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Client can not connect to WolfET game server


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Can anyone help with this issue?

I am running WolfET 2.60b on a Windows XP SP3.

My server shortcut looks like this:

"C:\Program Files\Wolfenstein - Enemy Territory\ETDED.exe" +set dedicated 2 +set net_ip 98.66.218.89 +set net_port 27960 +set fs_game silent +exec silent.cfg

 

I like the silent Mod very nice.

Anyway, for testing purpose.

Firewall - Disabled

DMZ Mode = Enable (all inbound traffic to server)

 

console output look like this:

 

ET 2.60b win-x86 May 8 2006

----- FS_Startup -----

Current search path:

C:\Program Files\Wolfenstein - Enemy Territory\silent\silent-0.5.0.pk3 (417 files)

C:\Program Files\Wolfenstein - Enemy Territory/silent

C:\Program Files\Wolfenstein - Enemy Territory\etmain\tj10map10.pk3 (1 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)

C:\Program Files\Wolfenstein - Enemy Territory/etmain

 

----------------------

4181 files in pk3 files

execing default.cfg

couldn't exec language.cfg

execing profiles/DeadMeat/etconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: 98.66.218.89:27960

Hostname: scottie-a2e1f22

IP: 98.66.218.89

Working directory: C:\Program Files\Wolfenstein - Enemy Territory

execing silent.cfg

sv_maxclients will be changed upon restarting.

execing objectivecycle.cfg

logfile opened on Wed Dec 28 16:17:22 2011

 

g_gametype will be changed upon restarting.

------ Server Initialization ------

Server: oasis

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

C:\Program Files\Wolfenstein - Enemy Territory\silent\silent-0.5.0.pk3 (417 files)

C:\Program Files\Wolfenstein - Enemy Territory/silent

C:\Program Files\Wolfenstein - Enemy Territory\etmain\tj10map10.pk3 (1 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)

C:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)

C:\Program Files\Wolfenstein - Enemy Territory/etmain

 

handle 1: etconsole.log

----------------------

8362 files in pk3 files

------- Game Initialization -------

gamename: silEnT

gamedate: Nov 22 2011

395 cvars in use.

------------------------------------------------------------

InitGame: \omnibot_playing\0\mod_url\http://mygamingtalk.com/\mod_version\0.5.0\voteFlags\0\g_balancedteams\0\g_bluelimbotime\20000\g_redlimbotime\30000\gamename\silEnT\g_tyranny\1\g_damageXPLevel\50\g_damageXP\1\g_gametype\2\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\sv_allowAnonymous\0\sv_privateClients\0\mapname\oasis\protocol\84\version\ET 2.60b win-x86 May 8 2006\g_antilagDelay\0\omnibot_enable\1\g_maxConnsPerIP\4\g_heavyWeaponRestriction\100\g_antilag\1\g_maxlives\0\g_friendlyFire\1\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\45000\sv_minguidage\0\sv_punkbuster\0\sv_hostname\ETHost\timelimit\30\sv_maxclients\1\g_maxGameClients\0\g_maxlivesRespawnPenalty\0

Start of warmup.

Cheat logfile open: cheat.log

readconfig: loaded 6 levels, 0 bans, 0 subnet bans, 0 commands and 0 warnings

Gametype changed, clearing session data.

serverstats: loaded 1 mapstats

settings: loaded 1 banners

*=====INITIALISING USER DATABASE

* Opening user database file userdb.db.

* Opening user database file userxdb.db.

* User database files open. Caching database.

1 players cached from the user database.

No additional user records in the user database.

*=====DATABASE READY FOR USE

Enable spawning!

Disable spawning!

0 teams with 0 entities

-----------------------------------

Setting MOTD...

Omni-bot: Looking for C:/Program Files/Wolfenstein - Enemy Territory/omni-bot\omnibot_et.dll, found.

Omni-bot: Found Omni-bot: C:/Program Files/Wolfenstein - Enemy Territory/omni-bot\omnibot_et.dll, Attempting to Initialize

Omni-bot: Omni-bot Loaded Successfully

ET Script Executed

Loaded Waypoints.

Bot Initialized in 0.46 seconds.

