldump", "goldrush" } -- add map here command = "!crazygravity" -- command here function et_InitGame( levelTime, randomSeed, restart ) if restart == 1 then -- not quite sure local i = 1 while maps[i] ~= nil do if tostring(et.trap_Cvar_Get("mapname")) == maps[i] then et.trap_SendConsoleCommand(et.EXEC_APPEND, string.format("%s\n", command)) break end i = i + 1 end end end
  10. Like
    hellreturn reacted to Dragonji in g_crazygravity   
    It might be really easy to do through Lua. Gonna post you a sample of such script tomorrow.
  11. Like
    hellreturn reacted to Novice in Prevent muted players from renaming   
    I think this will be a helpful feature for admins in dealing with troubled players when a simple mute can diffuse the problem.
  12. Like
    hellreturn reacted to Chuckun in silent guid   
    Silent has its own GUID.. >_<
  13. Like
    hellreturn got a reaction from Dragonji in glow   
    Glow feature used to crash server in jaymod. It's just useless feature in my opinion which admins hardly use. 
  14. Like
    hellreturn reacted to Petbark in Happy release day   
    On the 29th May 2003 the game we know and love, W:ET was released.
     
    So the game is 10 years old and still being developed.
     
    Not many games can say that.
  15. Like
    hellreturn reacted to TheSilencerPL in silEnT release 0.7.2   
    silEnT mod version 0.7.2 is out!
     
     
    Download
     
    Change log:
     
    Version 0.7.2
     
    Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only.
    Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk....-184-reload-bug)
    Fixed: Class restriction bug introduced in 0.7.0.
    Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1.
    Fixed: !givexp performs proper skill upgrade for the player.
    Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed.
    Fixed: Omni-bots stealing restricted weapons from other players.
     
     
    Download
     
    Enjoy!
     
    silEnT mod team
     
    Click here to view the article
  16. Like
    hellreturn reacted to TheSilencerPL in who voted what?   
    I think that the thing that it's anonymous people vote for the maps that are, let's call it, "not the main stream" ones. I would like to avoid the hating actions after the voting is finished, so I am against this feature.
    But let's listen to other voices in the discussion.
  17. Like
    hellreturn reacted to TheSilencerPL in silEnT release 0.7.1   
    For those interested what the danger zones are, please find more details here:
    http://mygamingtalk.com/_/news/pcgames/danger-zones-in-silent-mod-r105
  18. Like
    hellreturn reacted to TheSilencerPL in Danger Zones in silEnT mod   
    Danger Zones
     
    With version 0.7.0 silEnT mod introduced new covert ops class ability.
     
    This is the short introduction of this feature.
     
    Danger zones are areas on the map that covert ops can mark on the command map and by this means notify his team members about some special (in general) danger in those places.
    It can be of any type, like: arty, heavy defense fire, MG camper, or whatever players find dangerous for their team at that particular moment of game play.
     
    To mark the danger zone look through binoculars and press left mouse button (attack key - whatever it is).
     

     
     
    Danger zone is now marked:

     
     
    Once the danger zone is marked by Covert Ops it starts to be visible on the compass and command map and lasts for 30 seconds.

     
     
    By default each team can mark up to 2 danger zones. Admins can control this number by g_maxMarkers cvar.
    In addition, if the command map is built, players are notified about entering and leaving the danger zones by sound, text notifications and Danger Zone HUD element.
     
    Danger zone enter notification:

     
     
    Danger zone leave notification:

     
     
    Danger zone HUD element is visible while player is inside the danger zone.

     
    Danger Zones notifications, sound and leave notification can be controlled in the silEnT HUD UI menu.
     
