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sageone

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Everything posted by sageone

  1. sageone

    noclip

    What is required in the silent.cfg to permit noclip/cheats ? I tried set sv_pure 0 but that did not work. I then tried devmap through the rotation.cfg and that works for rotation based maps (!nextmap or novotes called) but not for any voted or called map. First time setting up an unpure public server so not sure what I'm missing.
  2. Trying to troubleshoot the cause for why I can vote in menu during intermission but the vote does not register and it defaults to the next map in rotation. I cannot find anything relative in the logs and not sure what to check. I suspect a typo in a cfg somewhere but not sure. Hoping somebody has ideas where to start troubleshooting?
  3. I had to rename "goto" to something else (goto1) otherwise lua would fail with syntax error - at least it does now since going to 0.9.0 silent mod. Renamed variable, all is well.
  4. It is not useless. I use it all the time. I know others who bind it to a key for quick "BOSS" key (at work)
  5. The fix is a new .script file. Place this inside silent/mapscripts/te_valhalla.script and restart server. Tested and works. game_manager { spawn { // valhalla was missing an allied ipi, which causes a // fatal spawnpoint not found if the allies actaually win create { classname "info_player_intermission" origin "304 400 496" target "inter1" scriptname "ipi1" // allies spawnflags 2 } // Set scenario information //wm_mapdescription "valhalla." // Set the respawn times wm_allied_respawntime 1 wm_axis_respawntime 1 wm_set_round_timelimit 5 } } // created entities seem to need a scriipt, just to make etpro happy //ipi1 //{ //}
  6. I was able to reproduce it. Seems I have the same issue but never noticed. I have 48 map files in etmain. Joined Menu-voted te_valhalla Waited 10s after warmup Menu-voted next map disconnect symbol flashes and server appears crashed Watchdog did bring server back online md5sum: 2654d2be84fe5a7d1ce7142d72e81953 te_valhalla.pk3 logs: Vote Passed: Load Next Mapxpsave: wrote server rating: 2.600000serverstats: wrote 36 mapstatsExit: Nextmap vote passed.score: 0 ping: 0 client: 0 sageone.red:0 blue:0xpsave: wrote server rating: 2.600000serverstats: wrote 36 mapstatsSending gameCompleteStatus to etmaster.idsoftware.com********************ERROR: Couldn't find a spawn point********************----- Server Shutdown -----Sending heartbeat to etmaster.idsoftware.com=== ShutdownGame -------------------------------------------*=====CLOSING DATABASE Buffers cleaned. Big Memory Cache cleaned.*=====DATABASE IS CLOSEDShutdownGame: done. Closing log.---------------------------------------------------------------------------------------WARNING: watchdog will trigger in 4 secondsIdle Server with no map - triggering watchdog I believe this is a map script issue with respect to gametypes (voting etc) but my mapping skills are not that savvy. game_manager { spawn { // Set scenario information //wm_mapdescription "valhalla." // Set the respawn times wm_allied_respawntime 1 wm_axis_respawntime 1 wm_set_round_timelimit 5 } }
  7. Amazing. I must have looked at my cfg 100s of times and never noticed the missing "set ...." portion of the cvar setting. Not until I took your suggestion to validate the cvar with rcon (something I never thought of trying yet). Once I put "set" in front of g_dbMaxAliases, things began working. I knew it was something simple. I hope this thread helps others from losing hair
  8. no, actually alias related commands just tell me "aliases database is not in use". So yes, problem still exists. It is as if the alias option is not enabled. I am at a loss to understand why it won't work.
  9. Never mind. Seems to be working now.
  10. Been away from the keyboard for sometime. I did try your suggestion to delete the db files but no change in results ... When using !aliassearch <player> I get the error "aliassearch: Aliases database is not in use" server.cfg: set g_dbDirectory "database"g_dbMaxAliases 5 contents of database\:-rw-rw-r-- 6398 mapvoteinfo.cfg-rw-rw-r-- 5840 serverstat.cfg-rwxr-xr-x 7418 shrubbot.cfg-rw-r--r-- 324 userdb.db-rw-r--r-- 20 userxdb.db I deleted database\*db Started server and joined (logs) *=====INITIALISING USER DATABASE* Opening user database file userdb.db.* Opening user database file userxdb.db.*=====DATABASE READY FOR USE re-started server and re-joined *=====INITIALISING USER DATABASE* Opening user database file userdb.db.* Opening user database file userxdb.db.* User database files open. Caching database.1 players cached from the user database.No additional user records in the user database.*=====DATABASE READY FOR USE
  11. g_dbMaxAliases 5 When using !aliassearch <player> I get the error "aliassearch: Aliases database is not in use" Am I overlooking something in my config?
  12. sageone

