Subscriber alex Posted September 20, 2015 Subscriber Share Posted September 20, 2015 We've noticed that doors are acting strangely. One time they'll open in, the next time they'll open out. Every other time a door is opened it opens the opposite direction. It means trip mined doors only work half the time. It also means every other time a team tries to go through a set of doors they get bottle necked. Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted September 20, 2015 Management Share Posted September 20, 2015 Questions:1. Is it related only to the doors that have trip mines on them?2. How is the tripmine placed? (provide the reproduction scenario).3. Are you sure it's not the map issue?4. Which silEnT version does it concern? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 20, 2015 Management Share Posted September 20, 2015 I can confirm the change in behavior. Doors that opened away from face in 0.8.2, now change the direction every time they are opened. Doors that open only one direction seem unaffected. alex 1 Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted September 20, 2015 Management Share Posted September 20, 2015 It is fixed. The updated build will be available soon. alex and Tardis 2 Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted September 27, 2015 Management Share Posted September 27, 2015 I have said it's fixed too early. We are still trying to figure out what the problem is. alex 1 Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted September 30, 2015 Subscriber Share Posted September 30, 2015 (edited) yes it is the only problem we still have with 0.90good luck to can fix for some maps it is a bit annoying @Silencer PL1/ from gao I" i can confirm the change in behavior. Doors that opened away from face in 0.8.2, now change the direction every time they are opened. Doors that open only one direction seem unaffected."3/ no map issue4/ silent 0.90 Edited September 30, 2015 by McBeth Quote Link to comment Share on other sites More sharing options...
Subscriber alex Posted October 10, 2015 Author Subscriber Share Posted October 10, 2015 I have said it's fixed too early. We are still trying to figure out what the problem is.Is there something we can do to help you out ? Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted October 10, 2015 Management Share Posted October 10, 2015 It's not a bug in the mod code. Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted October 10, 2015 Subscriber Share Posted October 10, 2015 (edited) @ TheSilencer how that? we played the maps we play atm with 0.90 and with 0.82 we dont had these doors problems Edited October 10, 2015 by McBeth Quote Link to comment Share on other sites More sharing options...
Topcat Posted October 10, 2015 Share Posted October 10, 2015 It's not a bug in the mod code. Yeah it's a bug in the code, what else could it be ? alex 1 Quote Link to comment Share on other sites More sharing options...
Subscriber alex Posted October 10, 2015 Author Subscriber Share Posted October 10, 2015 It's not a bug in the mod code. Is there a scenario where the bug does not occure that we could reproduce ? Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted October 10, 2015 Subscriber Share Posted October 10, 2015 Is there a scenario where the bug does not occure that we could reproduce ?Alex i will reinstall silent 0.82 on the other server with the same rotation tomorrow like the one we have atm and i will test Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted October 10, 2015 Management Share Posted October 10, 2015 What silencer meant to say, is that it is a bug, but it's not a code change we have done. We have a build system that produces a binary with the bug. We can also build without it. You will get a server binary without the bug soon. Finding out why we have a problem with the usual build system is still unclear. Thank you for the offer to help anyway. alex and BettyBoop 2 Quote Link to comment Share on other sites More sharing options...
Subscriber alex Posted October 11, 2015 Author Subscriber Share Posted October 11, 2015 Thanks for the nightly release. BettyBoop 1 Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted October 11, 2015 Subscriber Share Posted October 11, 2015 thanks guys just restarted our servers with the fix Quote Link to comment Share on other sites More sharing options...
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