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Open source software provides businesses with a number of benefits including cost, flexibility and freedom. This freely distributed software can also be easily altered by any business that is familiar with its source code. However, licensing issues do arise which could present a major hurdle for an organisation's legal team. This is why the OpenChain Project was set up to help introduce common standards regarding how companies declare their open source efforts are compliant with licensing standards. TechRadar Pro spoke with OpenChain's General Manager, Shane Coughlan to gain a better understanding of how open source licenses work and to learn how the Linux Foundation is making it easier for businesses to take advantage of open source software. Microsoft joins OpenChain platformOpen source may be the key to securing IoTBaidu brings first open source edge computing platform to Chinahttp://cdn.mos.cms.futurecdn.net/LmA2arcX7f37C5jFkkAJsP.jpg Image Credit: OpenChain http://cdn.mos.cms.futurecdn.net/433nhPrVrE5K9Ub8qdXEdf.jpg Image Credit: Linux Foundation We've also highlighted the best open source softwarehttp://feeds.feedburner.com/~r/techradar/digital-home/~4/WIPB40BVyFM
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Best On-Ear (Supra-aural) Headphones: Welcome to TechRadar's guide to the best on-ear headphones you can buy in 2019. Goldilocks and the Three Bears is a classic right? Our favorite part, and the one that's most applicable here, is the part about the beds being too small, too big and finally, after a lot of trial and error, the one that was just right. In the world of headphones, on-ear headphones (also called supra-aural headphones) are the middle child between bulky over-ear headphones and diminutive in-ear earphones. For most folks, they're just right. Their name comes from the fact that their cushions sit on, rather than over, your ears. This means they're more compact and can travel with you without taking up a ton of room in your bag. Conversely, they're bigger and more comfortable to wear for long periods than in-ear headphones. The reason you'd pick this form factor over the other two is that you're a traveler, a commuter or a home listener who needs a bit of noise-cancellation without the bulk of over-ears. It's a winning combination, honestly, and a form factor that we've tested extensively over the years. To that end, and to help you pick out a great pair of on-ear headphones, we've put together a list of our top-rated on-ear headphone reviews, so that you can do all your research and make a purchase in one place. What are the best on-ear headphones?http://cdn.mos.cms.futurecdn.net/aY8BKNUHawouWp7MydBHV5.jpg For your money, you can't do any better than Grado's SR60e. The third-generation of the Brooklyn, NY-based company's Prestige Series is its best and most refined yet. The SR60e in particular is a smart choice if you're looking for an entry-level set of headphones that sounds like it should cost you way more than it does. Their open-backed ear cup design makes them a more breathable experience than what most on-ear headphones can deliver, although this does mean that they're not ideal for use in loud environments where sound can 'leak' in and disrupt your listening. That said, in terms of pure sound quality, they're our gold-standard when it comes to on-ears. (Our review is for the SR60i, but the newer SR60e headphones are largely similar in design and performance) Read the full review: Grado SR60e [update: We recently tested Grado's first ever wireless headphones. Check out our Grado GW100 wireless headphones review for everything you need to know before you buy.] http://cdn.mos.cms.futurecdn.net/TXueq64r8UB6veWDyKLzZM.jpg There is a lot to love about the Philips Fidelio NC1 headphones: Not only are they a joy to wear and offer up great sound reproduction, but they're also one of the lightest and most compact ANC headphones around. They're best suited for frequent travellers who don't want to lug massive cans around with them all of the time but also don't want to compromise on sound quality. To that end, they offer superb sound that's balanced and warm and while I would love to see a wireless range, the cable offered in the mix is dextrous enough to not worry about it. Read the full review: Philips Fidelio NC1 http://cdn.mos.cms.futurecdn.net/dNXZ7b65vhhsZGvwVqJyy.jpg In recent years AKG has dominated the budget and mid-range headphone space. While most other headphones at these price points chase after the bass-addicts, AKG has been content to stick to what it knows best; namely headphones that offer a balanced, refined sound you'd normally find in more expensive cans. With the AKG N60NC Wireless headphones the company appears to be stepping out of its comfort zone a little. The aluminium accented design is more flashy than AKG’s usual fare, and the noise-cancellation combined with wireless operation pushes the N60NCs to the upper end of the company’s normal price points. Read the full review: AKG N60NC Wireless http://cdn.mos.cms.futurecdn.net/k5u2UpReyiX3FW9fp2AXAB.jpg The V-Moda XS are the perfect travel buddy for audiophiles. It’s balanced and detail-rich sound is a pleasure to listen to, plus, it’s built like a tank. While the bass could use a little more impact, we had little complain about the sound. However, that said, the XS has a loose fit on the head and barely blocks out any sound, which isn’t ideal for working out or for commuters. If you're a sedentary listener, however, these are great. In terms of competition, the Klipsch Reference On-Ear II are an excellent alternative that can block out more external sound. However, the trade off is the extended and exciting highs of the V-Moda XS as the Klipsch has more high frequency roll-off. Read the full review: V-Moda XS http://cdn.mos.cms.futurecdn.net/ioJxTvQ7KZyv6giCud9aWh.jpg If you can afford the steep price, the Master & Dynamic MW50 will not disappoint. These headphones are a simply work of art and feel every bit as expensive as their price commands. They sound great with all types of music and are one of the most comfortable on-ear headphones we’ve ever tested. Those looking for value, however, will want to look elsewhere. Read the full review: Master & Dynamic MW50 http://cdn.mos.cms.futurecdn.net/Xp6RZZjG6YnaaAyiEBQMUk.jpg The Klipsch Reference On-Ear II is the follow up to the previous year’s excellent Reference On-Ear model, a previous resident of this list. Admittedly, this year's model doesn’t change much in terms of design or sound – but why fix something that’s not broken? That said, Klipsch kept it simple with the Reference On-Ear II, concentrating on sound, comfort and portability that will please audiophiles. Only diehard audiophiles will even consider this wired-only headphone after looking at the price tag, but those who value sound and comfort above all else will be happy with the Klipsch Reference On Ear II. Read the full review: Klipsch Reference On-Ear II http://cdn.mos.cms.futurecdn.net/c9971f0fb91d3f01f45e0b45df755981.jpg The Samsung Level On Pro Wireless are one of the few headphones we've tested that feel like they're meant as a package deal for another device. Yes they'll work with every Bluetooth and 3.5mm jack-equipped device on the market, but you're better off sticking to a Samsung device in order to squeeze every ounce of aural goodness from the UHQ audio codec. But it's one of the comfiest pair of cans on the market, and one of the best noise-canceling, too. If it had a better sound quality for the vast majority of cell phone users it would be an easy recommendation but it really makes the most sense at checkout when purchased alongside Samsung's Next Big Thing. Read the full review: Samsung Level On Pro Wireless Headphones http://cdn.mos.cms.futurecdn.net/a62d0c36ef59dac9ba58649018c67b70.jpg The Bowers and Wilkins P5 Series 2 aren't the most feature-rich option, but in terms of sheer sound and build quality, they easily raise the bar for the competition to follow. They look fantastically stylish, and sound just as good. So long as you have the money, there's not much else in the on-ear market that can match this package. Read the full review: Bowers and Wilkins P5 Series 2 http://cdn.mos.cms.futurecdn.net/mCQq5qLrCRo9uJiTCgF4Z6.jpg You, like everyone else, probably wants a set of headphones that nails the tricky blend of design, useful features and incredible sound. You might think that you need to flush your savings to enjoy such a pair of cans. Protip: you don't. The Audio-Technica ATH-S200BT are a well-built, great-sounding, long-lasting pair of headphones. Their features constantly outweigh their modest price and we can’t get enough of that 40-hour battery life. While technological advancements usually mean a premium price, that's just not the case with the Audio-Technica ATH-S200BT. Read the full review: Audio-Technica ATH-S200BT http://cdn.mos.cms.futurecdn.net/mmmRgFjCYu3WbKmVnEJnGW.jpg While the Samsung Level On Pro Wireless are best paired with a Samsung Phone, the Beats Solo 3 Wireless come into their own when paired with an iOS device thanks to its W1 chip that makes for excellent wireless connectivity. At first glance, the Solo 3 Wireless appear almost identical to the Solo 2 headphones that proceeded them. The majority of the changes Apple made to its class-leading cans come internally, baking its mobile phone know-how into these headphones to ramp-up their wireless skills and maximise battery life. In terms of wireless performance, these $299 (£249/AU$399.95) headphones are as reliable as any out there. However, you can get significantly better sound quality at the price. (See: entries one through nine.) Read the full review: Beats Solo 3 Wireless Check out TechRadar's exhaustive guides to the best headphones to buy today including the best on-ear headphones, the best in-ear headphones and the best over-ear headphones.For some more specialist pairs, take a look at our guides to the best wireless headphones and the best noise-cancelling headphones. Our guide to the best true wireless earbuds is also here to help with the brand new form-factor. Looking for some headphones you can take in the pool? Check out our guide to the best swimming headphones.http://feeds.feedburner.com/~r/techradar/digital-home/~4/Vx1Pqp06lwU
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Following the yearly iPhone launch event on September 12, we still don't know much about what the next HomePod will look like. There's been speculation that the Apple HomePod 2 may actually be a compact version of the original, with the name Apple HomePod Mini being rumored. However, with no mention of an updated HomePod at September's launch, we just don't know whether Apple are about to bring out a bite-sized HomePod Mini to counter smart speaker rivals Google and Amazon. According to a Bloomberg report in July 2018, Apple could be looking to release the HomePod 2 in early 2019, which would make sense based on the release date of the original HomePod. The original Apple HomePod has been on sale since February 2018 and has so far been met with mixed reviews. While many people praised it as a speaker, when it comes to its capabilities as a smart home hub, there are those who question whether it’s worth its rather high price point. With reports claiming that sales aren’t doing particularly well, the stage could be set for a HomePod Mini, and though Apple is yet to make any kind of confirmation we have heard a few whispers about it – a cheaper and smaller HomePod could be exactly what the brand needs to draw in those who have yet to be convinced. We've already seen how well the Google Home Mini and the Amazon Echo Dot have done, so it would make sense for Apple to follow suit. Regardless of whether it’s in the works or not, this is exactly what we’d like to see from the HomePod 2 or HomePod Mini if it ever comes. Apple HomePod 2 could support Face IDCut to the chaseWhat is it? The new Apple HomePod smart speaker could either be the HomePod 2 or the rumored HomePod MiniWhen is it out? With no mention at Apple's September launch event, an early 2019 release date is looking more and more likelyWhat will it cost? No pricing just yet but, if it is a smaller version, it’s likely to be cheaper than the fully-fledged HomePod Apple HomePod 2 release dateConsidering the Apple HomePod 2 hasn’t actually been announced yet and there isn’t really any kind of historical pattern when it comes to previous releases for this this product, making a guess on a release date is tricky. We're also not yet certain whether the new HomePod will be full-sized, or a mini version of the original. We were surprised not to hear any details at Apple's yearly iPhone launch, which kept the smart home news limited to a HomePod OS update coming on September 17, with new search features, multiple timers, and additional Siri languages. There have been rumors this year that we could see the product released before the end of 2018 – but we’re taking this information with a pinch of salt until Apple makes an official announcement. Bearing in mind that Samsung has its own smart