HunTer Posted March 22, 2015 Share Posted March 22, 2015 I'm trying to create a fun server like FUNBOY (FLIGHT SCHOOL) at 74.91.123.182:27965 they have unlimited ammo, flying well sorta like flying, low gravity, All Classes of players have their normal weapon plus panzsers. Anyone know how to set that up?? I tried changing the gravity and weapon settings (nothing) . set g_gravity 800 ( tried lower settings, and higher setting (no luck) set g_weapons 12780 (my normal) I also tried 16384 and 29164 (with no luck) for unlimited ammoset g_fixedphysics 0set g_fixedphysicsfps 125 Please help. Quote Link to comment Share on other sites More sharing options...
Purple Posted March 23, 2015 Share Posted March 23, 2015 (edited) probably the commands !panzerwar on and !crazygravity on and on g_gravity the higher you set the "heavier" you get, and the lower you set it the "lighter" you get afaik flying could also use lua to set your ammos and gravity Edited March 23, 2015 by Purple Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 thanks for the reply. I don't know lua I will have to read-up on it. Quote Link to comment Share on other sites More sharing options...
Purple Posted March 23, 2015 Share Posted March 23, 2015 thanks for the reply. I don't know lua I will have to read-up on it.I can give it a shot here later or someone else might *cough cough* zelly. Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 That would be great :-) thank you Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 (edited) sorry for all the questions, but I have looked everywhere for the answers/settings for unlimited ammo and panzers for all players/classes plus their regular weapons. One of the FunBoy servers is running the silent mod and they have set it up with the panzers and unlimited ammo so I know it can be done. I've tried messaging them but no reply. I'm hoping one of you will take pitty on a newbie server admin and help me out (please) anyone know how to add unlimited ammo? anyone know how to give all players / classes a panzer Edited March 23, 2015 by HunTer Quote Link to comment Share on other sites More sharing options...
Purple Posted March 23, 2015 Share Posted March 23, 2015 sorry for all the questions, but I have looked everywhere for the answers/settings for unlimited ammo and panzers for all players/classes plus their regular weapons. One of the FunBoy servers is running the silent mod and they have set it up with the panzers and unlimited ammo so I know it can be done. I've tried messaging them but no reply. I'm hoping one of you will take pitty on a newbie server admin and help me out (please) anyone know how to add unlimited ammo? anyone know how to give all players / classes a panzerThese 2 commands !panzerwar on ( gives every class a panzer and unlimited panzer ammo )!crazygravity on ( changes the gravity every so many seconds ) !crazygravityEnables random g_gravity changes with 30 second interval. If enabled, the crazy gravity is automatically disabled at map end.Syntax: !crazygravity (ON|OFF)Permission Flag: CRequires g_tyranny: NoMinimum required version: 0.6.2Link: http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#.21crazygravity !panzerwarEnables panzerwar game mode. All the players will have their main weapon changed to panzerfaust.Syntax: !panzerwar [on|off]Permission Flag: qRequires g_tyranny: NoMinimum required version: 0.2.0Link: http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#.21panzerwar If you're still having problems with this please contact me on xfire: kyle26189 or skype:violentxmas and i can try to help you even more Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 Thank you for the reply and the suggestions.. I understand what you're saying about crazygravity and panzerwar settings. Is there a way to keep crazygravity for all maps in the rotations? I thought about a autoexec.cfg file but it seemed to be more for player binds than server settings. The FunBoy server (running silent mod) has figured out a way to give all players panzers plus all the normal weapons for their class with unlimited ammo. Their gravity settings don't end when the game / map is completed they stay on for all maps in the rotation. Sorry I do not have xfire or skype. Thank you again for the help!! Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted March 23, 2015 Management Share Posted March 23, 2015 I think the only way to achieve unlimited ammo and panzer to everyone is by using a Lua script. Adding panzer to every player should be easy, but giving unlimited ammo to the weapons player is currently carrying may be something more complicated. For changing the cravity, you could put it into the default.cfg in the mapconfigs directory. Quote Link to comment Share on other sites More sharing options...
