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covert ops with uni


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  • 1 year later...

Is there a way within the mapscript for the covert ops to more actively look for uniforms? Then return to normal once the gates are open.

The covert's will take uniforms but will ignore dead players/bots more than focus on taking uniforms, as this map needs the covert in uniform

I found the existing waypoints & have got the covert's to open the door (just a bit of scripting & routing it sort)

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