speaker on the way in the form of the Galaxy Home, Apple might want to make its next move sooner rather than later. http://cdn.mos.cms.futurecdn.net/2pkKG5tcYktkr2AtwAFimb.jpg Apple HomePod 2 and Apple HomePod Mini news and rumorsThere’s not exactly a glut of HomePod 2 or HomePod Mini rumors out there but there have been a couple of reports worth picking up on. Face ID and 3D gestures A recently filed patent by Apple suggests that the second generation smart speaker could support Face ID. According to MacRumors, the patent describes a "countertop speaker" that could "identify users in the vicinity of the speaker using facial recognition, as well as measure the distance of users [in relation] to the speaker". The patent also explained the countertop speaker would be kitted out with "various sensors and cameras that gather hand gestures and other three-dimensional gesture input." Beats branding One of the more recent rumors around a new HomePod came from a Chinese tech firm called Sina, stating that there could be a cut-price HomePod with Beats branding in the works. We haven’t seen a great deal of Beats-branded releases since Apple purchased the company in 2014, so this might be a chance for Apple to revive the name while repositioning the reportedly floundering HomePod to a brand new (perhaps younger) audience. According to the report, the new HomePod would cost around $199 (about £150, AU$260), which is in line with previous rumors and would go some way to combating criticisms of the speaker’s high price point. This is a report which should, however, be taken with a fistful of salt. The first report of a Mini HomePod Back in March 2018, only a month after the HomePod’s release, there was a report from Economic Daily that Apple was planning to release a more affordable HomePod at some point in 2018. It was rumored that this cheaper HomePod would launch in the US in the second half of 2018 for around $200 (around £145, AU$260), which is significantly lower than the device’s current $349 / £319 / AU$499 price point. In this report it wasn’t made clear how Apple was actually planning to lower the price of its speaker, but a brand new and smaller Apple HomePod Mini could be a way to do this. http://cdn.mos.cms.futurecdn.net/xtB3opDhs38r7mcb6nPB94.jpg You've seen the rumors that the Apple HomePod 2 could actually be a HomePod Mini, but either way, here are the things we'd like to see from the new version: http://cdn.mos.cms.futurecdn.net/YatiiLLqFqRSTTn8y44bNJ.jpg Bluetooth connectivity Sure, smart speakers are all about voice controls, and the fact that they’re standalone devices that don’t need to be hooked up to another audio source in order to playback tunes and podcasts. But, sometimes, a few added options are just convenient – especially if you’re trying to play back a track that, for whatever reason, can’t be found on the smart speaker’s streaming service of choice. It may not be cutting edge in the smart speaker world, but there’s still the odd occasion when Bluetooth connectivity would be useful – and in the case of a HomePod 2 or HomePod Mini being tied to Apple Music, that’d be particularly useful for anyone looking to access, say, Spotify streaming. Which brings us onto our next point… Open access to other music services If you buy one of the current Apple HomePod speakers, you’re essentially locking yourself into Apple’s audio ecosystem. So, iTunes purchases aside, that’s $9.99 / £9.99 / AU$11.99 a month for a single Apple Music streaming account, or $14.99 / £14.99 / AU$17.99 for a family account. That’s fine if you’re an iPhone-owning Cupertino disciple, and Apple Music is a fine service definitely worth investing in. But, if you’ve already committed to Spotify or Google Play Music or any of the other myriad smaller streaming options, that could be a frustrating restriction. By knocking a few bricks out of its walled garden and letting other services have a look in could give a new Apple HomePod a user base boost – and it could be paired with incentives to jump to Apple Music, if Apple played a savvy long-game. http://cdn.mos.cms.futurecdn.net/ecRAdQrfJTP9sonFzCNVQE.jpg More color options The Apple HomePod is certainly an attractive speaker, with its fabric mesh covering and cylindrical size subtle enough to fit among many decors. But that’s not always what you’re looking for – sometimes you want a gadget that separates you from the pack, as evidenced by Apple’s Beats headphones. That brand has been built around bold colorful designs, and if the rumors that the HomePod 2 or HomePod Mini is to feature Beats branding prove to be true, we’d like to see the speaker embrace Beats’ colorful aesthetic as well. Better Siri performance Apple’s HomePod does well on sound but when it comes to smarts it’s somewhat lacking. Compared to Google Assistant and Amazon’s Alexa, Siri is rather limited in what it can do for you as a smart home hub. This isn’t great considering it’s one of the most expensive smart speakers on the market, and Siri is your main means of controlling it. With that in mind, we’d love to see better Siri performance in a new HomePod iteration when it comes to performing commands quickly and accurately. There are rumors that Siri will be cut from the device entirely to save on cost, but we’d rather see some improvements. Keep up to date with the latest WWDC news in our livebloghttp://feeds.feedburner.com/~r/techradar/digital-home/~4/UHDkps3U3vs
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If you’re still using Internet Explorer (IE) on your computer, stop it. This is the overwhelming gist of a blog post published by Microsoft speaking primarily to IT professionals, but its message ultimately reaches end users like us. The blog post is titled “The perils of using Internet Explorer as your default browser,” and goes on to detail how using this dated web browser creates what’s known as “technical debt” within businesses. Technical debt collects all of the implied costs of additional work caused by opting for easier or incumbent technology solutions rather than adopting modern tools that would take longer to implement but solve more problems long term. Because IE isn’t even considered by a growing majority of web developers, people and businesses using the browser to access modern websites are at an inherent disadvantage. Certain materials or features won’t even be available to them on modern websites through IE today. How make a free photo collage onlineThese are the best browsers for AndroidFirefox 65 is here with more privacy controlsIn fact, Microsoft’s Chris Jackson even refers to IE as a “compatibility solution” rather than a true web browser in the closing arguments of his post. And, that’s how the company has been treating IE for several years, at least since the debut of Windows 10, yet apparently far too many businesses are still relying on the app. But, what’s the alternative?The issue with Microsoft’s missive regarding the perils of using IE in 2019 is that the alternative that it presented with the launch of Windows 10, Edge, may work just fine for most end users, but it runs on different standards than the most popular browser today, Google’s Chrome, as well as others such as Mozilla Firefox. That’s why Microsoft is finally rebuilding its Edge browser to run on Google’s Chromium backend web standards. This will make the browser more immediately compatible with the rest of the internet, but critics of the move say this will also cede a bit more control to Google regarding common web standards. It’s unknown currently when that change will be implemented, but the upcoming April 2019 Update is a safe bet. The technology world at large has been trying to send IE off to the farm for years, but this message from Microsoft is the strongest yet that it plans to do the deed itself soon enough. Prepare yourselves for the end of an era … and start using a decent web browser already. The best free video editing software we’ve testedhttp://feeds.feedburner.com/~r/techradar/digital-home/~4/QTi-CS632UU
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Details about the rumored Apple HomePod 2 have been thin on ground so far, but a recently filed patent by Apple suggests that the second generation smart speaker could support Face ID. According to MacRumors, the patent describes a "countertop speaker" that could "identify users in the vicinity of the speaker using facial recognition, as well as measure the distance of users [in relation] to the speaker". So, while Apple hasn't explicitly named the HomePod 2, a Bloomberg report in July 2018 suggested that Apple could be looking to release the HomePod 2 in early 2019, so it would make sense if the patented tech was designed for a second gen smart speaker. Having Face ID built into the Apple HomePod 2 could provide an additional layer of security for users, as well as allowing for multiple user profiles, with each user identified via facial recognition. Apple HomePod 2: rumors, release date, news, and moreRead our review of the original Apple HomePodAmazon Echo vs Apple HomePod vs Google Home: the battle of the smart speakersThe patent also explained the countertop speaker would be kitted out with "various sensors and cameras that gather hand gestures and other three-dimensional gesture input." If the countertop speaker mentioned in the patent really is the HomePod 2, it may be possible to control it by waving or clapping for example, with no need to actually touch the device itself. According to the patent, the smart speaker could have LEDs woven into the fabric to provide "visual feedback for the hand gestures," as well as being configured to "display alphanumeric characters through the fabric that change depending on time of day". So, it sounds like the HomePod 2 could potentially double up as a clock. Sounding emotionalMacRumors also identified a rather unusual potential feature of the Apple HomePod 2 in the patent – an "emoji-based avatar that would adapt to a user's mood or actions," perhaps even mirroring your emotions. Like any patent, it's not guaranteed that any of this technology will ever be rolled out to the public, or even if it applies to the rumored Apple HomePod 2 – and with no release date confirmed, we are as in the dark as ever (despite the promise of LEDs). Thinking of buying a smart speaker? Check out our roundup of the best smart speakers 2019Via MacRumors http://feeds.feedburner.com/~r/techradar/digital-home/~4/kkHWlY85I8I
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Asus Zenfone 6 has made an appearance yet again and it seems quite different than the previous rumours (via Android Pure) let alone the pictures of the prototypes that made their way to the web back in October 2018. The latest pictures indicate that the upcoming smartphone from Asus will feature a triple camera setup on the rear. There's also the gradient colour of the phone which seems to be a mix of maroon and blue hues. It also appears that the Zenfone 6 will have a 16:9 display without any cutout for a notch of any kind. This is a bit strange as the Taiwanese company launched the Asus Zenfone 5 and Zenfone 5Z last year with a notch design on the front and to succeed it with an older design just seems odd enough. There could be an explanation behind the move, if at all, and we could get more information regarding it as we near the launch. In addition, the leaked pictures also indicate that Asus Zenfone 6 will have a home button on the chin which could double up as the fingerprint sensor. This is easily noticeable on the packaging that is kept below the phone which the source revealed to be the retail box of the Zenfone 6. There are thick bezels surrounding the front of the phone which hints at the possibility of a smaller screen-to-body ratio than what we have come to see from the latest smartphones by Asus. Last year, many pictures and videos allegedly of the Zenfone 6 made their way to the web revealing either an in-display selfie camera or a waterdrop notch design on the front with thin bezels. While the latest leak points us towards Asus going back to its roots with the Zenfone 6, we'll just have to wait till the company makes an official announcement. Also Read: Sony α6400 mirrorless camera with the world's fastest autofocus launched in Indiahttp://feeds.feedburner.com/~r/techradar/digital-home/~4/z1f1rzX_1zc
