jaszpol Posted August 2, 2012 Share Posted August 2, 2012 Hi, anyone knows what can be caused by this error with a large number of players on the server? about 40 people. Total crashes with the message in the log there is no error and the server will not crash hmm? http://img182.imageshack.us/img182/773/whatthehellxl5.png Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 2, 2012 Management Share Posted August 2, 2012 Large amount of pk3 files in the etmain and in the silent folders. Try reducing them a little if you can. jaszpol 1 Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 2, 2012 Author Share Posted August 2, 2012 I have 38 maps in folder ETmain and 7 files, including silent silent mode in the folder. How much more or less an remove it? Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 2, 2012 Share Posted August 2, 2012 We run around ~25 custom maps on our server and never had any problems (except with Venice, but removing whole command posts scripting solved the problem). jaszpol 1 Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 2, 2012 Management Share Posted August 2, 2012 One player takes up to about 150 bytes if I remember correctly. So you can estimate the value a little. Also, if on your server you are used to having 40 players, you can also test by removing just the map that was playing when it happened. Certain maps are more prone to it then others. Also, you can see the config string usage with csinfo rcon command. EDIT:It's actually closer to max 130 bytes/player. jaszpol 1 Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 2, 2012 Author Share Posted August 2, 2012 ok, this error jumped out at me mlb_daybreak and a total for the second time because I also had it on this map. Remove this map in a moment. And as for this is 130 bytes is a player and how much is the maximum bytes? Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 2, 2012 Share Posted August 2, 2012 (edited) I think it's 15000, but the problem is on client side because server can handle more config strings with no crashes. Edited August 2, 2012 by Dragon jaszpol 1 Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 2, 2012 Author Share Posted August 2, 2012 So I cut a little amount of maps on the server removed the maps:Warbellmlb_hotchkissradar_winterlighthouseand baserace error which occurred today because the gun jammed and could not shoot and as a jumping-jam communication (server: Weapon firing temporarily disabled due to entity overflow) I hope those deleted just because I occupy a lot of maps on which jumped daybreak today, the error which is about as far left. We'll see if tomorrow will be like 40 people this will be the crash. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 2, 2012 Management Share Posted August 2, 2012 Entity overflow can happen because of players dropping too many medkits/ammopacks after death for example. But it is not related to gamestate chars. jaszpol 1 Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 2, 2012 Author Share Posted August 2, 2012 Good point on my server falls after 4 kits and four ammunition from the body. I change it back to the second And as for that mistake if it persists tomorrow I'll write tomorrow on this topic and think of something more but I hope that I will not be performed. Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 3, 2012 Author Share Posted August 3, 2012 Today I noticed that the server to crash twice ... is the end of our last vote strikes 0 seconds and then suddenly crash. I want to mention that I've installed ET 3.0.0 That portion of the logs: 266:28 say: ^7fukushima^0.^xNL: Braundorf B4 266:30 ExitLevel: executed 266:30 === ShutdownGame ------------------------------------------- 266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded. 266:30 *=====CLOSING DATABASE 266:30 Buffers cleaned. 266:30 Big Memory Cache cleaned. 266:30 *=====DATABASE IS CLOSED 266:30 ShutdownGame: done. Closing log. 266:30 ------------------------------------------------------------ 0:00 ------------------------------------------------------------ Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 3, 2012 Share Posted August 3, 2012 Post your crash info. jaszpol 1 Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 3, 2012 Author Share Posted August 3, 2012 lol, I have no crash info;/ is the last portion of the log when he was a crash:266:20 say: ^1[^7VODKA^1]^7Jaszpol^d:D: braundorf glosujcie 266:28 say: ^7fukushima^0.^xNL: Braundorf B4 266:30 ExitLevel: executed 266:30 === ShutdownGame ------------------------------------------- 266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded. 266:30 *=====CLOSING DATABASE 266:30 Buffers cleaned. 