Dragonji Posted February 14, 2015 Share Posted February 14, 2015 Currently it is possible to to set cg_fov to as high value as 160. The view is completely weird with such high value and it is as well unplayable. In my opinion a fair max value would be 140 as it is still somehow usable and the view is not "bugged" as with higher value.I know I can limit that with sv_cvar but it's as basic thing as it should be included by default in the mod. Having too many forced cvars is not good as they are saved in configstrings as far as I remember. ETsneak 1 Quote Link to comment Share on other sites More sharing options...
Purple Posted February 14, 2015 Share Posted February 14, 2015 Dont get your point here, allow people to enjoy and experiment and have fun with such things, its literally not bothering anyone nor effecting anything. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted February 14, 2015 Author Share Posted February 14, 2015 (edited) Dont get your point here, allow people to enjoy and experiment and have fun with such thingsEverybody's free to experiment with the game on developer 1 mode. And experimenting should stay on developer/debug mode. The game on prod servers should be consistent and not allow "bugging" itself or giving unfair advantage. silEnT already does sv_cvar cg_fov IN 90 120 by default and I request this little change so there's more space saved in configstrings length. Edited February 14, 2015 by Dragonji hellreturn 1 Quote Link to comment Share on other sites More sharing options...
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