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Spotify has reinforced its fight against ad-blockers by explicitly banning them in its terms of service. According to a new update, dodging ads or building tools for the purpose might result in your account being banned. Spotify already has detection measures in place to identify users who are circumventing ads, and last year it estimated that two million people were using its free service in a way that generated no revenue for the company or musicians. We've rounded up the best music streaming servicesNeed a free media player? We've got just the thingGet more from your music with the best headphonesThat figure represented 1% of total users, and 2% of people using the ad-supported service. For a business the size of Spotify, that's a serious problem. No second chancesUntil now, listeners who broke the rules had their accounts suspended, and were sent a warning via email. If they upgraded to a premium account or removed their ad-blockers, their accounts would be restored. Now, the gloves are off. When the new terms of service come into force on March 1, Spotify will instantly ban users who are avoiding ads. No warnings, and no second chances. The update comes just days after Spotify acquired two podcasting companies to become a more serious player in non-music streaming. “These acquisitions will meaningfully accelerate our path to becoming the world’s leading audio platform, give users around the world access to the best podcast content, and improve the quality of our listening experience as well as enhance the Spotify brand," said the company's CEO and co-founder Daniel Ek. Via The Verge Enjoy easy listening with the best free music apps of 2019http://feeds.feedburner.com/~r/techradar/digital-home/~4/JT1tF0yrOEk
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Apple is reportedly cracking down on iOS apps that use screen-recording technology, telling developers that they must "disclose or remove their use of analytics code that allows them to record how a user interacts with their iPhone apps". This follows reports by TechCrunch and the App Analyst that revealed iOS applications from the likes of Air Canada, Abercrombie and Fitch, Singapore Airlines, Expedia, and Hotels.com have used "session replay" technology from data analytics company Glassbox to record user's screens while using their apps. While the software can prevent sensitive data like credit card information or passwords being recorded by blocking it out, the App Analyst found that this feature was not always successful, leading to personal information being displayed. In a statement sent to TechRadar, Glassbox claimed the TechCunch report was "misleading", and that Glassbox and its customers are "not interested in 'spying' on consumers." Glassbox also claims that "no data collected by Glassbox customers is shared with third parties", and that it meets the "highest security and data privacy standards". In response to the App Analyst's , which showed sensitive information on display within the Air Canada app, Glassbox says: "We provide our customers with the ability to mask every piece of data entered by a consumer, restrict access to authorized users, and maintain a full audit log of every user accessing the system."Are you ready for the new iPhone?The next iPhone update is probably iOS 13Read everything about the Galaxy S10An Apple spokesperson told TechCrunch that "protecting user privacy is paramount in the Apple ecosystem. Our App Store Review Guidelines require that apps request explicit user consent and provide a clear visual indication when recording, logging, or otherwise making a record of user activity.” The spokesperson went on to say that Apple has "notified the developers that are in violation of these strict privacy terms and guidelines, and will take immediate action if necessary,” which suggests some of these apps could face removal from the App Store if they don't comply. According to TechCrunch, one app developer was given less than a day to "remove the code and resubmit their app or the app would be removed from the App Store." This doesn't mean that screen-recording technology will become a thing of the past in the App Store, as it looks like developers could still use data analytics companies like Glassbox to record their users' screens, provided they seek consent from the user beforehand. These iPhone apps reportedly record your screen while you use themVia Engadget http://feeds.feedburner.com/~r/techradar/digital-home/~4/O9UmtcF2sb0
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Just last month, Samsung Galaxy M-series made its debut with two phones in India. According to Samsung, the Galaxy M10 and Galaxy M20 are specially crafted for India which is why they were launched in India before any other country. Now, we're hearing rumours about the Galaxy M30 which will be the third phone in the company's M-series lineup. Reported first by AllAboutSamsung based on a tip, the Samsung Galaxy M30 will carry forward the infinity-v notch design and feature a 5,000mAh battery just like the M20. However, unlike the M20, the Galaxy M30 will sport three cameras on the back consisting of a primary 13MP sensor along with two 5MP snappers out of which one would assist in capturing depth information. Some of the other specifications have also been leaked now courtesy of a tweet by Sudhanshu Ambhore. The post bares all there is to know about the phone but we suggest our readers to take this with a pinch of salt. The tweet mentions that the Galaxy M30 will be powered by Exynos 7904 chipset and will feature a 6.3-inch Full HD+ (2280 x 1080 pixels) display. The primary 13MP camera on the rear could have an f/1.9 aperture which seems to be the same wide-angle sensor as that on the M20. Additionally, there's a 16MP camera on the front for selfies. The M30 will be 8.4mm at its thickest and will weigh around 175 g. Interestingly, the post reveals that the M30 will have a gradient design in blue and black hues. Samsung's newfound love for the mid-range smartphone market comes at a time of immense competition between OEMs like Xiaomi, Honor and Asus who have pretty sweet offerings for the end consumer. Only time will tell if Samsung is able to create a space for itself with the M-series, meanwhile here's our review of the Samsung Galaxy M20. Also Read: Comparison: Samsung Galaxy M20 vs Xiaomi Redmi Note 6 Prohttp://feeds.feedburner.com/~r/techradar/digital-home/~4/2L684EnxHzI
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Dyson has launched its new air-purifying fan heater, the Pure Hot+Cool in India. It is made to keep your room warm in winter and cool in summer, while purifying the air through all seasons. The Dyson Pure Hot+Cool air purifier arrives in White/Silver and Iron/ Blue color. It at a price tag of Rs. 52,900. It goes on sale through Dyson India online store and various other online and offline channels across the country. Dyson Pure Hot+Cool detects and identifies airborne particles and gases, which are displayed on its LCD screen and Dyson Link app. Users can monitor indoor and outdoor air pollution levels at from anywhere in real time. The app also puts a remote control for the machine on your device and also shows the filter life and status. It uses lasers to identify fine particles in the air, as well as sensors that monitor volatile organic compounds like nitrogen dioxide and formaldehyde, which can cause cause watery eyes, burning sensations in the nose and throat, coughing, nausea, and skin irritation. The Dyson Pure Hot+Cool air purifier comes with a set of HEPA and active-carbon filters that are touted to capture as much as 99.95 percent of particle pollution, sized as small as 0.1 microns. The Pure Hot+Cool also uses sensors to measure temperature and humidity, which is important for its heating and cooling mechanisms. It's a three in oneThe new fan heater has thermostat heat control, which means you can set it to maintain your ideal temperature – once the target temperature is reached, the Pure Hot+Cool will then switch to standby mode, switching on again if it senses a drop in temperature. In fan mode, it keeps you home cool by delivering a powerful stream of purified air, and with a range of 350 degrees, you can pretty much sit anywhere and still feel cool. Looking at an older model? Read our review of the Pure Hot+Cool Link (2017) fan heaterhttp://feeds.feedburner.com/~r/techradar/digital-home/~4/IRrFQxJ4eiw
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We all know that John Lewis is synonymous with high quality and great service, but did you also realise that it has some of the best cheap broadband deals in the UK, too? With internet from £20 per month, John Lewis sheds its reputation for premium prices when it comes to its broadband plans. And for a limited time, they just got even better. Sign up for John Lewis Broadband by March 5 and it will send you a handy e-gift card that you can use either in-store or online at John Lewis and Waitrose. The freebie applies on its standard ADSL tariff, as well as its faster fibre packages. Go for John Lewis's most rapid Unlimited Fibre Extra plan and the value of the voucher shoots up to £75. Each of John Lewis's internet plans automatically come with a free router, evening and weekend calls included and access to 24/7 freephone customer support. You can compare them below or check out our dedicated John Lewis Broadband deals page for more information. The John Lewis Broadband and e-gift card deals in full:How do I claim my John Lewis e-gift card?John Lewis says that your voucher will be sent by email within 60 days following activation of your service. However, if you cancel your internet those 60 days then the offer of that free e-gift card will be withdrawn. Existing John Lewis Broadband customersJohn Lewis confirms on its website that this is for new customers only, so if you went and signed up for one of its broadband deals last week then you're out of luck. And if you aren't sold on this offer and want to compare the prices to other broadband deals in the UK, then simply follow the link or cast your eyes downwards to our potted broadband price comparison. http://feeds.feedburner.com/~r/techradar/digital-home/~4/s8xrtHj66tM
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If you have over 1,000 images in your free Flickr account, don't panic – you now have until March 12 to download them before the extra ones are deleted. Flickr originally planned to enforce its new limits on February 4, but has taken pity on keen amateur photographers and pushed back the deadline, giving users an extra month to grab their snaps. These free Flickr downloaders will grab your photos in secondsGet your snaps looking great with the best free photo editorsFind out how to make a photo collage onlineOn the new cut-off date, Flickr will begin deleting free account-holders' extra photos, starting with the oldest ones, until just 1,000 are left. Make it snappyYou can download your Flickr photos by going to your account settings and clicking 'Request my Flickr data'. The process isn't instant, and may take several hours depending on how busy the servers are. Once your photos and videos are ready, you'll be emailed a link, which you can use to download them as a ZIP archive. The link will remain active for seven days. If you don't save your snaps within that period, you'll need to repeat the process. How to download your Flickr photos and videos before it's too lateVia USA Today http://feeds.feedburner.com/~r/techradar/digital-home/~4/Bab0sCWedZQ
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Customers hold the supremacy in a business. Keeping them happy and engaged is the key to drive profitable revenues. Customer service department is the front face of an organisation. It is the central point of any business. Whether it’s human agents or virtual assistants, it should be as flawless as possible. The way customers are treated represents your business values. On the other hand, a wrong move or careless attitude can cause a huge loss in terms of money and reputation. With social media being available to the customers as the open platform to voice their experiences and feedback, it is needless to say that a business must keep their service game strong or bear the harsh consequences. No wonder why every business is keen to explore the magic of AI-powered chatbots to accelerate their customer service. If we talk about figures, the impact is quite evident. In a recent report by Grand View Research, it stated that the global chatbot market is expected to reach $1.23 billion by 2025. It indicates a sharp compounded annual growth rate (CAGR) of 24.3% of the chatbot market. How to build a chatbot for a websiteWhat bots can learn from customer service agentsHow to avoid creating a pushy botBy 2020, virtual customer assistant (VCA) or chatbot technology will be integrated into 25% of customer service and support operations according to Gartner. What are the major reasons? Well, Gartner’s research points that implementing a VCA or chatbot led to a 70% reduction in the call, chat and/or email inquiries. Organisations also saw an increase in customer satisfaction and a 33% saving per voice engagement. All that glitters is not goldChatbot and AI have a lot to offer. There’s no denying to it. A business can realise benefits like cost savings, faster responses, higher availability, quicker scaling, and streamlined processes. But, more haste leads to less speed. It is necessary to understand this technology properly and then put it into your customer service. It is not advisable to discard the human element and completely switch to chatbots. Here’s what you need to know before taking a decision- http://cdn.mos.cms.futurecdn.net/AvZcjmUMtehpuha5oJLcTB.jpg Image Credit: Geralt / Pixabay Empathy versus accuracyThe chatbot is quick, capable and smart. But, human agents are empathetic. Chatbots are programmed to answer within seconds with accuracy as