Purple Posted March 23, 2015 Share Posted March 23, 2015 something like this should work gonna need some test i dont have any way to test it currently in poland using a toaster to type on. et.MAX_WEAPONS = 50 weapons = { nil, --// 1 true, --WP_LUGER, // 2 true, --WP_MP40, // 3 true, --WP_GRENADE_LAUNCHER, // 4 true, --WP_PANZERFAUST, // 5 true, --WP_FLAMETHROWER, // 6 true, --WP_COLT, // 7 // equivalent american weapon to german luger true, --WP_THOMPSON, // 8 // equivalent american weapon to german mp40 true, --WP_GRENADE_PINEAPPLE, // 9 \ true, --WP_STEN, // 10 // silenced sten sub-machinegun true, --WP_MEDIC_SYRINGE, // 11 // JPW NERVE -- broken out from CLASS_SPECIAL per Id request true, --WP_AMMO, // 12 // JPW NERVE likewise true, --WP_ARTY, // 13 true, --WP_SILENCER, // 14 // used to be sp5 true, --WP_DYNAMITE, // 15 nil, --// 16 nil, --// 17 nil, --// 18 true, --WP_MEDKIT, // 19 true, --WP_BINOCULARS, // 20 nil, --// 21 nil, --// 22 true, --WP_KAR98, // 23 // WolfXP weapons true, --WP_CARBINE, // 24 true, --WP_GARAND, // 25 true, --WP_LANDMINE, // 26 true, --WP_SATCHEL, // 27 true, --WP_SATCHEL_DET, // 28 nil, --// 29 true, --WP_SMOKE_BOMB, // 30 true, --WP_MOBILE_MG42, // 31 true, --WP_K43, // 32 true, --WP_FG42, // 33 nil, --// 34 true, --WP_MORTAR, // 35 nil, --// 36 true, --WP_AKIMBO_COLT, // 37 true, --WP_AKIMBO_LUGER, // 38 nil, --// 39 nil, --// 40 true, --WP_SILENCED_COLT, // 41 true, --WP_GARAND_SCOPE, // 42 true, --WP_K43_SCOPE, // 43 true, --WP_FG42SCOPE, // 44 true, --WP_MORTAR_SET, // 45 true, --WP_MEDIC_ADRENALINE, // 46 true, --WP_AKIMBO_SILENCEDCOLT, // 47 true --WP_AKIMBO_SILENCEDLUGER, // 48 } function et_InitGame(levelTime,randomSeed,restart) maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) end function et_RunFrame( levelTime ) local AmmoAmount = "9999" for allplayers = 0, (maxclients - 1) do for guns = 1, (et.MAX_WEAPONS - 1), 1 do et.gentity_set(allplayers, "ps.ammo", weapons[guns], AmmoA mount) end end end You will need to update the weapons table accordingly to this, just set all the values true, but the first one it should be nil here is the updated silent weapons table }, silent = { { id = 0 , name = "WP_NONE" , nickname = "Unknown" }, { id = 1 , name = "WP_KNIFE" , nickname = "Knife" }, { id = 2 , name = "WP_LUGAR" , nickname = "Luger" }, { id = 3 , name = "WP_MP40" , nickname = "Mp40" }, { id = 4 , name = "WP_GRENADE_LAUNCHER" , nickname = "Grenade Launcher" }, { id = 5 , name = "WP_PANZERFAUST" , nickname = "Panzerfaust" }, { id = 6 , name = "WP_FLAMETHROWER" , nickname = "Flamethrower" }, { id = 7 , name = "WP_COLT" , nickname = "Colt" }, { id = 8 , name = "WP_THOMPSON" , nickname = "Thompson" }, { id = 9 , name = "WP_GRENADE_PINEAPPLE" , nickname = "Grenade Pineapple" }, { id = 10 , name = "WP_STEN" , nickname = "Sten" }, { id = 11 , name = "WP_MEDIC_SYRINGE" , nickname = "Medic Syringe" }, { id = 12 , name = "WP_AMMO" , nickname = "Ammo" }, { id = 13 , name = "WP_ARTY" , nickname = "Arty" }, { id = 14 , name = "WP_SILENCER" , nickname = "Silencer" }, { id = 15 , name = "WP_DYNAMITE" , nickname = "Dynamite" }, { id = 16 , name = "WP_SMOKETRAIL" , nickname = "Smoketrail" }, { id = 17 , name = "WP_MAPMORTAR" , nickname = "Mapmortar" }, { id = 18 , name = "VERYBIGEXPLOSION" , nickname = "Verybigexplosion" }, { id = 19 , name = "WP_MEDKIT" , nickname = "Medkit" }, { id = 20 , name = "WP_BINOCULARS" , nickname = "Binoculars" }, { id = 21 , name = "WP_PLIERS" , nickname = "Pliers" }, { id = 22 , name = "WP_SMOKE_MARKER" , nickname = "Smoke Marker" }, { id = 23 , name = "WP_KAR98" , nickname = "Kar98" }, { id = 24 , name = "WP_CARBINE" , nickname = "Carbine" }, { id = 25 , name = "WP_GARAND" , nickname = "Garand" }, { id = 26 , name = "WP_LANDMINE" , nickname = "Landmine" }, { id = 27 , name = "WP_SATCHEL" , nickname = "Satchel" }, { id = 28 , name = "WP_SATCHEL_DET" , nickname = "Satchel Det" }, { id = 29 , name = "WP_TRIPMINE" , nickname = "Tripmine" }, { id = 30 , name = "WP_SMOKE_BOMB" , nickname = "Smoke Bomb" }, { id = 31 , name = "WP_MOBILE_MG42" , nickname = "Mobile Mg42" }, { id = 32 , name = "WP_K43" , nickname = "K43" }, { id = 33 , name = "WP_FG42" , nickname = "Fg42" }, { id = 34 , name = "WP_DUMMY_MG42" , nickname = "Dummy Mg42" }, { id = 35 , name = "WP_MORTAR" , nickname = "Mortar" }, { id = 36 , name = "WP_LOCKPICK" , nickname = "Lockpick" }, { id = 37 , name = "WP_AKIMBO_COLT" , nickname = "Akimbo Colt" }, { id = 38 , name = "WP_AKIMBO_LUGER" , nickname = "Akimbo Luger" }, { id = 39 , name = "WP_PPSH" , nickname = "PPSH" }, { id = 40 , name = "WP_GPG40" , nickname = "Gpg40" }, { id = 41 , name = "WP_M7" , nickname = "M7" }, { id = 42 , name = "WP_SILENCED_COLT" , nickname = "Silenced Colt" }, { id = 43 , name = "WP_GARAND_SCOPE" , nickname = "Garand Scope" }, { id = 44 , name = "WP_K43_SCOPE" , nickname = "K43 Scope" }, { id = 45 , name = "WP_FG42SCOPE" , nickname = "FG42 Scope" }, { id = 46 , name = "WP_MORTAR_SET" , nickname = "Mortar Set" }, { id = 47 , name = "WP_MEDIC_ADRENALINE" , nickname = "Medic Adrenaline" }, { id = 48 , name = "WP_AKIMBO_SILENCEDCOLT" , nickname = "Akimbo Silenced colt" }, { id = 49 , name = "WP_AKIMBO_SILENCEDLUGER" , nickname = "Akimbo Silenced luger" }, { id = 50 , name = "WP_MOBILE_MG42_SET" , nickname = "Mobile Mg42 Set" }, }, }, Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 in the mapconfigs directory would it be something like this: forcecvar r_crazygravity on I hate to ask this, but where is the weapons table? and how do I access it? Thank you for the help!! Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted March 23, 2015 Management Share Posted March 23, 2015 I meant set g_gravity 800 ( tried lower settings, and higher setting (no luck)this one. If I remember right, it will reset automatically. The solution would be to set it on map start, which can be done with mapconfigs. If you want, you can instead use "!crazygravity on". Also, the mapconfigs can have any settings and commands, the configs are not limited for only svcar and forcecvar commands. In fact, those two force cvar settings in clients instead of setting them in the server. Every line in the mapconfig files is executed as an individual command. Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 23, 2015 Author Share Posted March 23, 2015 The default.cfg setting worked and stayed on when the nextmap loaded. thank you!! any ideals on unlimited ammo. I tried ammo 9999 and unlimited ammo in default.cfg no luck, but thought it was worth a try Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted March 24, 2015 Subscriber Share Posted March 24, 2015 (edited) Copy that LUA script that purple posted above and place it in your silent directory (like 'weapons.lua' or something). You'll need to update the script to factor in the silent-specific weapons (the second list he put), but basically you need an array with 51 items, either true or nil. I think all should be "true" except the first one (WP_NONE). What this script does is just constantly set ammo to 9999 for any weapon or weapon modifications (e.g. scoped) that they currently have. Then add this to your config: set lua_modules "weapons.lua" Restart your server and test. Edited March 24, 2015 by BECK Purple 1 Quote Link to comment Share on other sites More sharing options...
