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makavelii

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  1. Like
    makavelii reacted to twiti in Jumping   
    you should use default server physics cvars for TJ, otherwise it's a cheat
    except:
     
    g_fixedphysics      1     //jump is a bit longer, no need to cap your fps at 43/76/125
    g_fixedphysicsfps 125
     
    if you experience fall damage where it should not happen... most likely g_fixedphysics is 1, zero it out
    otherwise your jump is wrong 
     

  2. Like
    makavelii reacted to Dragonji in Jumping   
    If there is no slow down it is not TJ anymore  

    ETPro's official configs always have fixed physics enabled.
  3. Like
    makavelii reacted to TheSilencerPL in z_spreesounds.pk3 - Enemy Territory Soundpack   
    File Name: z_spreesounds.pk3
    File Submitter: TheSilencerPL
    File Submitted: 22 Apr 2014
    File Category: Soundack
     


    Spree sounds pk3 ready for use with silent mod.
     


    Click here to download this file
  4. Like
    makavelii reacted to gaoesa in Custom commands.   
    Sorry, I didn't read the question carefully and the example was a redundant command anyway. This should work for your case.
    exec = putteam "[n]" sI'm not sure if it needs the '!' in front or not. Be sure you have the "-characters in place. That way the command will not get confused if the name includes spaces in between.
  5. Like
    makavelii reacted to TheSilencerPL in Vsays   
    Yes it's possible. It's done the same way like for other mods.
     
    In order to do this you have to create a pk3 file with the following structure:
     
    zzz_my_srv_souds.pk3
    - scripts
      - wm_allies_chat.voice
      - wm_axis_chat.voice
    - ui
      - wm_quickmessageAlt.menu
    - sound
      - bye
      - greeting
      - misc
      - funny
     
    The *.voice files define the sounds definitions.
    Directories inside sound directory are just for your own convenience to group the files by kind, you might not have any of the as well.
    Inside the sound categories direcotries place your .wav files and map them in the .voice files.
    Then in the wm_quickmessageAlt.menu you define your vsay menu.
     
    Example:
     
    wm_allies_chat.voice
    hello1 {     sound/ksl/hi/hello1.wav "^4Hello!" }wm_quickmessageAlt.menu with hello1
    QM_MENU_START( "wm_quickhibye_alt" )          QM_MENU_ITEM( "^71. Dzien dobry",    exec "VoiceChat dziendobry";close wm_quickhibye_alt, "1", 0 )     QM_MENU_ITEM( "^72. Hello 1!",        exec "VoiceChat hello1";     close wm_quickhibye_alt, "2", 1 )     QM_MENU_ITEM( "^73. Hello 2!",        exec "VoiceChat hello2";     close wm_quickhibye_alt, "3", 2 )     QM_MENU_ITEM( "^74. Hello 3!",        exec "VoiceChat hello3";     close wm_quickhibye_alt, "4", 3 )     QM_MENU_ITEM( "^75. Hello 4!",        exec "VoiceChat hello4";     close wm_quickhibye_alt, "5", 4 )     QM_MENU_ITEM( "^76. Hello 5!",        exec "VoiceChat hello5";     close wm_quickhibye_alt, "6", 5 )     QM_MENU_ITEM( "^77. Hello 6!",        exec "VoiceChat hello6";     close wm_quickhibye_alt, "7", 6 )     QM_MENU_ITEM( "^78. Hi!",            exec "VoiceChat kslhi";     close wm_quickhibye_alt, "8", 7 )     QM_MENU_ITEM( "^D9. More...",        close wm_quickhibye_alt;    open wm_quickhibye2_alt, "9", 8 )      QM_MENU_ENDIf you don't know how to do it despite the example above, please check the pk3 files from some server and check how it is done there, you will quickly grasp the idea.
  6. Like
    makavelii reacted to JohnDory in Map rotation.   
    you have not got the command to reset the spree record in yours, so it wont.
    have you got vstr d1 as the last line on yours ?
  7. Like
    makavelii reacted to JohnDory in Map rotation.   
    when it does that it cannot find either the campaign file to run but mostly it cannot find the next map on the server.
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