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jaszpol

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Everything posted by jaszpol

  1. As strange as the characters are always on the deactivation error shrubbot
  2. i didn't use QMM. I moved commands lines in shrubbot.cfg of the subnets above subnets in shrubbot.cfg and run server. After 3 days again remove the all commands from shrubbot.cfg and add this subnets http://wklej.org/id/1028865/ ... Gaoesa i send you PM with my logs.
  3. Did you use subnetban commands on the server? no Do you use any third party applications to manage the shrubbot.cfg? no Are you running only one server associated with the single shrubot.cfg file? no
  4. Hi, I have problem with shrubbot system, which crashed. Thus I can't use commands from a file shrubbot.cfg or !ReadConfig. The first time the problem showed up a few days ago, then it effectively terminated my final 20% shrubbot.cfg file and added to the end of [subnetban] a few strange names of the * or %. There is a example code with strange subnetbans - http://wklej.org/id/1028865/. Then it turned off the server for about five minutes I have uploaded a spare shrubbot and turned on and working. But now the problem occurred again, this time not effectively terminated file but added a strange subnets. Update to the new versions of Silent did not help. Our web hosting does not understand the error, and it can not help us. Please help me.
  5. Added: admin chat messsage window. How does it turn?
  6. ok, if it works first. Not exactly as I wanted but thank you very much for your help
  7. ok, I do not know why but it works Thanks and subject to closure.
  8. -- List of vsays that are limited vsaylist = { [0] = "kill_camper", [1] = "oh_camper", [2] = "scripts_camper", [3] = "cheater", [4] = "gameover", [5] = "gej", [6] = "Indi", [7] = "jesus", [8] = "narwhals", [9] = "pierdol", [10] = "poczekaj", [11] = "spac", [12] = "welcome2", [13] = "callpondem", [14] = "canttouchme", [15] = "girl", [16] = "godisadj", [17] = "gumis", [18] = "hwdP", [19] = "kochamcie", [20] = "manamana", [21] = "power", [22] = "1osiem", [23] = "sexy", [24] = "Skill", [25] = "techap", [26] = "tomsnare", [27] = "YMCA", [28] = "ahmed", [29] = "alestozjebal", [30] = "cisza", [31] = "donna", [32] = "doscwojny", [33] = "flaszke", [34] = "glupia", [35] = "haha4", [36] = "haha8", [37] = "jaspierdalam", [38] = "laugh3", [39] = "morgensonnenschein", [40] = "notgay", [41] = "przeklenstw", [42] = "reka", [43] = "shutup1", [44] = "umiecgrac", [45] = "uruguay", [46] = "wimiezasad", [47] = "wtf", [48] = "celantano", [49] = "destenation", [50] = "feel_this_moment", [51] = "gangnam", [52] = "hey_shorty", [53] = "milion_voices", [54] = "mykonos", [55] = "last_christmas", [56] = "pipi", [57] = "scream_shout", -- insert new values here in lower case, edit nil element index too [57] = nil } -- The time when the previous vsay was execed exectimes = {} -- Minimum interval in milliseconds mininterval = 10000 function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("vsay spam limit script") end function VsayLimits(vsay) local levelTime = et.trap_Milliseconds() vsay = vsay:lower() -- all comparisons in lower case or players start circumventing local i = 0 while vsaylist[i] do if vsaylist[i] == vsay then if exectimes[i] and exectimes[i] > (levelTime - mininterval) then return 1 end exectimes[i] = levelTime return 0 end i = i + 1 end return 0 end -- Returns 1 if the command is intercepted. Note, do not use true or false. function et_ClientCommand( clientNum, cmd, i ) cmd = cmd:lower() -- lower case or players start circumventing if cmd == "vsay" then return VsayLimits(et.trap_Argv(1)) end return 0 endWhat do I have to block the change globally?
  9. I'm sorry that I do not understand but this wine translate. I meant to get around the server could not let go of any vsay twice. So one person lets go bye vsay this one may not exceed 10 seconds release the vsay hi or bye vsay.
  10. This is my pk3. Sorry for double post. vodka_spree_update.pk3
  11. The script works after testing it on the server, but for sure you can not do it in order to block global vsay not only for one user?
  12. I created a new file with deathspree, revivespree and threw them into a folder on the server silent as any other package. Restarted the server, Nabil deathspree colleagues and does not work My friend Nabil spree killed and also the sound does not work. I have set set g_spreeOptions 3071 (1+2+4+8+16+32+64+128+256+512+2048=3071) Pleas help...