Purple Posted March 24, 2015 Share Posted March 24, 2015 (edited) Copy that LUA script that purple posted above and place it in your silent directory (like 'weapons.lua' or something). You'll need to update the script to factor in the silent-specific weapons (the second list he put), but basically you need an array with 51 items, either true or nil. I think all should be "true" except the first one (WP_NONE). What this script does is just constantly set ammo to 9999 for any weapon or weapon modifications (e.g. scoped) that they currently have. Then add this to your config: set lua_modules "weapons.lua" Restart your server and test.Thanks didn't get time to post it (currently traveling europe). Heres the updated version this "should" work i can't test as said before (everything is updated in this file just install as beth mentioned.) --[[ Unlimited ammo and weapons for Hunter @ mygamingtalk Credits: Purple & Lilly (my gf :DDD) 3/24/2015 ]] et.MAX_WEAPONS = 50 weapons = { nil, -- WP_NONE 0 true, -- WP_KNIFE 1 true, -- WP_LUGER 2 true, -- WP_MP40 3 true, -- WP_GRENADE_LAUNCHER 4 true, -- WP_PANZERFAUST 5 true, -- WP_FLAMETHROWER 6 true, -- WP_COLT 7 true, -- WP_THOMPSON 8 true, -- WP_GRENADE_PINEAPPLE 9 true, -- WP_STEN 10 true, -- WP_MEDIC_SYRINGE 11 true, -- WP_AMMO 12 true, -- WP_ARTY 13 true, -- WP_SILENCER 14 true, -- WP_DYNAMITE 15 true, -- WP_SMOKETRAIL 16 true, -- WP_MAPMORTAR 17 true, -- VERYBIGEXPLOSION 18 true, -- WP_MEDKIT 19 true, -- WP_BINOCULARS 20 true, -- WP_PLIERS 21 true, -- WP_SMOKE_MARKER 22 true, -- WP_KAR98 23 true, -- WP_CARBINE 24 true, -- WP_GARAND 25 true, -- WP_LANDMIND 26 true, -- WP_SATCHEL 27 true, -- WP_SATCHEL_DET 28 true, -- WP_TRIPMINE 29 true, -- WP_SMOKE_BOMB 30 true, -- WP_MOBILE_MG42 31 true, -- WP_K43 32 true, -- WP_FG42 33 true, -- WP_DUMMY_MG42 34 true, -- WP_MORTAR 35 true, -- WP_LOCKPICK 36 true, -- WP_AKIMBO_COLT 37 true, -- WP_AKIMBO_LUGER 38 true, -- WP_PPSH 39 true, -- WP_GPG40 40 true, -- WP_M7 41 true, -- WP_SILENCED_COLT 42 true, -- WP_GARAND_SCOPE 43 true, -- WP_K43_SCOPE 44 true, -- WP_FG42SCOPE 45 true, -- WP_MORTAR_SET 46 true, -- WP_MEDIC_ADRENALINE 47 true, -- WP_AKIMBO_SILENCEDCOLT 48 true, -- WP_AKIMBO_SILENCEDLUGER 49 true, -- WP_MOBILE_MG42_SET 50 } function et_InitGame(levelTime,randomSeed,restart) et.RegisterModname( "Unlimited Ammo & Guns" ) maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) end function et_RunFrame( levelTime ) local AmmoAmount = "9999" for allplayers = 0, (maxclients - 1) do for guns = 1, (et.MAX_WEAPONS - 1), 1 do et.gentity_set(allplayers, "ps.ammo", weapons[guns], AmmoAmount) end end end Edited March 24, 2015 by Purple Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 24, 2015 Author Share Posted March 24, 2015 Ok.......... I got purple's list saved and uploaded as a lua file (thank you - everyone for your help). I did a lua_status check and the file loaded but no ammo change. I do not understand what to do with the second file. Do I combine the 2 files or something else with second part of Purple's list the one that starts with: { id = 0 , name = "WP_NONE" , nickname = "Unknown" }, Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted March 24, 2015 Subscriber Share Posted March 24, 2015 (edited) You should only have one LUA file. It should contain everything from Purple's updated