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Health regeneration


Dragonji

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Would be great to have a possibility to enable health regeneration for the rest 4 classes. It could be a cvar-controlled like it is already in medic's case but more options would be much appreciated (possibility to set something between 0 and 1 HP per second - 1 HP per 2 seconds + 1 HP per 4 seconds?)

Edited by Dragonji
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I would opt for engineers but instead something like: Do some engineer work and it auto increases your HP. 

 

So if I get 1 kill through mine it increases 10HP or if I build something it would increase like 20HP? This is just example and values can be adjusted on what others think.

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  • 1 year later...
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@hellreturned

I could do what hell returned said, based off mine kills, trip mines etc i could probably make something in lua for it.

 

@dragonji 

I could also do that more then likely. :P

 

Submit both LUA and let people decide which one they would like to use. This way it would satisfy everyone's need and more variety :) Thank you

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