they just need to look up to their knowledgebase and respond to the customers. The answers are fairly accurate. They are able to resolve the issues and provide support to the customers. They are less prone to errors. It leads to higher customer satisfaction. But, they cannot understand the human mind. On the other hand, human agents can sympathize with fellow humans. Even for a smaller issue, empathetic attitude wins the game. For instance, a loyal customer who has been associated with your business for a long time faces a small problem and seeks support. A chatbot can quickly understand and solve the issue. Fair enough! Whereas a human agent may acknowledge the customer’s loyalty and can go an extra mile like offering something extra to enhance the experience. Many users Lyft for their accurate and instant customer service using AI. It is easier to request a ride from Lyft via chat (Facebook Messenger and Slack) or voice (Amazon Echo). The Messenger bot will let you know the current location of your driver and show you a picture of the license plate and car model. In Slack, you can simply use slash commands (e.g., /lyft home). It uses AI and machine learning-powered bots for an interactive experience. Experience versus intelligenceAutomated chatbots run on pre-programmed scripts. They are intelligent but their knowledge is limited to the data fed into the software. They evolve with each interaction by reading, collecting and analyzing the responses. A business or a call centre can expect efficient outcomes from chatbots as they can be integrated directly onto their websites, social media or applications. It is a cost-effective customer support option. Many times, people prefer humans over machines. If we talk about a specific generation, they are not completely used to technology. They cannot trust the machine interactions. The emotional connect with human agents comes very natural. In other cases, it’s easy to play a trick around chatbots but not agents. It’s easy to play a prank and many users actually do that. But, with human agents, they have experience of dealing around and even set examples of remarkable customer service. Their experience helps to build a stronger and loyal customer base. One of the best examples is of Captain Mike of the good ship Netflix who walked an extra mile to serve a user. The exchange of messages between the person and the customer service representative reflects the standards of the company. The customer referring to himself as Lt. Norman had a query about Parks and Recreation episode that was getting stuck and repeating the same few seconds. The service rep was all game about it and responded in the same tone leading an example for forever. A bot could not match this one! http://cdn.mos.cms.futurecdn.net/r6FqCwFX3owwSBoVvkrEuL.jpg Image Credit: Free-Photos / Pixabay Criticality versus availabilityOne of the amazing things about chatbots is they are available 24/7. They don’t fall sick or not used to take day offs. The response rate is quite higher with chatbots. They can accommodate multiple users at a time. It is also evident that the chatbots are driven by the canned responses. That’s why; they are better suited to the first-level queries. Chatbots can initiate and provide support for the defined use-cases in the most effective way. When it comes to critical issues human intervention is a no-brainer. Chatbots address the queries based on the content while humans consider the content and the context. They can put their best foot forward and take necessary actions ensuring business does not suffer loss. Even chatbots are programmed to pass the problem to the human agent after a certain level. In fact, many companies give an option to choose the nature of the query and then route their conversation accordingly. In a nutshell, chatbots save time and costs by handling simpler queries while human agents address the strategic ones. MasterCard’s Facebook Messenger bot, for example, is loved by many customers. The bot is available round the clock. It comes handy to customers tracking their account transactions (e.g. just ask “How much did I spend on restaurants in May?”). Or, any other question to get quick answers while browsing their social media. Swati Kungwani, Business Analyst and Content Writer at iTouchVision Also check out the best helpdesk softwarehttp://feeds.feedburner.com/~r/techradar/digital-home/~4/IeUlHvpMu_A
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It was a cascading symphony of beeps. I was driving a 2019 Nissan Titan truck, a hulking beast that could drive over a snowbank without blinking. Pulling out of my garage, a rain and snow mix pelting my driveway, I didn’t notice a shovel was sticking out a little... sideways. Those beeps are slightly obnoxious, to be honest. Fortunately, you can adjust whether they scan around the truck with a near, medium, or far range. The Titan knows the difference between a shovel sticking out and someone walking past in a parking garage (thanks to moving object detection sensors), but in the future, vehicles will be able to scan even more specifically. In the age of distraction, human drivers will have to get used to the beeps. All-seeing eyesIt’s going to be an adjustment for some. The sensors are important because it’s impossible to really know what is around you at all times. In my case, that day in the garage, I had no idea a shovel was sticking out. I didn’t see it in the rear view mirror or a side mirror. As I’ve mentioned countless times in this column, artificial intelligence algorithms and lidar (light detection and ranging) sensors can scan in all directions at once, and they are always vigilant. I’m not. Early in the morning, half-asleep but running on autopilot (from a human perspective), I don’t always jump out and look around the vehicle every time before heading to work. In the Titan, there are two large buttons that can help you disable the sensors as needed. One is a parking sensor button and one is a rear-cross traffic alert button. Both augment the Intelligent Around View Monitor system to spot objects (both moving and not moving) that could interfere with the truck at lower speeds (such as in a parking situation) and at normal speeds. In practice, you hear the chime and see a warning light in the direction of the object. In my case, that shovel in my garage caused all of the beeping and, in the dash display, I saw a flashing green then yellow light. I stopped, jumped out, and moved the shovel. Context mattersIt’s invaluable, but it takes some time to adjust to your senses. I set the distance to far so that the beeps didn’t happen quite so often, but I could see that someone owning this truck who uses it in a construction yard or who is maneuvering around tight corners towing a trailer who would like to know about any possible impediments and judge if they are serious or not. Future cars might use sensors that are much more refined. I can imagine a truck knowing if an object is a human or an animal (some Volvo, Mercedes, and Audi vehicles already detect the difference) but also knowing the speed of the object and if it will collide with the truck. In a construction yard, the truck might know a lot more about the surroundings and even take over the steering to avoid a nasty ding. Sensors would know if it is a plastic object or a metal barrier. Many vehicles are already capable of intervening – some can steer away from an object, some will brake automatically – but few can tell the difference between a shovel and a fence. The good news is that sensors (and the algorithms) will become even more refined, spot smaller object, judge whether a collision might occur, intervene even in tight spaces like a warehouse or your garage, or even decide that a little plastic object is no danger at all. Computers always follow the same set pattern of instructions, day in and day out. In the Titan, that meant noticing the handle of a shovel blocking one of the tires below and to the right side of the truck. We might have to adjust to this future reality, when vehicles will feed more data to us than we can handle, but we will appreciate the intrusion. After a while, anyway. On The Road is TechRadar's regular look at the futuristic tech in today's hottest cars. John Brandon, a journalist who's been writing about cars for 12 years, puts a new car and its cutting-edge tech through the paces every week. One goal: To find out which new technologies will lead us to fully driverless cars. http://feeds.feedburner.com/~r/techradar/digital-home/~4/VBOxmn6eEiI
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The Galaxy S10 leaks have been so plentiful in the run up to February 20 that they're starting to clue us in on Samsung's other forthcoming announcements. Case in point, the rumored Samsung Galaxy Buds got a little more real today with an official-looking photo showing off the true wireless earbuds, thanks to WinFuture. The Galaxy Buds are shown on top of what looks to be the Samsung Galaxy S10 Plus in white (one of the rumored Galaxy S10 colors) and inside a compact charging case. Our updated Samsung Galaxy Watch reviewNew leaks point to Android Q featuresHuge changes coming to iOS 13Not only that, the earbuds case appears to be placed on the back of the phone in a way that suggests the phone will be able to wirelessly charge the new buds. Samsung Galaxy S10 is taking on Huawei Mate 20...This isn't the first time we've heard that the Samsung Galaxy Buds could be able to reverse wirelessly charge via the Samsung Galaxy S10. It's been reported before. Here is just the first time we've seen Samsung's take on reverse wireless charging, and it appears to work a lot like the Huawei Mate 20 Pro's reverse wireless charging feature. http://cdn.mos.cms.futurecdn.net/4FYz6RhCepGh6DPPDvB7dj.jpg The Galaxy S10 could potentially reverse charge other phones, just like the Huawei Mate 20 Pro. | Image Credit: Huawei We tested this with the Mate 20 back-to-back with an iPhone XS Max, and it worked. We suspect Samsung's phone will be able to charge other Qi charging phones, too. Here's one difference: reverse wireless charging may come to all three new Samsung phones, meaning even the cheap Galaxy S10E would get it. Only the Mate 20 Pro, not the Huawei Mate 20, has this feature. ... And Apple AirPods on priceAttached to this Samsung Galaxy S10 leak and first Galaxy Buds sighting is a price for the buds. WinFuture suggests that the wireless earbuds 'should' cost €149. if true, Samsung's pricing wouldn't be far off from the cost of Apple's AirPods. This price converts to $169, £130 or AU$238, a bit higher than AirPods in the US and Australia, but cheaper than Apple's inflated AirPods price in the UK. However, Apple is charging €179 for the AirPods in France and Germany, which could mean Samsung's buds will be cheaper and have more features. We're still waiting on Apple AirPods 2 with the long-promised wireless charging feature. Long-awaited: iPad Mini 5 release date, news and leakshttp://feeds.feedburner.com/~r/techradar/digital-home/~4/V5g1HnIx6no
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Microsoft's annual developer conference and Windows news event, Build, has been officially announced to run from May 6 through May 8 in Seattle, Washington. The company made the announcement well ahead of opening registration and posting its convention agenda, which will happen on February 27 and late February, respectively. While we have no agenda in front of us yet, it would be safe to expect Microsoft to thoroughly discuss Windows '19H1' – code for first half 2019 – its next major update to the Windows 10 operating system (OS) most likely to be called the "April 2019 Update." How to solve Windows 10 October 2018 problemsWindows 10 S: a primerGet Office 365 at cheap pricesThat said, Microsoft is already hard at work on '19H2', so we could get a taste of that upcoming major update to the OS well before it lands. In fact, this is almost exactly how last year's event went down, with the April 2018 Update releasing weeks prior to Build 2018, which allowed Microsoft to focus primarily on October 2018 Update information drops. Once again, Build will overlap directly with IO 2019, Google's own developer-focused conference, which runs May 7 through May 9. So, expect May to be absolutely buzzing with tech news. These are the best Windows tablets we've testedhttp://feeds.feedburner.com/~r/techradar/digital-home/~4/ZRUZpvGbyXE
