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TheSilencerPL

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Posts posted by TheSilencerPL

  1. We don't have much of expertise in this area yet, so if you know some tricks with the shaders, feel free to experiment and provide the results, of course :P as you have already done. We decided to use the old tmines in 0.3.1 because the new ones are still not perfect. But tmines in 0.3.1 are now shader based, so you can continue your experiments on 0.3.1 without need to change the binaries to specially prepared for this purpose.
  2. Here is the silEnT Enemy Territory mod 0.3.1.

     

    It's the patch release which fixes some issues with the mod:

    • Bug fixes.
    • Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours.
    • Reworked: The tripmine shaders. Visually still defaults to the old look.
    • Some code cleanup and minor optimizations.
    • Binaries compiled with optimization settings.

    The silEnT mod team.

     

    The download is no longer provided. Please use 0.3.3 instead.

  3. Thanks for suggestion. However I like the old icon better, it's more clear to me. So I would rather think of replacing the old one with the slightly bigger one, 64x64 or 128x128 so it doesn't look crappy and poor. I admit it doesn't look good. I've had opportunity to see this icon pretty often lately, so I know how it looks in game :)
  4. Oops:

     

    -8<------- Crash Information ------->8-
      Please forward to silEnT mod team.   
    ---------------------------------------
    Version: 0.3.0 Win32
    Map: nomercy
    Exception: Access violation (0xc0000005)
    Exception Address: 0x3002c9b8
    DLL Information:
    0x00400000	ET
    0x7c910000	ntdll
    0x7c800000	kernel32
    0x6d170000	DINPUT8
    0x77b90000	msvcrt
    0x44c00000	ADVAPI32
    0x77c40000	RPCRT4
    0x76e70000	Secur32
    0x77f40000	USER32
    0x77bf0000	GDI32
    0x769c0000	WINMM
    0x71a10000	WSOCK32
    0x71a60000	WS2_32
    0x71a50000	WS2HELP
    0x76c10000	iphlpapi
    0x76a90000	PSAPI
    0x7c9e0000	SHELL32
    0x77ee0000	SHLWAPI
    0x77510000	ole32
    0x761b0000	IMM32
    0x77360000	comctl32
    0x10000000	guard32
    0x77b80000	VERSION
    0x70fc0000	fltlib
    0x719d0000	uxtheme
    0x02de0000	dsp_enh
    0x761d0000	comdlg32
    0x77e40000	COMCTL32
    0x030e0000	xfire_toucan_44036
    0x77cf0000	OLEAUT32
    0x761a0000	MSIMG32
    0x7c340000	MSVCR71
    0x75d70000	apphelp
    0x4dc60000	msctfime
    0x5eaa0000	opengl32
    0x60220000	GLU32
    0x736c0000	DDRAW
    0x739f0000	DCIMAN32
    0x69030000	atioglxx
    0x03f80000	atiadlxx
    0x764c0000	SETUPAPI
    0x78130000	MSVCR80
    0x76ad0000	WINTRUST
    0x760d0000	CRYPT32
    0x760b0000	MSASN1
    0x76b30000	imagehlp
    0x77650000	CLBCatQ
    0x76f30000	COMRes
    0x73d30000	dsound
    0x72bc0000	wdmaud
    0x72bb0000	msacm32
    0x77b60000	MSACM32
    0x77b50000	midimap
    0x73d00000	KsUser
    0x71980000	mswsock
    0x0ff80000	hnetcfg
    0x71940000	wshtcpip
    0x76df0000	DNSAPI
    0x76e90000	winrnr
    0x76e30000	WLDAP32
    0x776e0000	netman
    0x17080000	netshell
    0x76d50000	rtutils
    0x76aa0000	credui
    0x769a0000	ATL
    0x74cf0000	CLUSAPI
    0x76bf0000	MPRAPI
    0x76d10000	ACTIVEDS
    0x76ce0000	adsldpc
    0x71aa0000	NETAPI32
    0x0fd70000	SAMLIB
    0x76db0000	RASAPI32
    0x76d60000	rasman
    0x76d80000	TAPI32
    0x4a850000	WZCSvc
    0x76be0000	WMI
    0x76c30000	DHCPCSVC
    0x76e20000	WTSAPI32
    0x779b0000	WINSTA
    0x4b1f0000	ESENT
    0x63000000	WININET
    0x0ffe0000	Normaliz
    0x1a400000	urlmon
    0x5dca0000	iertutil
    0x72ef0000	WZCSAPI
    0x577a0000	wship6
    0x76ea0000	rasadhlp
    0x17870000	pbcl
    0x68000000	rsaenh
    0x17a80000	pbag
    0x17aa0000	pbsv
    0x68710000	HID
    0x4e020000	d3d9
    0x6dce0000	d3d8thk
    0x40000000	ui_mp_x86
    0x30000000	cgame_mp_x86
    0x6d800000	dbghelp
    (0) D:\Gry\Wolfenstein Enemy Territory\silent\cgame_mp_x86.dll [0x3002c9b8]
    

     

    When did the crash happen, I mean at which time of game? During map change, map loading, pk3 download time, just after it? Please specify the moment of the crash :)

  5. It was designed when we founded the mod. We didn't want to allow medics to be too powerful (and we still do). That's why we decided not to give them PPSh and we will stick to that in future. We want to promote team play in this mod. It's one of the key fundamental goals of it.
  6. You forgot to say that it's 100% Polish production :D

     

    Yep, but that was not important for me at that time. The most important for me was the trailer, which is wonderful, very touching and emotional. Piece of art.

  7. List of changes looks encouragingly, good work devs public/style_emoticons/default/wink.gif

    There are thanks there to you too, Dragon :) (Dragon is the author of the new predefined HUDs: etpro and etpro2 - it was his idea)

  8. Sorry mate, I just understood wrong what sCenna has said. That's why I mentioned about this idea, I thought he was asking what are you going to copy from Chaos. And highlighted buttons are available in Chaos. Enough beer for today for me http://ng-gaming.co.uk/forum/images/smilies/drunk.gif

     

    No problem. I am having a beer now too, so cheers :)

  9. Sure we can increase it. I think it's around 30 sec or so.. make it 45?

     

    Nope, 30 secs is OK. I just got impression that it was shorter because it didn't wait 30 secs before it switched to the next map. The voting had just started and then after few secs it switched to the next map. That's why I thought it was shorter.

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