post (above your last question). No combining is necessary at this point because Purple already did that for you. He stated that is "should" work, but maybe there is something wrong with it. Are there any messages or errors in the console or game logs? @purpleCould it be that the argument passed here is incorrect: et.gentity_set(allplayers, "ps.ammo", weapons[guns], AmmoAmount) Because if I understand the code, it is passing "true" or nil here, should it be passing a number instead? I found this old script here on the forums that uses numbers: function et_ClientSpawn(j,revived) if driammoclip == 1 then et.gentity_set(j, "ps.ammo",3, 120) --mp40 et.gentity_set(j, "ps.ammo",8, 120) --thompson et.gentity_set(j, "ps.ammo",10, 96) --sten ..... Maybe the solution is this: function et_RunFrame( levelTime ) local AmmoAmount = "9999" for allplayers = 0, (maxclients - 1) do for guns = 1, (et.MAX_WEAPONS - 1), 1 do et.gentity_set(allplayers, "ps.ammo", guns, AmmoAmount) end end end The change I made just passes the integer "guns" to the set method, and since we're starting at 1 anyway then we don't need the array at all (assuming you want unlimited ammo on all weapons). Also, not sure but et.MAX_WEAPONS - 1 might end up ignoring the last weapon (item 50). Edited March 24, 2015 by BECK Quote Link to comment Share on other sites More sharing options...
Purple Posted March 24, 2015 Share Posted March 24, 2015 (edited) You should only have one LUA file. It should contain everything from Purple's updated post (above your last question). No combining is necessary at this point because Purple already did that for you. He stated that is "should" work, but maybe there is something wrong with it. Are there any messages or errors in the console or game logs? @purpleCould it be that the argument passed here is incorrect: et.gentity_set(allplayers, "ps.ammo", weapons[guns], AmmoAmount) Because if I understand the code, it is passing "true" or nil here, should it be passing a number instead? I found this old script here on the forums that uses numbers: function et_ClientSpawn(j,revived) if driammoclip == 1 then et.gentity_set(j, "ps.ammo",3, 120) --mp40 et.gentity_set(j, "ps.ammo",8, 120) --thompson et.gentity_set(j, "ps.ammo",10, 96) --sten ..... Maybe the solution is this: function et_RunFrame( levelTime ) local AmmoAmount = "9999" for allplayers = 0, (maxclients - 1) do for guns = 1, (et.MAX_WEAPONS - 1), 1 do et.gentity_set(allplayers, "ps.ammo", guns, AmmoAmount) end end end The change I made just passes the integer "guns" to the set method, and since we're starting at 1 anyway then we don't need the array at all (assuming you want unlimited ammo on all weapons). Also, not sure but et.MAX_WEAPONS - 1 might end up ignoring the last weapon (item 50).heh kinda funny you brought that old code up if you noticed the driammoclip part is part of my Code for my clan DRi (death row inmates). I could do it that way i suppose, I was just trying to see if i could do it more easily with weapons tables. Ill try to post a updated one later. edit: so i went on the server and the user doesnt use lua scripts so dunno how he did besides qmm/pyet or so, but yeah i can do this give me a bit and ill post an updated code. Edited March 24, 2015 by Purple Quote Link to comment Share on other sites More sharing options...