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HTC made waves last year when it released the high-powered HTC Vive Pro headset, but now HP could be firing back with an even higher-resolution headset of its own, which is codenamed Copper. The headset was detailed in an exclusive first look piece on the website Road to VR and the outlet skipped no details on what it was like to use HP’s next-gen hardware. In terms of specs, Copper will have dual 2,160 × 2,160 displays (one per eye), which is much higher than the HTC Vive Pro’s 1440 x 1600 pixels-per-eye display. Copper won’t, however, radically improve other key metrics like field-of-view. We've got new details on the Disney+ streaming serviceHere's our first look at the HTC Vive CosmosCan't decide on a VR headset? We pit the HTC Vive vs Oculus Rift Just as important as the improved resolution, Road to VR reports that HP will ditch the ‘halo’-style strap that its previous headset used and opt instead for Oculus Rift-style velcro straps that will run along the sides and top of the headset. Like HP’s previous VR headset, Copper will run on the Windows Mixed Reality platform and will primarily focus on prosumer and enterprise applications. But according to HP, Copper will be available for anyone to buy, allowing everyone to partake in the higher-resolution headset. http://cdn.mos.cms.futurecdn.net/gNVwFZA63dPZhQ7r4A4uq.jpg A rendering of the HP's protoype headset. Image Credit: HP and Road to VR Is VR ready for a 4K upgrade? Now, if you’re doing the math here, HP Copper is a 4K headset (2,160 x 2,160 per eye), the first for HP and potentially one of the first major high-res VR headsets on the market if LG’s 4K prototype VR headset doesn’t beat it to store shelves. That's not to say there aren't other high-resolution options out there. The other contender in the ring for best-performing VR headset is Pimax’s 8K VR headset, which not only has the highest resolution available at 3840 x 2160 per eye but also has the widest field-of-view at 200 degrees and a decent 80Hz refresh rate. HP's may not have the wider field-of-view, but it would be the first high-resolution-per-eye headset from a major electronics manufacturer. Unfortunately neither HP nor Road to VR could confirm Copper’s final price, but it's likely that it will come in just slightly above the $499 (around £385, AU$700) mark that HP currently charges for its Mixed Reality Headset from last year. HP isn't the only one with a rumored VR headset - first leaked Oculus Rift S details reveal slight upgradeshttp://feeds.feedburner.com/~r/techradar/digital-home/~4/2XkMfVb1iGg
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Apple is poised to introduce new emoji with iOS 13, and we're getting a preview of the new characters today, four months in advance of Apple's WWDC 2019 keynote. There's a voluminous 230 new emoji coming with the OS update. This breaks down to 59 distinctly new emoji, 75 gender variations taken into account, and a full 230 when you consider new skin tones, according to Emojipedia. Apple is said to have specifically proposed emoji designs for disabilities from the Unicode Consortium, so that's a big part of what's coming to iOS 13. Having iPhone issues? See our iOS 12 problems guideNext big phones coming out: Samsung Galaxy S10 and Galaxy S10+Here's our review of Apple's 'cheap' iPhone XRThat means sprites for manual and motorized wheelchairs, people with canes, hearing aids, deaf people, and mechanical arms and legs. Service dogs and guide dog emojis are also a part of the next update. New emojis you thought already existedMove over pancakes, because there’s finally a waffle emoji, ideal for annotating your battered breakfast or creatively describing someone who waffles on issues. Believe it or not, you couldn’t properly emote yawning in texts before, but that’s destined for iOS 13, as are simple icons for person standing and person kneeling. We’re also finally getting food characters for onions, garlic, falafels, oysters and butter, all of which emoji you thought existed before today, but didn’t. Juice boxes, ice cubes, kites, yo-yos, parachutes, and diving masks will get their due in iOS 13, and new animal emoji join the pack with orangutans, sloths, flamingos, otters and skunks. http://cdn.mos.cms.futurecdn.net/R4NUtuFVJY556Ny2yqY8BA.jpg (Image Credit: Emojipedia) New clothes and accessories include an orange safety vest, sari, one-piece swimsuit, briefs, shorts and ballot slippers. Music icons finally get their banjo solo, the only new instrument we see. Hurt? There’s emojis coming to give you other options beyond the bandaged face. You’ll now have access to drop of blood, adhesive bandage, and stethoscope to describe your pain, in case you fall over a wooden chair (a new emoji) or fall victim to an axe (also a new one). There are a lot of new useful emoji due to come to iOS 13. Aren’t excited? The final one we’ll mention is the yawn emoji – that’s for you. Curious what features are coming in iOS 12.2, the next iOS version? Check our roundup herehttp://feeds.feedburner.com/~r/techradar/digital-home/~4/kPBiunT_KUo
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What is Death Stranding about? Even after a deeper-dive showcase at E3 2018 , it's almost impossible to say. Broadly sci-fi, featuring elements of trippy horror, the first game from Metal Gear Solid creator Hideo Kojima's new studio looks set to meld the techno-future trappings of the Metal Gear series with his own mind-bending Silent Hill horror, too. But at this point, it's almost all entirely conjecture. Sony and Kojima are playing up to the mysterious nature of the game, letting very few details be revealed. As the first game from Kojima Studios, there's a lot riding on its success, and the PR campaign to drum up interest is already creating a fever-pitch of anticipation. After his well-publicized departure from Konami, Kojima announced Death Stranding at Sony’s E3 2016 presentation and made something of a massive impression. While the entire gaming planet tries to piece together the bread crumb trail to find out what exactly we're all waiting for, let this article guide you through everything there is to know about Death Stranding so far. Cut to the chaseWhat is it? Honestly, who really knows. It’s the debut title from Hideo Kojima’s new studio Kojima Studios.When can I play it? Sometime in the next 2 years.What will it cost? Likely to be around $60/£45/AU$59What can I play it on? PS4Death Stranding trailers and screenshotsThe Tokyo Game Show 2018 trailer revealed voice-acting veteran Troy Baker has joined the cast as the mysterious villain The Man in the Golden Mask. E3 2018 brought Death Stranding gameplay to our eyes and left our minds somewhat confused. Before E3 2018, Death Stranding featured at the Game Awards 2017. Coming in at nearly eight minutes long, this isn't a quick watch and unfortunately it doesn't answer many of the questions we have about the game (actually we think we have more). Watch it for yourself below: The reveal trailer that was shown at E3 in 2016 may have been more than 3 minutes long, but it didn’t reveal much about the game at all other than that it would star The Walking Dead’s Norman Reedus. A second even longer and 4K trailer was shown at The Game Awards at the end of 2016. This trailer starred Hannibal’s Mads Mikkelsen and Guillermo Del Toro and although it didn’t give us any more of an idea of what the game will actually even be about (in fact leaving us more confused than we were before) it did send expectations soaring. From what we can guess, the events of the second trailer take place before the events of the first, since the baby being transported in the incubator (in the second) is almost certainly Norman Reedus (as seen in the first trailer). They have the same handcuff and stomach scars. As for what this means we have absolutely no idea. Bear in mind Kojima has, in the past, been a fan of including footage in trailers that never made it into the final game. Anyone remember the 'Grand Theft Auto' exchange from the first MGS3 trailer? Death Stranding release dateThere’s no definite release date just yet but Kojima did tell fans during the 2016 Tokyo Game Show that Death Stranding would be out before 2019. During a recent interview at the 2017 Game Awards, Kojima seemed to be happy with the development progress of the game, stating that a lot of work had been done with the Decima engine. In an interview with Dengeki PlayStation (via Wccftech) at the end of 2017, Kojima said that development of the game was going well: “Development on Death Stranding is going well enough that [sony Interactive Entertainment] told us, ‘We have never before seen a game being created at such a fast pace.’ We are planning an announcement that will further surprise everyone in 2018.” However, that runs counter to what a leak from an Amazon UK listing revealed. It put Death Stranding down for a release of March 29, 2019, which would see the game slip well beyond that 2018 aim. For a game that no-one is still all that sure of in terms of how it will play, let alone anyone having actually played it, this feels realistic. That said, there's lots to suggest this was little more than a retail placeholder from Amazon. For instance, it appeared alongside a listing for The Last of Us 2 on the same date – competition that would seem bizarre for two first-party Sony titles to generate against each other. With March 29 2019 the end of the financial year, it's more likely simply a system default listing. http://cdn.mos.cms.futurecdn.net/8dZmGfzVnQJdNVZiBvgUR3.jpg The most recent update on development came from Kojima at Tokyo Game Show 2018, where he revealed at the team is "in the phase where I’m holding the controller the whole day, embedding new elements while playing the game". In addition, Kojima revealed that the voice actor strikes have held up development as he was unable to record with Norman Reedus and Mads Mikkelsen during that period - so recording is still taking place now. What do we know so far about Death Stranding?Troy Baker is a villain Veteran voice-actor Troy Baker (who voices Joel in The Last of Us series) stars in Death Stranding as the enigmatic antagonist The Man in the Golden Mask. Baker was introduced in a teaser trailer shown during Tokyo Game Show, with his skull-masked character summoning a black tar-like demon to take on Norman Reedus' character. E3 2018 E3 brought a brand new trailer, few answers and even more questions. The trailer for the game had the most revealing description we've seen yet, stating the game is about Sam ‘Porter’ Bridges, a delivery man who must journey across a vast world so that he can “reunite the shattered world one step at a time.” We also got look at two more famous faces who will make an appearance in the game – Léa Seydoux and Lindsay Wagner. It'll be at E3 2018 Sony has confirmed the time and date of its E3 conference as June 11 at 6pm PT/ 9am BST. And Sony Worldwide Studios boss, Shawn Layden, has confirmed during a PlayStation Blogcast that Death Stranding will feature. Layden said that Sony has decided to "refresh and remake its show" and that fans can expect "deep dives" into games like Death Stranding and Spider-Man, with updates on how development is progressing. Hideo Kojima has been doing some teasing on Twitter with a brand new screenshot and an E3 countdown. As you'd expect, the screenshot raises more questions than it answers. Hopefully we'll get a little more to go on when E3 rolls around. Gameplay At the moment, we don’t know all that much about Death Stranding other than that it’ll be an open world action title starring Norman Reedus and Mads Mikkelsen. It’s not likely, however, to be the standard open world action fare we’ve grown used to, not that we’d expect anything standard from Kojima. According to Kojima his first title with Sony is going to be “slightly more edgy” and in an interview with IGN he stated that though he wants “to create something that’s what people expect” he also wants to bring “something new that people haven’t seen before.” Unfortunately, this raises more questions than it answers. We do know that Kojima is planning to do something different with the game’s mechanics, most notably around the concept of dying and involving the baby that has appeared in every trailer. Kojima told IGN his plans for the mechanics of Death Stranding were inspired by a Japanese short story. http://cdn.mos.cms.futurecdn.net/xmSmPnhJjMENdSdWotqmem.jpg In the story it’s stated that the first tool mankind creates is a stick for protection but that the second tool mankind created was a rope to keep things close and secure. “Most of your tools in action games are sticks” Kojima explained, “You punch or you shoot or you kick. The communication is always through these 'sticks.' In [Death Stranding], I want people to be connected not through sticks, but through what would be the equivalent of ropes… But of course you will be able to use the sticks too.” Unfortunately we haven’t seen any gameplay that would give us a better insight into how this rope approach will actually work. In an interview with The Telegraph, Sony Interactive Entertainment America's President, Shawn Layden, admitted that he's played Death Stranding and that the game is, indeed, "up and running." After Hideo Kojima appeared at this year's E3 without any new information about, or footage from, Death Stranding, rumors began to circulate that the game is in for an extremely drawn out development process. However, the mysterious game is apparently far enough along that Layden has played some prototype levels, though he admits "I couldn't explain to you what the game is..." When asked if the game is as revolutionary as is being promised, Layden says it's "all that and more!" after what The Telegraph calls a "thoughtful pause." Layden isn't the only person that's struggled to