RaNeR Posted May 31, 2013 Share Posted May 31, 2013 Hello and Help!!!First: Is the lua the only way to activate revive sprees...If the answer is "YES" can some one give me a bit of information as to how tomake it work...I got most of it worked out but the install instrutions are not very detailed.Ok...Lua goes on the silent folder...Make a sound pk3...sound/announces/wav.file name ...7 wavs files in pk3 in this case...goes in silent folder...Is this for lua or...settings cfg or what...it memtions ([revive] blocks)On server cfg...cvar...g_spreeOptions "2048" Enable revivesprees ([revive] blocks)On the lua cfg...I only see two sound wavs...that I can point at...for the multi sound only... -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) --Where do I edit to point the lua cfg to execute the sound wavs from thepk.3 for: [5] = "is on a reviving spree", [10] = "really needs new syringes soon", [15] = "earned the bronze syringe", [20] = "earned the silver syringe", [25] = "earned the golden syringe", [30] = "is a god dressed in white", [35] = "just arrived from the 4077th M*A*S*H",------------------------------------------------------------------------------>>>>> complete lua cfg just copied it for refrence <<<<<------------------------------------------------------------------------------multi_sound = true -- DON'T set to true to enable, no sounds yet...SET TO false IF YOU DON'T HAVE SOUNDS FOR THIS -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) --===============================================================================...Lua cfg...===============================================================================announce_revives = true -- set to true or false, "false" disables announcing of revives -- usually set to false because it influences game play too much -- this was just added for debuggingrevive_color = "7" -- color of announced revivesrevive_pos = "chat" -- where to put the announced revive msgs, see comment belowspree_pos = "chat" -- see http://wolfwiki.anime.net/index.php/SendServerCommand for valid locationsspree_color = "8" -- color of spree messagesspree_cfg = "revivingspree.txt" -- all time stats are saved here..record_cfg = "rspree-records.txt" -- all time records, see 'srv_record'date_fmt = "%Y-%m-%d, %H:%M:%S" -- for map record dates, see strftime(3) ;->multi_revive = true -- set to true or false, "false" disables multi/monster revivesmulti_announce = true -- set to true or false, "false" disables the msgs belowmulti_sound = true -- DON'T set to true to enable, no sounds yet... SET TO false IF YOU DON'T HAVE SOUNDS FOR THIS -- "sound/rsprees/mur.wav" / "sound/rsprees/mor.wav" -- are played if 'multi_sound = true' ) --multi_pos = "chat"monster_pos = "chat" -- b 32 == cp (this info is for harle ))-- the %s below will be replaced by the player namemulti_msg = "^7!!!! ^1Multirevive ^7> ^7%s ^7< ^1Multirevive^7 !!!!" monster_msg = "^7OMG,^1 MONSTER REVIVE ^7>>> ^7%s ^7<<< ^1MONSTER REVIVE^7 !!!!" -- yes, very unlikely, but you can revive, die, get revived and do-- another revive within 3 seconds....-- hmm... probably it's worth a possible multi/monster revive if-- you manage to do that, so let the admin decide if it's honouredmulti_without_death = false -- set to true to stop multi revives if medic diesallow_tk_revive = true -- if true: a revive of a tk'd team mate does not -- add a revive, but just sets the time of the last -- revive. With this you can tk one, revive someone -- else, then the tk'd and another one with max 3 secs -- between each revive instead of max 3 seconds between -- two not tk'd players -- if false: time between reviving two not tk'd players -- is usedrspree_cmd_enabled = true -- set to false to ignore next line's commandrspree_cmd = "!rspree" -- same as etadmin_mod's killing spree recordrecord_cmd = "!rsprees"record_last_nick = false -- set to true to keep the last known nick a guid has, -- ... instead of the one seen the first timestats_cmd = "!stats" -- same as etadmin_mod's !stats commandrecords_expire = 60*60*24*90 -- in seconds! 60*60*24*90 == 90 dayssave_awards = trueawards_file = "awards.txt" -- same as kspree.lua's awards file, -- greetings to bennz :-)R_Sprees = { -- these numbers MUST be multiple of 5...! [5] = "is on a reviving spree", [10] = "really needs new syringes soon", [15] = "earned the bronze syringe", [20] = "earned the silver syringe", [25] = "earned the golden syringe", [30] = "is a god dressed in white", [35] = "just arrived from the 4077th M*A*S*H",}srv_record = true -- enable/show users with most multi/monster revivesmsg_default = true -- print rspree messages to client if true -- clients can set their default with 'setu v_rsprees 1' (or 0)msg_command = "rsprees" -- '\rsprees 1|0' to switch on / off the messages===============================================================================Second: Will Silent 7.2 support a settings cfg...with a revive spree blocks...Example...[revive]number = 3message = [n] ^7is on a revive spree! (^13^7 revives)position = chatdisplay = allsound = sound/announces/wav file nameplay = all Third: Will Silent 7.2 support a block on the shurbbot cfg...Example...[revive]number = 3message = [n] ^7is on a revive spree! (^13^7 revives)position = chatdisplay = allsound = sound/announces/wav file nameplay = allThanks Raner... Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted May 31, 2013 Management Share Posted May 31, 2013 g_spreeOptions "2048" Enable revivesprees ([revive] blocks) This setting doesn't useLua scripts. Lua is an alternative method for it. The second question, no, your alternatives are the inbuilt sprees or doing them with a Lua script, which allows fully editing them. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted May 31, 2013 Author Share Posted May 31, 2013 Thanks For The Reply gaoesa... Now as far as as the second question...If I'm reading your answer right... On server cfg...cvar...g_spreeOptions "2048" Enable revivesprees ([revive] blocks)If I use ...set g_spreeOptions "2048"If I add:[revive]number = 3message = [n] ^7is on a revive spree! (^13^7 revives)position = chatdisplay = allsound = sound/announces/wav file nameplay = allTo a settings cfg the revive spree will work...or do I add it to the shurbbot cfg for it to work...Or I'm I reading your answer wrong and it will not work if I add the block to either on the cfg's...I can install the Lua revive spree if need be but I think the blocks will work just as good if they will work...The Blocks are Easyer to work with for me... Thanks Raner Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted June 1, 2013 Management Share Posted June 1, 2013 The blocks don't exist in silent. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted June 1, 2013 Author Share Posted June 1, 2013 Ok...Then...The only thing left is the Lua...Thanks Geoesa...I'll install the Lua and go from there... Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted June 1, 2013 Subscriber Share Posted June 1, 2013 we have ours set to set g_spreeOptions 2807 //changed from 0 Also we have a pk3 file with all our spree sounds in.All I did was rename the sounds I wanted to what silent was looking for and then added them to a pk3 file, I've attached mine to this so you can have a look. I'm not sure if this is what your after or its the corrct way to do it but it works. Mike.hhsilentspeesounds.pk3 Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted June 1, 2013 Management Share Posted June 1, 2013 Yes. Adding the sounds in a separate pk3 file is the correct way to add them for the inbuilt sprees. Here are the names and location that the files must have. You don't need to put all the files. Only those that you want.http://mygamingtalk.com/wiki/index.php/Silent_Sounds Quote Link to comment Share on other sites More sharing options...
RaNeR Posted June 1, 2013 Author Share Posted June 1, 2013 Ok Guys Thanks for the help...I'll go with onboard revives...I tried the Lua but it's not working for some reason...I get server disconnected for unknown reason when it's installed as soon as I take it out everything is fine... Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted June 1, 2013 Subscriber Share Posted June 1, 2013 I dont use lua either, its just a case using the pk3 I attached to see what mine sound like then add your own inside the pk3 in place of mine.it just works once you've uploaded the pk3 and restart the server.Dont forget to put the pk3 you use on your redirect as well. Quote Link to comment Share on other sites More sharing options...
RaNeR Posted June 1, 2013 Author Share Posted June 1, 2013 (edited) How to add revive sprees to silent...in plain english !!!1) Silent does not have onboard sounds for revive sprees....So Make a pk3 and add your wav files to it...Path is... sound/announces/revive3.wav /revive5.wav /revive10.wav A) If you don't know how to make a pk3 file, here you go...this is for WinRAR... Well if you want to do it the easy way just download one of the spree pk3 on this post extract it and change the wav files and rename it... But if you want to make your own pk3 here is how I do it... Make a new folder on your desktop name it sound then open the sound folder and make a new folder inside it and name it announces open the announces folder and paste you wav files in it...when your done just close the folder Then right click on the sound folder and if your using winrar add the folder to archives when the pop windows opens hit zip then highlight the name and name it whatever you want but make sure there are no spaces and it ends with .pk3 not .zip or .rar Example: clan_name_001.pk32) Go to silent cfg and find this cvar... set g_spreeOptions " " if you have spreeOptions enabled in your server there will be a number maybe 31 if your killing spree options are enablel. If spree options are not enabled it will be 0. Either way just add 2807 to what ever number you see...to activate riveve sprees...3) Add your pk3 file to the silent folder in the server and add it to the silent folder in your redirect...4)Restart your server and your done...if you did everything right your revive sprees will work...OOOH...Almost forgot if you want a great free program to make, edit, combind, wav files or MP3 files just check out this link... http://audacity.sourceforge.net/download/windows I have been using this program for years it's very good but it takes a bit of getting used to... If you need help here is the forum link... http://forum.audacityteam.org/viewforum.php?f=16Hope this helps you if your thinking of enabling your revive spress... Edited June 1, 2013 by RaNeR gaoesa 1 Quote Link to comment Share on other sites More sharing options...
Dragonji Posted June 18, 2013 Share Posted June 18, 2013 The blocks don't exist in silent.There's misinformation in docs then: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_spreeOptions 2048 Enable revivesprees ( [revive] blocks ) Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted June 18, 2013 Management Share Posted June 18, 2013 Fixed. Quote Link to comment Share on other sites More sharing options...
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