    Danger zones configuration menu:

     
     
    Different locations:

     

     

     

     

     
     
    Danger zone notification sound:

     
     
    Danger zone leave notification:

     
     
    Click here to view the article
  19. Like
    hellreturn got a reaction from Dragonji in F|A HARDCORE XPS   
    Name : F|A HARDCORE XPS
    Protocol : ET 2.55 / 2.6b
    Gametype : Map-Voting
    Friendly Fire : On
    Slots : 28
    Server IP : 216.155.146.19:27960

    Website: http://fearless-assassins.com/
  20. Like
    hellreturn reacted to Dragonji in F|A HARDCORE XPS   
    I like this place! It's a pity that I don't have so much time to frag in there. The best F|A server IMHO
  21. Like
    hellreturn reacted to BECK in sounds in Silent   
    If you make your own PK3 file, you will probably want to organize your own sounds in a similar folder that ET does.   Sounds are all in the 'sounds' folder.    So in your own PK3, you can create some folder structure like 'sounds/custom' and then put them all in there.  Then you can reference them in useredit or anywhere else like:
     
    sounds/custom/sound.wav
     
    Be sure to specify a unique folder name -should you choose a folder that ET is using by default (e.g. sounds/chat/allies), and the name of an existing sound you will actually overwrite that sound on your server.   The way it works is that every PK3 used by the server (in your server's silent folder) is expanded into memory.  The default game PK3 is pak0.pk3 (in etmain), which contains all of the game resources (skins, models, textures, sounds everything) is expanded first.   You can replace any of them by just adding your own version of anything to the same folder in your OWN pk3 (NEVER use an existing pk3, especially the silent client pk3).  This is how modding works in general.
     
    Remember, sounds must be WAV format and MONO to work with ET. 
     
    An interesting tidbit -- any PK3 files that you have in your silEnT folder will be required by your client.  Place them on an HTTP server for better download speeds.   Anything you have in your etmain folder is optional.  For example, on my server we have alternate weapon sounds in the etmain folder, so if people choose to use alternate weapons, they just download another pk3 manually and put it in their etmain folder.  Then when they play on our server they get the alternate weapon sounds.  If they play on any other server, they still get default weapons.
  22. Like
    hellreturn got a reaction from BECK in HWID question   
    We don't share that. 
  23. Like
    hellreturn got a reaction from Dragonji in HWID question   
    We don't share that. 
  24. Like
    hellreturn got a reaction from Dragonji in Botdetect - Enemy Territory LUA   
    File Name: Botdetect
    File Submitter: hellreturn
    File Submitted: 24 Apr 2013
    File Category: LUA
     
    ---------------------------------------------
    -- BOTDETECTV3.LUA
    ---------------------------------------------
    -- covert-ops only, logging version + autokick version
    -- sten, scoped garand and scoped K43

    -- FOREWORD:
    -- This script was never intended for release. However, once word of it got out, I have had repeated requests
    -- and so have responded. It is important to understand what this script does before using it so its limitations
    -- are clear. THIS SCRIPT DOES NOT DETECT AIMBOTS. What it does is look for consecutive kills with a limited number
    -- of weapons and measure the flux in damage_given (damage/time). The scipt assumes that the damage caused between
    -- 2 consecutive kills was inflicted by the MOD in et_obituary. This is a dangerous assumption, and so I have
    -- limited the application of the script to sten, scoped K43 and scoped Garand to increase the chances of it being
    -- true. Additionally, to help ensure that innocent players are never kicked, the script works on a "strike" system
    -- i.e. 3 strikes before the player is kicked.

    -- PURPOSE
    -- This script was written to act as an annoyance to botters who come on the server when no admins are around. It
    -- is no substitute for a good admin and will only ever kick botters using their bots on full.

    -- I collected data for ~1 month and analysed it in order to find flux_weapon limits that are not obtained by
    -- honest players (certainly never more than once in a map). If you use the limits here, it is unlikely an innocent
    -- player will ever be kicked, unless he is repeatedly against a number of afks. I deemed this to be infrequent
    -- enough to be acceptable.

    -- GhosT:McSteve
    -- www.ghostworks.co.uk
    -- #ghostworks, #pbbans @quakenet
    -- Version 3, 17/2/07
     
    Click here to download this file
  25. Like
    hellreturn reacted to ToejaM in [CPC] Childs Play Corner - Gaming Community   
    We now have our DayZ Epoch server up with alot of regulars already on!
     
    http://cache.www.gametracker.com/server_info/94.242.227.238:2322/b_560_95_1.png
     
    Drop by and say hi!
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