    !ban ?

    short answer: no keep in mind that if possible via windows/linux networking tools, the mac address can still be spoofed/faked.
  13. See if you can replicate the same error on another server but with the same maps and packs in /etmain /silent. If the error can not be reproduced, try copying over your server cfg. This should give you some insight to if a map/pk3 related issue or a cfg related issue. You should be able to run it locally off another pc or a virtual machine.
  14. sageone

    !ban ?

    doh! I should have known that good looking out
  15. Just wanted to give some feedback on that lua. It works but has its quirks such as team stacking or even trying !putteam player allies/axis. Not something anybody notices until we're testing maps
  16. sageone

    !ban ?

    If you have access to the underlying Operating System (such as Linux), you could look into MAC address filtering. I have never tried this but in theory it should drop the connection if your problem visitor is not spoofing his MAC address or using a proxy. Random example: http://www.cyberciti.biz/tips/iptables-mac-address-filtering.html
  17. sageone

    !ban ?

    Can you elaborate on this? I am somewhat new to lua coding and I am also curious about game and lua limitations. Could you give an example how somebody could deny a lua script as a client on one's server? I have a couple of common lua scripts running and this quote makes me nervous
  18. I think that would do it. Huge thanks.
  19. You are known for running tj bots in the tj community. I don't judge you for that (assuming the rumor is true) just like I don't judge my close friends. Regardless. Was only looking for help, not everybody's belief system.
  20. I dont know much about modding or if this info even is helpful for the silent team but /min was successfully ported into the etjump mod so its possible (from what I can logically see). http://etjump.com/
  21. >> Neither is possible. Sorry I missed that among all the flaming. I understand your points but I shouldn't have to get flamed for wanting to do something regardless if people agree with it or not. If the feature doesnt exist then I guess I will find a workaround myself. Disabling anticheat was not an option I was looking for but I may have to if further problems arise. I will have to work with him to bypass your anticheat which I already know is possible from testing other friends of mine have done against your mod. Mind you, your anticheat is the best ive seen out yet so kudos for that. My friend isnt a cheater and tests alot of mods hacks and other tools which is good for us because it helps a lot of us in our circle better understand what hacks to watch out for. Anyways, seems the feature isnt available. Thanks for confirming So as of current there is no tool or method to manually edit the user.db outside of !commands, lua or rcon? Can anybody maybe suggest a linux tool that might work?
  22. Thanks for the awesome support. I asked a legit question and got a slew of troll answers. I run a server for myself and friends and if my friend was an idiot testing hacks well that's his own stupidity but I am not going to disable your features just for 1 friend - unless I absolutely have to. I did not start this thread to start a flaming competition on who has the better opinion on cheaters. And I am not running my server for you guys I'm running it for me so if I see value in a feature there is no need to argue that you don't see the same need - to each's own. We all have our own opinions. Again, is there any means to automatically allow 1 specific IP or GUID past the silentmod anticheat or do I need to continue manually typing !unban 1 every single map? My other question was about the user.db as in jaymod I could open that in vi editor off linux. Now it appears to be a binary file and I was hoping somebody would have a trick on editing these files off the command line. I shouldn't have mentioned shell scripting - now that I know I would have been flamed for even suggesting it.
  23. Is there a way to allow an IP address through silentmod anticheat? For example a friend of mine has a guid ban from silentmod but I manually keep having to remove the ban when he joins. Can I register his IP somewhere on the server to have this automatically done? Also, is there a way to edit the user.db from linux shell? It appears to be a binary file now making shell scripting a bit of a pain.
  24. Thanks. This just auto fixes the shoutcaster to limbo-team switching? I still keep the [command] syntax in shrub? btw do you always post at 4:20 EST?
  25. This was very easy to do back in the jaymod days I dont know the answer (yet) but here are some pointers ... arena files: http://magics-territory.com/et/et_info/level_designers_reference/etdocs/arenafile.html located in "gfx/loading/camp_map.tga" (TGA: 1024x1024 24bit) you can also get sagethumbs (no not my thumbs lol) for windows which will let you see the files in windows explorer http://s9.postimg.org/4scniycfj/sagethumbs.jpg
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