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sageone

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Everything posted by sageone

  1. Great suggestion. It would be nice to have spectators automatically pickup shoucaster features without being shoutcaster. I myself am resorting to shrubbot for this. I had to make a logout command otherwise I cannot join a team as shoutcaster. If anybody has a better way of implementing this please let me know. [command]command = shoutexec = makeshoutcaster desc = syntax =levels = [command]command = shoutoutexec = sclogout desc = syntax =levels =
  2. That's a great reason not to implement the idea but I think it would prove very useful still. As a server-side option to enable or disable. Even better if it can be assigned an shrub flag so only admins could see it
  3. It would be nice to be able to see who is spectating who. To have the scoreboard show not only who is on allies or axis or spectator but also which player the spectator is spectating. It would help moderate against collusion.
  4. Feels like 9.9 might be the highest. Also found some good results playing with g_medicchargetime 1 /endrant
  5. Thanks I also just realized I read it wrong yesterday. I set it to 9.9 and it does recharge must faster. Is there a limit to how high? 999 vs 99999 ?
  6. I am curious about any options to allow for unlimited stamina? I see there is g_staminaRecharge but only for 0 or 1. And 0 disables it entirely. g_staminaRechargeDescription: Multiplies the rate at which stamina is rebuilt. Setting this value to zero will cause players to not regain any stamina once it is used except through the use of adrenalin. Type: float Default: 1.0
  7. http://forums.warchest.com/showthread.php/12785-Thompson-vs-MP40 Here are the rates of fire for the Thompson and MP40 for RTCW and ET! MP40 100ms 14 damage 400 spread THOMPSON 120ms 18 damage 600 spread STEN 110ms 14 damage 200 spread MP40 150ms 18 damage 400 spread THOMPSON 150ms 18 damage 400 spread STEN 150ms 14 damage 200 spread
  8. Interesting ... I have noticed some server give the option to use either or under any team but that clutters the weapon cycle and annoys people who use configs. I used to think this was due to players simply preferring the the style and sound of one gun over another but then started to think that this article about gun spread might have been more of a reason. Guess I was wrong ?
  9. Is the MP40 and Thomson based on original fire-rates and fire-spreads or are they now balanced? And if not, can this be done? https://enemyterritorytips.wordpress.com/2008/11/20/mastering-weapon-spread-to-increase-your-accuracy/ Your weapon choice: the MP40 (Axis) seems to have slightly less spread than the Thomson (Allies) Spread: MP40 vs. Thomson Ifurita from planetwolfenstein did an analysissome years ago in RTCW on how many rounds a weapon is able to fire per second. He found out that the MP40 has a slightly higher firering rate than the Thomson (~ 6 vs. 5 rounds per second). You should now probably expect compensating the Axis advantage by having more spread. On the contrary: from the screenshots he made you can conclude that the MP 40 also has slightly less spread when fired in small bursts from 3 to 5 rounds. Of course all on the condition that the analysis is a.) correct and b.) also applies on Wolfenstein: Enemy Territory.
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