
palota
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Posts posted by palota
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The command dontshoot is used to disable attacking enemies. It does not work for scripted goals (mortar, grenade, airstrike).
You can modify line 72 in file goal_mobilemortar.gm:
if (!Map.DontShootMortar) { this.Bot.FireWeapon(); }
Then set Map.DontShootMortar in planted/defused/destroyed triggers.
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Only Beer knows why this is happening. He is the only one who can fix it. I can't do anything because I don't have Pub mod or cU engine. He refused to give them to me. I don't understand why he wants to keep his mods private.
s4ndmod is free and open source. Everybody can download it. It works with Omni-bot 0.90, if you update the version number and recompile it from source code.
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Where have you found the waypoints ? Can you add them to the SVN repository ?
You can use Server.MinClassCount to add more covert ops to the game.
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Waypoints are rendered by this line:
trap_R_AddPolyToScene( cgs.media.railCoreShader, 4, verts );
I don't know why they fade. Maybe it depends on the shader.
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If there is at least one bot, then OnMapLoad is called immediately before OnBotJoin. If there are no bots, then OnMapLoad is called from BotUpdate. It depends on mod when it sends GAME_CLIENTCONNECTED event and when it calls BotUpdate function. Your gm map script should not depend on specific time when OnMapLoad is called. It can be one time frame earlier in silEnT.
The door lever is always moved at the beginning of the game. Your trigger function will be called only if it is registered by OnTrigger. The trigger is missed if OnTrigger is called after the lever has moved.
You can fix it by moving line OnTrigger( "rocdoor_lever1_Moving", Map.rocdoor_Moving ) to the end of OnMapLoad and insert sleep(1) before it.
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It's easy. Just add two use points. Bots will find the shortest path and automatically choose the best use point for them.
Console command saveusepoint (or sup) can be used to add use points. It creates a TXT file in omni-bot/et/user folder. Then you have to copy and paste it into OnMapLoad.
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How many waypoints have you found ? Who are those people ?
Omni-bot 0.9 can load both 0.8 and 0.9 waypoints, so it's OK to submit old 0.8 waypoints to incomplete_navs.
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You can disable/enable the ESCORT goal to immediately change indexes.
ETUtil.SetExcludeIndexes( "ESCORT_neotics_tank", RegionsTriggers.ESCORT_TANK_LEFT_OFFSETS ); SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_neotics_tank"); sleep(0.1); SetAvailableMapGoals( TEAM.AXIS, true, "ESCORT_neotics_tank");
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I modified C++ code so that GetEntTeam works for spawns. It's in the mod. On Windows you need to compile qagame_mp_x86.dll from project GameInterfaces\ET\src\game\game_2013.vcxproj.
GetEntTeam is used in many map scripts, but it should not break anything because it is used only in region triggers which are triggered for CLASS.ANYPLAYER.
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How can I download cu mod ? I tried to google it but i couldn't find anything.
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What is cU engine ? How can I download it ? Why is it better than S4NDMoD ?
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A table can't be passed to Wp.SetWaypointFlag. But you can use regular expressions. You can append .* to the parameter.
RTCW Waypointing/Goals menu
in Omnibot - Development, Discussion & Support
Posted
Hi
Those commands were not coded into RTCW mod. I added them to GitHub now. They will be included in the next Omni-bot version.
Will you make any waypoints for RTCW ?