Mateos Posted November 1, 2023 Share Posted November 1, 2023 Good evening, I've just refreshed old waypoints I was asked for years ago for Missing in Action v1: Wolffiles.de - your filebase The main objective is to pick up 3 MIAs being held in bamboo cages It requires precise positioning and aiming (stance, as crouch, helps a lot, but isn't required) When Allied bots have Axis enemies in sight, they'll do combat movement (but seem to keep the highly prioritized aiming, thus not engaging shooting, so that's fine to my mind), breaking that precision scripted in related path through navigation tables Is it possible to disable CM like for ATTACK/CAMP/DEFEND spots through script? Can it be re-enabled automatically upon exiting, or will it require an instruction in OnExit table? Thanks in advance Regards, Mateos PuNkReAS 1 Quote Link to comment Share on other sites More sharing options...
Moderators palota Posted November 2, 2023 Moderators Share Posted November 2, 2023 Yes, you can disable combat movement in navigate and re-enable it in OnExit. But I think it would be better to create RegionTrigger.DisableCombatMovement. Mateos 1 Quote Link to comment Share on other sites More sharing options...
Mateos Posted November 2, 2023 Author Share Posted November 2, 2023 Thank you very much, going to handle it like this Quote Link to comment Share on other sites More sharing options...
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