get to grips with Death Stranding; at a , Kojima himself said that his own team didn't understand the game: "I started explaining a year ago to the team what I wanted to make. No one got it!"Before this, the game's star Mads Mikkelsen admitted he "got lost" when Kojima tried to explain the game's plot to him. Though it's comfort to know that the game has gotten to the point in its development process that Layden is able to get hands on with it, it's less comforting that so many people close to Death Stranding are so perplexed by it. Or maybe that's exciting? We have to say we can't wait to find out more. Sporadic details Though Kojima has been coy, he’s given some nice teases into what we can expect from Death Stranding in terms of tone and gameplay modes. At the Tokyo Game Show, Kojima told fans the game would have a female protagonist and would feature online co-op play. http://cdn.mos.cms.futurecdn.net/HpEsWL488U6qjrjT3eHrg4.jpg We know the game will run on the Decima engine which was created by Horizon: Zero Dawn developers, Guerilla Games. Kojima praised this engine during PSX 2016 as being an excellent engine for creating open world games, something that Horizon: Zero Dawn’s reception suggests has an element of truth to it. Though its unsettling trailers suggest otherwise, Kojima has said that Death Stranding won’t be as dark as some fans are expecting. It’s certainly not a horror game, he told Glixel, and it would have comedic moments which isn’t entirely surprising considering the overarching tone of the Metal Gear series. An impressive cast We already knew Death Stranding had some big names attached to it including Norman Reedus and Mads Mikkelsen . But now we know they'll be joined by writer and actress Emily O'Brien and the voice of video games, Troy Baker. O'Brien recently posted a picture to Instagram which showed her alongside Baker and Reedus, with a caption stating "Honored to be working alongside these two fine lads on [Hideo Kojima's] new project Death Stranding." While Baker is well known for his starring roles in video games such as The Last of Us and Bioshock Infinite, O'Brien has had roles on both TV and in games, featuring in Telltale's Guardian's of the Galaxy and Batman: The Enemy Within as well as Rock in a Hard Place. Players won't die In a recent interview with IGN, Hideo Kojima was slightly more open with details than he usually is. The strange underwater sequence from the 2017 Game Awards trailer for example? That's apparently a kind of purgatory where players will go and freely explore when they die in the game, though Kojima notes that "death will never pull you out of the game." The game apparently explores the themes of life and death and it's for this reason that Kojima would like to explore the traditional death mechanic in games and let players know that in-game death isn't the end for them when it happens. In this underwater area, he explains, “you're not dead or alive. It's the equivalent of that screen that says 'Continue?' and a counter ticking down towards zero.” When players decide they're ready to leave and return to the game world, they won't be returned to a point before their death. Instead the game acknowledges their defeat and coming back to life is more of a reincarnation than a respawn. There's a weird time rain During the trailer shown at the 2017 Game Awards, fans noticed there's a strange kind of rain that has an effect on time. In makes plants grow in wilt and makes human bodies age and degenerate when it touches them. The rain is apparently called Timefall and it has a big role to play in the game's story. What's the deal with the babies? There's been some seriously strange recurring baby imagery in the footage we've seen for Death Stranding that's included Norman Reedus cradling a baby while standing nude on a beach as well as having one living inside his throat. According to Kojima in an interview with IGN, the baby is apparently the same baby and it's a part of the game mechanics as well as the overarching plot. We assume it's related to the idea of not ever finitely dying but Kojima didn't confirm this. There will be online elements We already knew there would be online co-op elements in the game after Kojima confirmed it at the Tokyo Game Show, but in a recent IGN interview he acknowledged that he's been keeping up with recent players reactions to things like microtransactions. “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions." This suggests that while the game will have online co-op elements, they won't make up the entirety of the game. What could it all mean?Though the game’s trailers don’t tell us much about how we’ll eventually play Death Stranding, they do reveal some important thematic elements. Quotes from William Blake, the repeated appearance of ruined dolls, and the inclusion of what looks like oil (but could very well be ink) and dead sea creatures suggests Kojima will be exploring the fractious relationship between man and the natural world and the impact it has on us and future generations. The littering of dead crabs on beaches and tanks with definitely living tentacles coming out of them suggests to us a post-apocalyptic world over-run with robotic sea creatures which would certainly be interesting. After all, Kojima is working closely with Guerilla Games whose Horizon: Zero Dawn game focused on robotic dinosaurs. http://cdn.mos.cms.futurecdn.net/QPdSzF9wqweXj25B96iJy8.jpg There’s also a curious mix of futuristic technology and elements of the past in the game’s various trailers. In the second game trailer though Mads Mikkelsen is wearing a modern army uniform and appears to be using some kind of cable, the undead soldiers around him are wearing WW2 era uniforms and the game world outside of the tunnel he’s in is almost certainly from the second world war time period. http://cdn.mos.cms.futurecdn.net/wCqxSbemSU5e6hjMndbLAD.jpg Whether this mix of past and future will manifest itself as time travelling or simply alternate universe science fiction isn’t clear. Safe to say, as a Kojima title, there’s a lot of mystery and symbolism at play here and fans online are tearing through what little materials there are to try and find out more information about the game. We’ll keep updating as more solid information becomes available. The best PS4 games you can play right nowhttp://feeds.feedburner.com/~r/techradar/software-news/~4/H2IsIoJCoPI
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What is Death Stranding about? Even after a deeper-dive showcase at E3 2018 , it's almost impossible to say. Broadly sci-fi, featuring elements of trippy horror, the first game from Metal Gear Solid creator Hideo Kojima's new studio looks set to meld the techno-future trappings of the Metal Gear series with his own mind-bending Silent Hill horror, too. But at this point, it's almost all entirely conjecture. Sony and Kojima are playing up to the mysterious nature of the game, letting very few details be revealed. As the first game from Kojima Studios, there's a lot riding on its success, and the PR campaign to drum up interest is already creating a fever-pitch of anticipation. After his well-publicized departure from Konami, Kojima announced Death Stranding at Sony’s E3 2016 presentation and made something of a massive impression. While the entire gaming planet tries to piece together the bread crumb trail to find out what exactly we're all waiting for, let this article guide you through everything there is to know about Death Stranding so far. Cut to the chaseWhat is it? Honestly, who really knows. It’s the debut title from Hideo Kojima’s new studio Kojima Studios.When can I play it? Sometime in the next 2 years.What will it cost? Likely to be around $60/£45/AU$59What can I play it on? PS4Death Stranding trailers and screenshotsThe Tokyo Game Show 2018 trailer revealed voice-acting veteran Troy Baker has joined the cast as the mysterious villain The Man in the Golden Mask. E3 2018 brought Death Stranding gameplay to our eyes and left our minds somewhat confused. Before E3 2018, Death Stranding featured at the Game Awards 2017. Coming in at nearly eight minutes long, this isn't a quick watch and unfortunately it doesn't answer many of the questions we have about the game (actually we think we have more). Watch it for yourself below: The reveal trailer that was shown at E3 in 2016 may have been more than 3 minutes long, but it didn’t reveal much about the game at all other than that it would star The Walking Dead’s Norman Reedus. A second even longer and 4K trailer was shown at The Game Awards at the end of 2016. This trailer starred Hannibal’s Mads Mikkelsen and Guillermo Del Toro and although it didn’t give us any more of an idea of what the game will actually even be about (in fact leaving us more confused than we were before) it did send expectations soaring. From what we can guess, the events of the second trailer take place before the events of the first, since the baby being transported in the incubator (in the second) is almost certainly Norman Reedus (as seen in the first trailer). They have the same handcuff and stomach scars. As for what this means we have absolutely no idea. Bear in mind Kojima has, in the past, been a fan of including footage in trailers that never made it into the final game. Anyone remember the 'Grand Theft Auto' exchange from the first MGS3 trailer? Death Stranding release dateThere’s no definite release date just yet but Kojima did tell fans during the 2016 Tokyo Game Show that Death Stranding would be out before 2019. During a recent interview at the 2017 Game Awards, Kojima seemed to be happy with the development progress of the game, stating that a lot of work had been done with the Decima engine. In an interview with Dengeki PlayStation (via Wccftech) at the end of 2017, Kojima said that development of the game was going well: “Development on Death Stranding is going well enough that [sony Interactive Entertainment] told us, ‘We have never before seen a game being created at such a fast pace.’ We are planning an announcement that will further surprise everyone in 2018.” However, that runs counter to what a leak from an Amazon UK listing revealed. It put Death Stranding down for a release of March 29, 2019, which would see the game slip well beyond that 2018 aim. For a game that no-one is still all that sure of in terms of how it will play, let alone anyone having actually played it, this feels realistic. That said, there's lots to suggest this was little more than a retail placeholder from Amazon. For instance, it appeared alongside a listing for The Last of Us 2 on the same date – competition that would seem bizarre for two first-party Sony titles to generate against each other. With March 29 2019 the end of the financial year, it's more likely simply a system default listing. http://cdn.mos.cms.futurecdn.net/8dZmGfzVnQJdNVZiBvgUR3.jpg The most recent update on development came from Kojima at Tokyo Game Show 2018, where he revealed at the team is "in the phase where I’m holding the controller the whole day, embedding new elements while playing the game". In addition, Kojima revealed that the voice actor strikes have held up development as he was unable to record with Norman Reedus and Mads Mikkelsen during that period - so recording is still taking place now. What do we know so far about Death Stranding?Troy Baker is a villain Veteran voice-actor Troy Baker (who voices Joel in The Last of Us series) stars in Death Stranding as the enigmatic antagonist The Man in the Golden Mask. Baker was introduced in a teaser trailer shown during Tokyo Game Show, with his skull-masked character summoning a black tar-like demon to take on Norman Reedus' character. E3 2018 E3 brought a brand new trailer, few answers and even more questions. The trailer for the game had the most revealing description we've seen yet, stating the game is about Sam ‘Porter’ Bridges, a delivery man who must journey across a vast world so that he can “reunite the shattered world one step at a time.” We also got look at two more famous faces who will make an appearance in the game – Léa Seydoux and Lindsay Wagner. It'll be at E3 2018 Sony has confirmed the time and date of its E3 conference as June 11 at 6pm PT/ 9am BST. And Sony Worldwide Studios boss, Shawn Layden, has confirmed during a PlayStation Blogcast that Death Stranding will feature. Layden said that Sony has decided to "refresh and remake its show" and that fans can expect "deep dives" into games like Death Stranding and Spider-Man, with updates on how development is progressing. Hideo Kojima has been doing some teasing on Twitter with a brand new screenshot and an E3 countdown. As you'd expect, the screenshot raises more questions than it answers. Hopefully we'll get a little more to go on when E3 rolls around. Gameplay At the moment, we don’t know all that much about Death Stranding other than that it’ll be an open world action title starring Norman Reedus and Mads Mikkelsen. It’s not likely, however, to be the standard open world action fare we’ve grown used to, not that we’d expect anything standard from Kojima. According to Kojima his first title with Sony is going