266:30 Big Memory Cache cleaned. 266:30 *=====DATABASE IS CLOSED 266:30 ShutdownGame: done. Closing log. 266:30 ------------------------------------------------------------ 0:00 ------------------------------------------------------------ 0:00 InitGame: \omnibot_playing\0\mod_url\http://mygamingtalk.com/\mod_version\0.5.2\g_antilagDelay\0\g_maxlivesRespawnPenalty\0\voteFlags\0\g_balancedteams\0\g_maxGameClients\0\g_bluelimbotime\20000\g_redlimbotime\30000\gamename\silEnT\omnibot_enable\1\g_tyranny\1\g_damageXPLevel\50\g_damageXP\1\g_maxConnsPerIP\2\g_heavyWeaponRestriction\100\g_gametype\6\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\g_maxlives\0\g_friendlyFire\0\sv_allowAnonymous\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\25000\sv_hostname\^7POL^1SKA^7VODKA SILENT^c@^9Zabijaka^7.PL\sv_privateClients\2\mapname\caen_4\protocol\84\timelimit\0\version\ET 3.00 - TB 0.6.6 - 2.60b compatible linux-i386\sv_maxclients\44 0:00 Start of warmup. 0:00 Cheat logfile open: cheat.log 0:00 Execing default.cfg mapconfig for 20 players. 0:00 * Execed total of 23 commands from the config file. 0:00 Execing caen_4.cfg mapconfig for 20 players. 0:00 * Config file "mapconfigs/caen_4.cfg" was not found. 0:00 *=====INITIALISING USER DATABASE 0:00 * Opening user database file userdb.db. 0:00 * Opening user database file userxdb.db. 0:00 * User database files open. Caching database. 0:00 2648 players cached from the user database. 0:00 52 records cached from the additional user info files. 0:00 *=====DATABASE READY FOR USE 0:00 Lua API: Loading announcehp.lua 0:00 Lua API: Loading autopromotion.lua 0:09 ClientConnect: 2 Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 3, 2012 Management Share Posted August 3, 2012 266:30 Lua API: Lua module [autopromotion.lua] [017DD0B5985CFE2611C39352DAF0A7A6304961CF] unloaded. 0:00 Lua API: Loading announcehp.lua 0:00 Lua API: Loading autopromotion.lua You have one Lua script unloaded but 2 Lua scripts loaded. Did you edit the server someways? Also, 266:30 ExitLevel: executed I don't really see anything out of ordinary. Seems like normal end. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 3, 2012 Share Posted August 3, 2012 BTW, announcehp.lua is not even needed, such a feature is present in the mod. Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 3, 2012 Author Share Posted August 3, 2012 ok, I removed annoucehp script. lua. But I wonder if will continue to crash. : | Thanks to Dragon for the advice, it works. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 3, 2012 Share Posted August 3, 2012 Well, can't say much if there is no crash log. Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 4, 2012 Author Share Posted August 4, 2012 And you do not know why you can not display the crash log in the logs? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 4, 2012 Management Share Posted August 4, 2012 The crash log is always printed into the log. The point is that this does not look like a crash. Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 4, 2012 Author Share Posted August 4, 2012 If the crash is not what it is ... and why is it :/ Now the same thing just happened ... ET may be the fault of 3.0.0? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted August 4, 2012 Management Share Posted August 4, 2012 It could be the ET 3.0.0. But what do you mean with a crash. Everyone on the server gets disconnected and the server restarts? Quote Link to comment Share on other sites More sharing options...
jaszpol Posted August 4, 2012 Author Share Posted August 4, 2012 On the server I have installed on my hosting tool for auto-restart Restarts the server that the server automatically after the crash. So when the server is hosting jams automatically restarts it. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted August 4, 2012 Share Posted August 4, 2012 If the problem started occuring on ET 3.00, you should install previous binary again. Quote Link to comment Share on other sites More sharing options...
clan DIABOLIK Posted August 4, 2012 Share Posted August 4, 2012 One idea: remove ALL maps form your server, and run it for few days only with 6 original maps, and see if bug has gone ? Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted August 4, 2012 Management Share Posted August 4, 2012 What is this in the log?ExitLevel: executedI don't remember such thing in the normal exit sequence. But I might be wrong, using only my memory. Quote Link to comment Share on other sites More sharing options...
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