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TheSilencerPL

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Posts posted by TheSilencerPL

  1. This is a good idea, I was missing it too.

    I don't know if it is already implemented (however I don't remember seeing it in the code).

     

    It could be done like that:

    when someone is in the team he/she can only follow his/her team members.

    Or when pressing attack1 switch to next team member, attack2 switch to next player or something similar to this.

  2. Hereby we announce new public release of the silEnT mod: 0.2.0.

     

    Below find the list on changes over 0.1.4:

     

    • Added: New sound for thrown knife.
    • Added: g_dbUserMaxAge server cvar. If this cvar is set, users that are older then then this value are automatically removed from the user database. Default value is 0 which also disables the automated functionality.
    • Added: !givexp command. With this command admin can add to an online or an offline player a specific amount of XP to a specific skill.
    • Added: !userdelete command. With this command any users except bots can be removed from the database.
    • Added: !userban command. A handy online command for banning offline players.
    • Added: !userlist command. With this command admin can view all the players that are stored in the database.
    • Added: !useredit command. This command can be used to edit any player that has visited the server.
    • Added: User database. This holds information of all the users that have visited the server (during the lifetime of the database).
    • Added: Quick chat box can be used to give commands.
    • Added: New shrubbot flag '?' that will allow speccing admins to see private messages when they are in spec.
    • Changed: g_knifeDamage is now g_knifeThrowDamage. Also, the actual damage is no longer randmon.
    • Changed: !listplayers is now plain !list.
    • Changed: ETPub !userinfo renamed to !finger. In future a new !userinfo command will give different information.
    • Reworked: !stats command now shows total and session specific kills and deaths made by Thompson, MP40 and PPSh weapons.
    • Reworked: Private message sound is now built in and not configurable. sound file can be overridden though.
    • Reworked: If poison sound is enabled, the poison sound is played only to the player who has been poisoned.
    • Reworked: !time command shows the clients local time.
    • Reworked: To throw knife +attack2 must be used as the command (this is automatically rebound at first use of altfire, so no additional work is needed on the user side)
    • Reworked: Knives throwing. Now knives are held while they charge power.
    • Reworked: Knifes rotate when thrown.
    • Reworked: Knife icon enlarges when +attack2 button is pressed and held (e.g. nade icon pulsates)
    • Removed: Without the need to support several client versions, the server will now send all obituaries as events.
    • This change removes all excess flags from g_obituary. From now on, the server will send obituary events to clients with any nonzero value in g_obituary cvar and will not send events if it is set to 0.
    • Removed: Party panzers removed.
    • Removed: g_XPSaveFile. This is now controlled with new cvar g_dbDirectory.
    • Removed: g_shrubbot. This is now controlled with new cvar g_dbDirectory.
    • Fixed: Memory leaking in the ETPub settings.cfg handling.
    • Fixed: During the intermission, the full width of the chatbox is now used.
    • Fixed: During the gameplay, the chat no longer overlaps with the gun icon.
    • Fixed: Player can't throw his/hers last knife.
    • Added: vote blocking
    • Enhancement: lot of rewriting to the data sent from server to the client.
    • Reworked:!freeze command now needs parameter to avoid freezing all player.
    • Added: Knife Model
    • Fixed: Team change spam to stop server crash

     

    The version 0.2.0 is no longer provided for download. Please use 0.2.1 instead http://mygamingtalk.com/forums/topic/270-silent-release-021/page__pid__1220#entry1220 .

  3. Hehe, wait for the 0.2.0 release :) You will have that with "one click" :) Regarding specific configuration of xp save before 0.2.0 is available I believe @hellreturn or @gaoesa can be best to ask. So guys, any help from you? :)
  4. Does NQ en Jaymod also work with the liblua5.1.so files?

     

    And might be oftopic but: how many servers are there currently online with this Silent mod?

    Because in Splatterladder search list i only see 1 server with this mod.

     

    But: your download contain the silent 0.1.4,

    the server in splatterladder say: 0.1.5

    I also see that the ET version is different than i run: 2.55, i run :Et 2.60B

     

    So why do you offer a different version than you run yourselfs?

    And is this mod tested with 2.60b?

     

    http://et.splatterla...info&idx=649410

     

    We offer 0.1.4 to public because we are currently testing 0.1.5 which is an unofficial/testing release.

    Once it is fully tested we will announce public release.

  5. At least this is wrong: "fs_game nq"

    yes :) I assumed that this is just a mistaken copy and paste from other configuration. Because later we can see proper lib being called:

    Sys_LoadDll(/home/stocken/games/et/silent/qagame.mp.i386.so)...
    Sys_LoadDll(/home/stocken/games/et/silent/qagame.mp.i386.so) failed:
    "liblua5.1.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/stocken/games/et/silent/qagame.mp.i386.so)...
    Sys_LoadDll(/home/stocken/games/et/silent/qagame.mp.i386.so) failed:
    "liblua5.1.so: cannot open shared object file: No such file or directory"
    

    If it is not then this is of course wrong :)

  6. In my opinion the liblua should be placed in

    ~/games/et/

    assuming that "~" refers to "/home/stocken"

    I don't know what might be wrong. @gao, maybe you have some ideas?

     

    One more thing. etded is the script starting etded.x86 from Enemy Territory installation directory.

    Is the Enemy Territory installed in /home/stocken/games/et?

  7. Not really the place to advertise your mod.

     

    Are you saying that the ETPub stole the tripmines from your mod? Because thats where the original tripmine code is from. Can you be more specific and maybe you could even contact the silEnT team in a proper manner before starting spam/advertisement campaign about your mod on public forum that is about silEnT mod.

     

    EDIT:

    I did some checking of the tripmines and found out that you should probably try posting here also:

    http://www.etpub.org...topic.php?29223

     

    @gaoesa is right, this is where I got tripmines from. Besides, I have had no idea of your mod existance at all @SadGasm :P

    BTW, the tripmines code is completly reworked now in our mod, it differs even from the one of etpub, so those accusations are pointless.

  8. logo_final2.png

     

    The 0.1.4 release is out. Enjoy :)

     

    Change log:

     

    Version 0.1.4

    • Scoreboard fixes
    • sv_cvar and sv_cvarempty commands
    • Fixed the reward printing bug on map starts
    • Fixed limbomenu bug

    Version 0.1.3

    • Scoreboard worked
    • New awards
    • Configurable option to pickup extra ammo with dropped weapons.
    • Tripmines need to be armed
    • No Tripmines for coverts from this version on
    • Different tripmines beam colours for each team
    • Fixed tripmines ammo defect

    Version 0.1.2

    • New weapon PPSh
    • New Weapon Tripmine
    • Hitsounds handled differently (No more netspam)
    • The bounding box code worked (This is different then ETPub and at least old NQ)
    • Many server cvars removed

     

    Source Version ETPub 0.9.1

    silent-0.1.4.zip

  9. OK, here it is, the release 0.1.2 of the silEnT mod.

     

    Changes from ETPub 0.9.1

     

    • New weapon PPSh-41
    • New Weapon Tripmine
    • Hitsounds handled differently (No more netspam)
    • The bounding box code worked (This is different than ETPub and at least old NQ)
    • Many server cvars removed

     

    In comparison to the first unofficial release (0.1.0) MP44 weapon has been removed. Also the tripmines code has been reworked.

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