to be “slightly more edgy” and in an interview with IGN he stated that though he wants “to create something that’s what people expect” he also wants to bring “something new that people haven’t seen before.” Unfortunately, this raises more questions than it answers. We do know that Kojima is planning to do something different with the game’s mechanics, most notably around the concept of dying and involving the baby that has appeared in every trailer. Kojima told IGN his plans for the mechanics of Death Stranding were inspired by a Japanese short story. http://cdn.mos.cms.futurecdn.net/xmSmPnhJjMENdSdWotqmem.jpg In the story it’s stated that the first tool mankind creates is a stick for protection but that the second tool mankind created was a rope to keep things close and secure. “Most of your tools in action games are sticks” Kojima explained, “You punch or you shoot or you kick. The communication is always through these 'sticks.' In [Death Stranding], I want people to be connected not through sticks, but through what would be the equivalent of ropes… But of course you will be able to use the sticks too.” Unfortunately we haven’t seen any gameplay that would give us a better insight into how this rope approach will actually work. In an interview with The Telegraph, Sony Interactive Entertainment America's President, Shawn Layden, admitted that he's played Death Stranding and that the game is, indeed, "up and running." After Hideo Kojima appeared at this year's E3 without any new information about, or footage from, Death Stranding, rumors began to circulate that the game is in for an extremely drawn out development process. However, the mysterious game is apparently far enough along that Layden has played some prototype levels, though he admits "I couldn't explain to you what the game is..." When asked if the game is as revolutionary as is being promised, Layden says it's "all that and more!" after what The Telegraph calls a "thoughtful pause." Layden isn't the only person that's struggled to get to grips with Death Stranding; at a , Kojima himself said that his own team didn't understand the game: "I started explaining a year ago to the team what I wanted to make. No one got it!"Before this, the game's star Mads Mikkelsen admitted he "got lost" when Kojima tried to explain the game's plot to him. Though it's comfort to know that the game has gotten to the point in its development process that Layden is able to get hands on with it, it's less comforting that so many people close to Death Stranding are so perplexed by it. Or maybe that's exciting? We have to say we can't wait to find out more. Sporadic details Though Kojima has been coy, he’s given some nice teases into what we can expect from Death Stranding in terms of tone and gameplay modes. At the Tokyo Game Show, Kojima told fans the game would have a female protagonist and would feature online co-op play. http://cdn.mos.cms.futurecdn.net/HpEsWL488U6qjrjT3eHrg4.jpg We know the game will run on the Decima engine which was created by Horizon: Zero Dawn developers, Guerilla Games. Kojima praised this engine during PSX 2016 as being an excellent engine for creating open world games, something that Horizon: Zero Dawn’s reception suggests has an element of truth to it. Though its unsettling trailers suggest otherwise, Kojima has said that Death Stranding won’t be as dark as some fans are expecting. It’s certainly not a horror game, he told Glixel, and it would have comedic moments which isn’t entirely surprising considering the overarching tone of the Metal Gear series. An impressive cast We already knew Death Stranding had some big names attached to it including Norman Reedus and Mads Mikkelsen . But now we know they'll be joined by writer and actress Emily O'Brien and the voice of video games, Troy Baker. O'Brien recently posted a picture to Instagram which showed her alongside Baker and Reedus, with a caption stating "Honored to be working alongside these two fine lads on [Hideo Kojima's] new project Death Stranding." While Baker is well known for his starring roles in video games such as The Last of Us and Bioshock Infinite, O'Brien has had roles on both TV and in games, featuring in Telltale's Guardian's of the Galaxy and Batman: The Enemy Within as well as Rock in a Hard Place. Players won't die In a recent interview with IGN, Hideo Kojima was slightly more open with details than he usually is. The strange underwater sequence from the 2017 Game Awards trailer for example? That's apparently a kind of purgatory where players will go and freely explore when they die in the game, though Kojima notes that "death will never pull you out of the game." The game apparently explores the themes of life and death and it's for this reason that Kojima would like to explore the traditional death mechanic in games and let players know that in-game death isn't the end for them when it happens. In this underwater area, he explains, “you're not dead or alive. It's the equivalent of that screen that says 'Continue?' and a counter ticking down towards zero.” When players decide they're ready to leave and return to the game world, they won't be returned to a point before their death. Instead the game acknowledges their defeat and coming back to life is more of a reincarnation than a respawn. There's a weird time rain During the trailer shown at the 2017 Game Awards, fans noticed there's a strange kind of rain that has an effect on time. In makes plants grow in wilt and makes human bodies age and degenerate when it touches them. The rain is apparently called Timefall and it has a big role to play in the game's story. What's the deal with the babies? There's been some seriously strange recurring baby imagery in the footage we've seen for Death Stranding that's included Norman Reedus cradling a baby while standing nude on a beach as well as having one living inside his throat. According to Kojima in an interview with IGN, the baby is apparently the same baby and it's a part of the game mechanics as well as the overarching plot. We assume it's related to the idea of not ever finitely dying but Kojima didn't confirm this. There will be online elements We already knew there would be online co-op elements in the game after Kojima confirmed it at the Tokyo Game Show, but in a recent IGN interview he acknowledged that he's been keeping up with recent players reactions to things like microtransactions. “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions." This suggests that while the game will have online co-op elements, they won't make up the entirety of the game. What could it all mean?Though the game’s trailers don’t tell us much about how we’ll eventually play Death Stranding, they do reveal some important thematic elements. Quotes from William Blake, the repeated appearance of ruined dolls, and the inclusion of what looks like oil (but could very well be ink) and dead sea creatures suggests Kojima will be exploring the fractious relationship between man and the natural world and the impact it has on us and future generations. The littering of dead crabs on beaches and tanks with definitely living tentacles coming out of them suggests to us a post-apocalyptic world over-run with robotic sea creatures which would certainly be interesting. After all, Kojima is working closely with Guerilla Games whose Horizon: Zero Dawn game focused on robotic dinosaurs. http://cdn.mos.cms.futurecdn.net/QPdSzF9wqweXj25B96iJy8.jpg There’s also a curious mix of futuristic technology and elements of the past in the game’s various trailers. In the second game trailer though Mads Mikkelsen is wearing a modern army uniform and appears to be using some kind of cable, the undead soldiers around him are wearing WW2 era uniforms and the game world outside of the tunnel he’s in is almost certainly from the second world war time period. http://cdn.mos.cms.futurecdn.net/wCqxSbemSU5e6hjMndbLAD.jpg Whether this mix of past and future will manifest itself as time travelling or simply alternate universe science fiction isn’t clear. Safe to say, as a Kojima title, there’s a lot of mystery and symbolism at play here and fans online are tearing through what little materials there are to try and find out more information about the game. We’ll keep updating as more solid information becomes available. The best PS4 games you can play right nowhttp://feeds.feedburner.com/~r/techradar/digital-home/~4/H2IsIoJCoPI
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Google's Gmail is used by 1.5bn people each month with 5m businesses using the service as part of G Suite and one of the biggest draws of the service is its built-in security protections. Through the use of machine learning (ML), the company is able to block 99.9 percent of spam, phishing and malware from ending up in user's inboxes. However, by implementing new protections powered by Google's open-source machine learning framework TensorFlow, the search giant has succeeded at blocking an additional 100m spam messages each day. A look inside Google's security teamHow to make your email more secureHalf of malicious emails tied to credential phishingGoogle is now blocking spam categories that were previously very hard to detect. By using TensorFlow to scan incoming emails, the company is now able to block image-based messages, emails with hidden embedded content and messages from new domains trying to hide a low volume of spam within legitimate traffic. Using ML to block spamML is helping Google catch spam by allowing the company to identify patterns in large data sets that humans might not catch. The technology also makes it easier to adapt quickly to new tactics used by spammers while personalizing spam protections for each user as one person's spam may be an important message for someone else. Applying ML at scale can be both complex and time consuming which is why TensorFlow contains many components to make ML easier and more efficient. TensorFlow Extended (TFX) is one of these components that allows Google to deploy ML pipelines in a quick and standardized fashion while TensorBoard allows it to monitor model training pipelines and quickly evaluate new models to determine their usefulness. TensorFlow also provides the flexibility to train and experiment with different models in parallel. This helps businesses develop the most effective approach as opposed to being limited to running one experiment at a time. Google is also experimenting with TensorFlow in other security-related areas such as phishing and malware detection in its ongoing goal to make the internet a safer place. Also check out the best email client, best email marketing software and best email hostinghttp://feeds.feedburner.com/~r/techradar/software-news/~4/wQQ1LXLPinU
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Google's Gmail is used by 1.5bn people each month with 5m businesses using the service as part of G Suite and one of the biggest draws of the service is its built-in security protections. Through the use of machine learning (ML), the company is able to block 99.9 percent of spam, phishing and malware from ending up in user's inboxes. However, by implementing new protections powered by Google's open-source machine learning framework TensorFlow, the search giant has succeeded at blocking an additional 100m spam messages each day. A look inside Google's security teamHow to make your email more secureHalf of malicious emails tied to credential phishingGoogle is now blocking spam categories that were previously very hard to detect. By using TensorFlow to scan incoming emails, the company is now able to block image-based messages, emails with hidden embedded content and messages from new domains trying to hide a low volume of spam within legitimate traffic. Using ML to block spamML is helping Google catch spam by allowing the company to identify patterns in large data sets that humans might not catch. The technology also makes it easier to adapt quickly to new tactics used by spammers while personalizing spam protections for each user as one person's spam may be an important message for someone else. Applying ML at scale can be both complex and time consuming which is why TensorFlow contains many components to make ML easier and more efficient. TensorFlow Extended (TFX) is one of these components that allows Google to deploy ML pipelines in a quick and standardized fashion while TensorBoard allows it to monitor model training pipelines and quickly evaluate new models to determine their usefulness. TensorFlow also provides the flexibility to train and experiment with different models in parallel. This helps businesses develop the most effective approach as opposed to being limited to running one experiment at a time. Google is also experimenting with TensorFlow in other security-related areas such as phishing and malware detection in its ongoing goal to make the internet a safer place. Also check out the best email client, best email marketing software and best email hostinghttp://feeds.feedburner.com/~r/techradar/digital-home/~4/wQQ1LXLPinU