Setting Allied autospawn to Allied Camp

Setting Axis autospawn to Old City

Warning: setstate (pump2_sound) called and no entities found

142 Goals Loaded, 22 Goals Deferred, 0 Goals could not load.

-----------------------------------

execing mapconfigs/default.cfg

couldn't exec mapconfigs/oasis.cfg

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27950

Sending heartbeat to etmaster.idsoftware.com

Hitch warning: 4510 msec frame time

Hitch warning: 750 msec frame time

 

 

NOTE:

I can play on if I am on the same server. But if I or a friend trys from a remote client, no connection is made.

We just get the "Waiting Gamestate.... 1,2,3,4,5 ... " message

Any ideas what is going on?

 

Scottie

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NAT is used to create a local network behind a public IP address.

http://en.wikipedia.org/wiki/Network_address_translation

 

(192.168.1.XXX ) Looks like it would be a local network where the server is. Unfortunately I'm not an expert in network hardware and setups. If you could get access to the router you could try forwarding the ET server port to the server machine and then use the public IP address in the connection attempt.

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Hmm, it would still look like a network related problem. The "awaiting connection" is the first screen when connecting and happens when the client is trying to establish the connection to the server. I hope someone here has more experience from these types of problems then me. Thank you for the compliments about the mod though. It's always nice to hear people like it.
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It looks like you are behind a gateway, are you? It looks like you obtain the address from the router via DHCP, that's why the client has to first go through the router to connect to you. If it is like this, you have to configure the router to allow the traffic on specific ports or place the server computer in DMZ.
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It looks like you are behind a gateway, are you? It looks like you obtain the address from the router via DHCP, that's why the client has to first go through the router to connect to you. If it is like this, you have to configure the router to allow the traffic on specific ports or place the server computer in DMZ.

 

the router in DMZ enabled. for that server.

I can run a Team Fortress Classic server and can connect no problems.

the http server works fine no problems.

all remote connections to mysql work fine.. no problems.

 

but!

if i open a command prompt (start > run > cmd)

then telnet 98.66.218.89 27960

 

Return:

Connecting to 98.66.218.89...Could not open connection to the host, on port 27960: Connect failed

 

yea! i stuck also!

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OK so i did some Google Searching. And i cam up with "NETSTAT -a" that gave me a list of "Listening" ports.

http://i43.tinypic.com/28gtmo4.jpg

As you can see, The port is open but for some reason WolfET (DED) is not listening on port 27960.

I think this is why no one can connect.

 

Any ideas on how to fix this?

 

Scottie

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It can also be like that, that your IP is not visible to the world behind the router. What is the external IP defined in the router? There should be something like this in the router webadmin. I have something like this. Then, in such case, just define the port forwarding, and connect to the router external IP.
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OK, Here is my setup!

 

Internet In (ISP) > Modem/Router

|

> CPU 1 - work PC (WinXP) (everything to do with editing, browsing, coding... whatever) IP: 192.168.1.68

> CPU 2 - Linux (Unbuntu) (just for editing and recording Music and Video) IP: 192.168.1.69

> CPU 3 - test PC (WinXP) (just a spare pc i use for testing purpose.) IP: 192.168.1.70

> CPU 4 - Server (WinXP) (HTTP, MySQL, FTP, WolfET, TFC, etc...) IP: External IP [98.66.218.89]

 

HTTP :80

MySQL: 3306

FTP: 21

WolfET: 27960

TFC: 27015 -> when TFC is running (Team Fortress Classic)

 

 

 

Now on CPU3 i have wolfet running (192.168.1.70) and I can play all day long from CPU1, CPU2, CPU3 and CPU4(local)

But! If run WolfET on CPU4 (server) I can ONLY play on CPU4 locally.

There is no connection from any other CPU.

 

But I can connect to HTTP,MySQL,FTP and TFC when TFC is running. From any CPU on this network.

Even out connection can be made to these system.

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This might be obvious but I will ask.

 

Have you set

set dedicated 2 //1 is for lan 2 is for internet

 

Sometimes the obvious is the first thing over looked and the last thing checked.

 

Just check it is is not being changed when the cfg is exec'd

Edited by Petbark
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