  13. if anyone has the recorded files to ET? Do I have to record them yourself from scratch? Revive Spree 3 sound/announces/revive3.wav Revive Spree 5 sound/announces/revive5.wav Revive Spree 10 sound/announces/revive10.wav Death Spree 10 sound/announces/deaths10.wav Death Spree 20 sound/announces/deaths20.wav Spree End by Enemy sound/announces/send.wav Spree End by Team Kill sound/announces/sendtk.wav Spree End by Self Kill sound/announces/sendsk.wav Spree End by Environment sound/announces/sendenv.wav
  14. Hi, I would like to know whether it can be set to not flying two sounds at once on the server. Currently, he sits a few players on the server, and each player has to let go of it soudnpacka all overlap each other. Is it possible to make so that when you turn on the second musician to stop the first one to go? ;>
  15. Ok, I installed a newer version of venice ne4, removed 5-6 maps. And from three days there was no crash and the game server 40. Many thanks for your help and direction what was wrong
  16. Ok, I installed a newer version of venice ne4, removed 5-6 maps. And from three days there was no crash and the game server 40. Many thanks for your help and direction what was wrong
  17. imo this is not a good idea to delete all the maps. What this is an error with the crash occurred before installing 3.0.0 ET but only after you enter commands such as !Shuffle !Map, etc. A ET 3.0.0 has improved but now it is completely crash for no reason as you can see, there is no and the Error the server shuts down. Perhaps the fault of the tool to auto-restart the server in case of crash?
  18. On the server I have installed on my hosting tool for auto-restart Restarts the server that the server automatically after the crash. So when the server is hosting jams automatically restarts it.
  19. If the crash is not what it is ... and why is it :/ Now the same thing just happened ... ET may be the fault of 3.0.0?
  20. And you do not know why you can not display the crash log in the logs?
  21. ok, I removed annoucehp script. lua. But I wonder if will continue to crash. : | Thanks to Dragon for the advice, it works.
  22. lol, I have no crash info;/ is the last portion of the log when he was a crash: 266:20 say: ^1[^7VODKA^1]^7Jaszpol^d:D: braundorf glosujcie 266:28 say: ^7fukushima^0.^xNL: Braundorf B4 266:30 ExitLevel: executed 266:30 === ShutdownGame ------------------------------------------- 266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded. 266:30 *=====CLOSING DATABASE 266:30 Buffers cleaned. 266:30 Big Memory Cache cleaned. 266:30 *=====DATABASE IS CLOSED 266:30 ShutdownGame: done. Closing log. 266:30 ------------------------------------------------------------ 0:00 ------------------------------------------------------------ 0:00 InitGame: \omnibot_playing\0\mod_url\http://mygamingtalk.com/\mod_version\0.5.2\g_antilagDelay\0\g_maxlivesRespawnPenalty\0\voteFlags\0\g_balancedteams\0\g_maxGameClients\0\g_bluelimbotime\20000\g_redlimbotime\30000\gamename\silEnT\omnibot_enable\1\g_tyranny\1\g_damageXPLevel\50\g_damageXP\1\g_maxConnsPerIP\2\g_heavyWeaponRestriction\100\g_gametype\6\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\g_maxlives\0\g_friendlyFire\0\sv_allowAnonymous\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^7POL^1SKA^7VODKA SILENT^c@^9Zabijaka^7.PL\sv_privateClients\2\mapname\caen_4\protocol\84\timelimit\0\version\ET 3.00 - TB 0.6.6 - 2.60b compatible linux-i386\sv_maxclients\44 0:00 Start of warmup. 0:00 Cheat logfile open: cheat.log 0:00 Execing default.cfg mapconfig for 20 players. 0:00 * Execed total of 23 commands from the config file. 0:00 Execing caen_4.cfg mapconfig for 20 players. 0:00 * Config file "mapconfigs/caen_4.cfg" was not found. 0:00 *=====INITIALISING USER DATABASE 0:00 * Opening user database file userdb.db. 0:00 * Opening user database file userxdb.db. 0:00 * User database files open. Caching database. 0:00 2648 players cached from the user database. 0:00 52 records cached from the additional user info files. 0:00 *=====DATABASE READY FOR USE 0:00 Lua API: Loading announcehp.lua 0:00 Lua API: Loading autopromotion.lua 0:09 ClientConnect: 2
  23. Today I noticed that the server to crash twice ... is the end of our last vote strikes 0 seconds and then suddenly crash. I want to mention that I've installed ET 3.0.0 That portion of the logs: 266:28 say: ^7fukushima^0.^xNL: Braundorf B4 266:30 ExitLevel: executed 266:30 === ShutdownGame ------------------------------------------- 266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded. 266:30 *=====CLOSING DATABASE 266:30 Buffers cleaned. 266:30 Big Memory Cache cleaned. 266:30 *=====DATABASE IS CLOSED 266:30 ShutdownGame: done. Closing log. 266:30 ------------------------------------------------------------ 0:00 ------------------------------------------------------------
  24. Good point on my server falls after 4 kits and four ammunition from the body. I change it back to the second And as for that mistake if it persists tomorrow I'll write tomorrow on this topic and think of something more but I hope that I will not be performed.
  25. So I cut a little amount of maps on the server removed the maps: Warbell mlb_hotchkiss radar_winter lighthouse and baserace error which occurred today because the gun jammed and could not shoot and as a jumping-jam communication (server: Weapon firing temporarily disabled due to entity overflow) I hope those deleted just because I occupy a lot of maps on which jumped daybreak today, the error which is about as far left. We'll see if tomorrow will be like 40 people this will be the crash.
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