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It’s been six long years since Nintendo last released a game in the Luigi’s Mansion series, and with fans beginning to give up hope of another, the announcement that a sequel will hit Nintendo Switch in 2019 is very welcome news indeed. Announced with a trailer during a Nintendo Direct on September 13, 2018 the tentatively named Luigi’s Mansion 3, is set to be released on Switch at some point in 2019 - so far no official release date has been divulged. No other details about the spooky new installation of Luigi’s flagship franchise have been released as of yet. However the trailer shows Luigi creeping through a haunted mansion with ghosts bursting out from behind cleaning supplies as he battles them with his trusty new Poltergust G-00 (which is essentially a glorified vacuum cleaner). http://cdn.mos.cms.futurecdn.net/7yTRZ6VtYyHVmiZDVrUJq7.jpg With the first two games focussing on Luigi’s efforts to save his brother Mario from the haunted mansion, we imagine Mario has got himself into trouble again, although details on the premise of the third installation are yet to be announced. The last Nintendo Direct broadcast Luigi’s apparent death, with his soul appearing to leave his body - so whether the new game will address this is yet to be seen. Fans of the second game, Luigi’s Mansion: Dark Moon will be pleased to know that the mischievous little Polterpup makes a return, most likely to cause havoc for ghost-busting plumber. Cut to the chaseWhat is it? The third entry in Nintendo's spooky seriesWhen can I play it? 2019 - no official date has been announced yetWhat can I play it on? Nintendo Switchhttp://cdn.mos.cms.futurecdn.net/iJ3nrCfERhpawW5ANauVVW.jpg Luigi's Mansion 3 release dateAll we know so far is that the game will be available on Switch in 2019, but if you can’t wait that long, fear not - the original Luigi’s Mansion is being re-released on 3DS on October 12, so you can get your ghost-busting skills up to scratch in preparation for the new installment. The rebooted version of the Gamecube classic will have a fun new feature that allows you to play in multiplayer, much like the second in the series. Luigi’s Mansion 3 trailersAlthough the 41 second trailer doesn’t give away much, it does give us a sneak peek at the high quality graphics and gameplay. Check it out below: Luigi's Mansion 3 newsPoltergust G-00 Luigi's got a brand new vacuum, in the form of the Poltergust G-00. This new super sucker can fire plungers, use jet propulsion to increase jumping, and use the Strobulb. Luigi’s Mansion 3 rumorsWith very little information offered by Nintendo during the stream on September 13, there’s not much in the way of rumors at this time. However, with Luigi’s apparent death being broadcast on the last Nintendo Direct, fans are speculating that Luigi may actually be a ghost himself in this new incarnation... in any case, we can’t wait to find out. Here’s how Nintendo fans are reacting to the news: It seems like Nintendo has made a smart move and appeased its fans, but with very few details about the new game available, we will continue to update this story and more announcements are made. Nintendo Switch review: the only place to play Luigi's Mansion 3http://feeds.feedburner.com/~r/techradar/software-news/~4/Akc-UScezcg
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It’s been six long years since Nintendo last released a game in the Luigi’s Mansion series, and with fans beginning to give up hope of another, the announcement that a sequel will hit Nintendo Switch in 2019 is very welcome news indeed. Announced with a trailer during a Nintendo Direct on September 13, 2018 the tentatively named Luigi’s Mansion 3, is set to be released on Switch at some point in 2019 - so far no official release date has been divulged. No other details about the spooky new installation of Luigi’s flagship franchise have been released as of yet. However the trailer shows Luigi creeping through a haunted mansion with ghosts bursting out from behind cleaning supplies as he battles them with his trusty new Poltergust G-00 (which is essentially a glorified vacuum cleaner). http://cdn.mos.cms.futurecdn.net/7yTRZ6VtYyHVmiZDVrUJq7.jpg With the first two games focussing on Luigi’s efforts to save his brother Mario from the haunted mansion, we imagine Mario has got himself into trouble again, although details on the premise of the third installation are yet to be announced. The last Nintendo Direct broadcast Luigi’s apparent death, with his soul appearing to leave his body - so whether the new game will address this is yet to be seen. Fans of the second game, Luigi’s Mansion: Dark Moon will be pleased to know that the mischievous little Polterpup makes a return, most likely to cause havoc for ghost-busting plumber. Cut to the chaseWhat is it? The third entry in Nintendo's spooky seriesWhen can I play it? 2019 - no official date has been announced yetWhat can I play it on? Nintendo Switchhttp://cdn.mos.cms.futurecdn.net/iJ3nrCfERhpawW5ANauVVW.jpg Luigi's Mansion 3 release dateAll we know so far is that the game will be available on Switch in 2019, but if you can’t wait that long, fear not - the original Luigi’s Mansion is being re-released on 3DS on October 12, so you can get your ghost-busting skills up to scratch in preparation for the new installment. The rebooted version of the Gamecube classic will have a fun new feature that allows you to play in multiplayer, much like the second in the series. Luigi’s Mansion 3 trailersAlthough the 41 second trailer doesn’t give away much, it does give us a sneak peek at the high quality graphics and gameplay. Check it out below: Luigi's Mansion 3 newsPoltergust G-00 Luigi's got a brand new vacuum, in the form of the Poltergust G-00. This new super sucker can fire plungers, use jet propulsion to increase jumping, and use the Strobulb. Luigi’s Mansion 3 rumorsWith very little information offered by Nintendo during the stream on September 13, there’s not much in the way of rumors at this time. However, with Luigi’s apparent death being broadcast on the last Nintendo Direct, fans are speculating that Luigi may actually be a ghost himself in this new incarnation... in any case, we can’t wait to find out. Here’s how Nintendo fans are reacting to the news: It seems like Nintendo has made a smart move and appeased its fans, but with very few details about the new game available, we will continue to update this story and more announcements are made. Nintendo Switch review: the only place to play Luigi's Mansion 3http://feeds.feedburner.com/~r/techradar/digital-home/~4/Akc-UScezcg
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First announced at 2017’s Paris Games Week, Ghost of Tsushima is a brand new IP from Sucker Punch which will be exclusive to PlayStation 4. Though Sucker Punch is largely known for the inFamous games, the developer is departing quite significantly from the inFamous formula with this new game. Saying so-long to high-rise cities and neon superpowers, Ghost of Tsushima will be a historical open world adventure that will take players back to Feudal Japan. Sound like your kind of thing? This is everything we know about the game so far. Cut to the chaseWhat is it? A brand new PlayStation exclusive IP from Sucker Punch When can I play it? No release window just yet What can I play it on? PS4 Ghost of Tsushima release dateThough we know development of Ghost of Tsushima is well underway and we’ve seen some gameplay footage, there’s not been any inkling of a release date just yet - but late 2019 looks likely. http://cdn.mos.cms.futurecdn.net/r4LqGRb2BDn5QuhhNAn2Dn.jpg Ghost of Tsushima trailersPlayStation showed us more of Ghost of Tsushima than ever during its E3 2018 conference with a brand new lengthy gameplay debut. The trailer shows a huge open world that almost looks like a painting with a soaring atmospheric soundtrack. We see our samurai challenge Mongol invaders in a combat style that reminded us of Assassin's Creed. But as well as up front and outright combat, there will be an emphasis on stealth with players using the element of surprise to avoid being outnumbered. Check out the gameplay debut trailer below: Before this we saw the announcement trailer that was released at Paris Games Week. Though it was captured in the game engine, it doesn’t feature much in terms of gameplay. What it does show, however, is the game world we’ll be playing in and it’s clear that Sucker Punch is aiming for a stunning aesthetic. You can watch it for yourself below: Though it doesn't focus on in-game footage or gameplay, there was also an enlightening panel held at PSX with several members of the game's development team. Watch below for details on the above trailer and what kind of research has gone into it. News and featuresThe main character is Jin Sakai - but he's not alone Ghost of Tsushima focuses on samurai Jin Sakai but you will also gather allies such as archer Masako (who was you might remember from the trailer). It’ll be set in Feudal Japan As revealed by the game’s announcement trailer, Ghost of Tsushima will be set in 13th century Japan - the time of the Mongol invasions. In the year 1274, the Mongols made their first stop on the island of Tsushima. You'll play Jin, one of the last of the samurai on the devastated island, determined to quash the invasion and push the Mongols out despite the odds being stacked against him. The game's art director, Jason Connell, stated in a recent PSX panel for the game that the team are taking an "inspired by" approach to the game with the setting serving as a "jumping off point" for a completely original story. http://cdn.mos.cms.futurecdn.net/Uj4Lksynqw4MyYPaAhrWK8.jpg There will be an open world and you’ll play in the third-person Though it’s very different from Sucker Punch’s previous games in many ways, Ghost of Tsushima will bear one similarity to inFamous with its third-person perspective; this time players will take up the role of a samurai called Jin. The game will have a huge open world. Specifically, the setting will be the large island of Tsushima, located off the coast of Japan. Tsushima is a geographically diverse place and the game’s trailer shows that players will be able to travel from lush forests, to rugged mountains and towns filled with interesting characters. Judging by trailer footage it looks likely that the player will do the majority of terrain traversal on horseback. Gameplay We’ve seen very little of gameplay thus far, but given the setting and overarching storyline it has the potential to be interesting. Playing a samurai unsurprisingly means there will be both action and stealth elements but there seem to be some plans to mix up the formula. The samurai the player will take control of, for example, is the one of the last of his kind and as a result he’s forced to shed traditional samurai tactics and form a new method of fighting call the ‘Way of the Ghost’. http://cdn.mos.cms.futurecdn.net/L7DL2bFP58efCsuLLXGY8H.jpg While we don’t know what this Way of the Ghost actually involves, we're interested because it’s an entirely new method of fighting necessitated by there being only one samurai facing an entire army. All of this together makes us think there will be a heavy emphasis on tactical stealth and the use of enhanced (perhaps mildly supernatural) powers. According to the game's listing on the New Zealand PlayStation Store, players will be building the legend of 'the Ghost' in a tale "inspired by classic samurai stories." There will be a range of weapons Naturally weapons will be key in this game and from the trailer we can see that there will be a wide range of them. Alongside the traditional samurai katana, we also glimpsed long bows, armored horses and plenty of fire. http://cdn.mos.cms.futurecdn.net/x7opG7qkhYxyE9LDVRu33R.jpg The villain will be interesting Alongside an intriguing protagonist, we’re also anticipating a villain of substance. The player will be facing the Mongol Empire, known for its advanced horseback and archery skills as well as its ferocity. The leader of this army will be the player’s main enemy and Sucker Punch has described this leader as being an “uncomfortably reasonable killer.” How this will manifest itself in the game is unclear but it suggests an engaging story line and hero/villain dynamic. We're expecting to hear more about Ghost of Tsushima at this year's PlayStation Experience taking place in early December. Keep checking back here for more updates! It could use Japanese dialogue During a at PSX, the game's creative director Nate Fox asked the audience if they'd be interested in playing the game with Japanese dialogue. After applause that couldn't be mistaken for anything other than affirmation, he stated "Noted, thank you."While this isn't a confirmation of anything, it does suggest that Ghost of Tsushima could very well go down the route of games such as Nier: Automata with dialogue entirely in Japanese alongside English subtitles. It would certainly compliment the efforts the development team has clearly gone to in going on research trips and asking for expert advice to achieve cultural authenticity. Will Ghost of Tsushima make it onto our list of the best PS4 games?http://feeds.feedburner.com/~r/techradar/software-news/~4/_AGg4iDgBk8