Purple Posted March 24, 2015 Share Posted March 24, 2015 Shouldn't be any errors tried a different method (sets ammo on spawn like code beck posted) let me know if any guns etc are missing or ammo is not right --[[ Unlimited ammo and weapons for Hunter @ mygamingtalk Credits: Purple & Lilly (my gf :DDD) 3/24/2015 ]] function et_InitGame(levelTime,randomSeed,restart) et.RegisterModname( "Unlimited Ammo & Guns" ) maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) ) end function et_ClientSpawn(clientNum,revived) et.gentity_set(clientNum, "ps.ammo", 2, 9999) et.gentity_set(clientNum, "ps.ammo", 3, 9999) et.gentity_set(clientNum, "ps.ammo", 4, 9999) et.gentity_set(clientNum, "ps.ammo", 5, 9999) et.gentity_set(clientNum, "ps.ammo", 6, 9999) et.gentity_set(clientNum, "ps.ammo", 7, 9999) et.gentity_set(clientNum, "ps.ammo", 8, 9999) et.gentity_set(clientNum, "ps.ammo", 9, 9999) et.gentity_set(clientNum, "ps.ammo", 10, 9999) et.gentity_set(clientNum, "ps.ammo", 11, 9999) et.gentity_set(clientNum, "ps.ammo", 12, 9999) et.gentity_set(clientNum, "ps.ammo", 13, 9999) et.gentity_set(clientNum, "ps.ammo", 15, 9999) et.gentity_set(clientNum, "ps.ammo", 23, 9999) et.gentity_set(clientNum, "ps.ammo", 24, 9999) et.gentity_set(clientNum, "ps.ammo", 25, 9999) et.gentity_set(clientNum, "ps.ammo", 26, 9999) et.gentity_set(clientNum, "ps.ammo", 29, 9999) et.gentity_set(clientNum, "ps.ammo", 31, 9999) et.gentity_set(clientNum, "ps.ammo", 32, 9999) et.gentity_set(clientNum, "ps.ammo", 33, 9999) et.gentity_set(clientNum, "ps.ammo", 35, 9999) et.gentity_set(clientNum, "ps.ammo", 37, 9999) et.gentity_set(clientNum, "ps.ammo", 38, 9999) et.gentity_set(clientNum, "ps.ammo", 39, 9999) et.gentity_set(clientNum, "ps.ammo", 42, 9999) et.gentity_set(clientNum, "ps.ammo", 43, 9999) et.gentity_set(clientNum, "ps.ammo", 44, 9999) et.gentity_set(clientNum, "ps.ammo", 45, 9999) et.gentity_set(clientNum, "ps.ammo", 47, 9999) et.gentity_set(clientNum, "ps.ammo", 48, 9999) et.gentity_set(clientNum, "ps.ammo", 49, 9999) end BECK 1 Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) wow you are great purple!!!!!thanks to everyone for the help! Well done!! One last question: is there a way to give everyone a panzer with fast recharge plus their regular weapons? the server is at: 108.61.18.110:27941 Lock_&_Load_Crazygravity_Unlimited_ammo Edited March 24, 2015 by HunTer Quote Link to comment Share on other sites More sharing options...
Purple Posted March 25, 2015 Share Posted March 25, 2015 wow you are great purple!!!!!thanks to everyone for the help! Well done!! One last question: is there a way to give everyone a panzer with fast recharge plus their regular weapons? the server is at: 108.61.18.110:27941 Lock_&_Load_Crazygravity_Unlimited_ammofor the charge time here is the settings on the wiki that you will need to edit in your server confighttp://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_medicChargeTime as for the panzer will have to give me some time to think because when i was making my gungame mod the only way i could get other classes weapons to change was to latch them to a the class afaik Soldier or CovertOps and had to gib them. Quote Link to comment Share on other sites More sharing options...
Petbark Posted March 25, 2015 Share Posted March 25, 2015 What is the WP for the axis grenade???? Quote Link to comment Share on other sites More sharing options...
HunTer Posted March 25, 2015 Author Share Posted March 25, 2015 I should of seen the g_ChargeTime settings in the Docs My silent.cfg did not have them listed. I've add them and changed the settings per your suggestion and problem/question solved (thank you!!) Quote Link to comment Share on other sites More sharing options...
Purple Posted March 26, 2015 Share Posted March 26, 2015 What is the WP for the axis grenade???? I don't think there is one just for axis but wp for nades is 9 you could just do a simple team check and set the Hades for axis on spawn like the script posted above Quote Link to comment Share on other sites More sharing options...
Petbark Posted March 26, 2015 Share Posted March 26, 2015 FYI The axis grenades work off WP_GRENADE_LAUNCHER Quote Link to comment Share on other sites More sharing options...
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