Mateos Posted May 18 Share Posted May 18 (edited) Good afternoon, I'm doing waypoints for a map which has team doors getting removed/added depending on destructibles I have set the same name for multiple waypoints to add/remove the team and door flags, so it only takes 1 call to Wp.SetWaypointFlag per flag (with a function being passed true/false ofc) Well, that's what I thought ^^' It is only performed on the 1st waypoint (lowest UID) It does look like an overlook, since there's no issue naming several waypoints the same way (they have their UID), and I don't see the point giving each waypoint a different name to have a different call to the function ^^' Extra question, haven't tried it: can a table be passed to that function? According to Wiki only a string is expected Edited May 18 by Mateos Extra question! Quote Link to comment Share on other sites More sharing options...
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