Sol Posted November 17, 2015 Share Posted November 17, 2015 Great work as always, but just one question. What is the point of making external library modules without releasing an API? alex, Purple and Zelly 3 Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted November 17, 2015 Management Share Posted November 17, 2015 They are written by our team, the thing about them is that they don't have to be loaded if the admin does not need them. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted November 20, 2015 Share Posted November 20, 2015 They are written by our team, the thing about them is that they don't have to be loaded if the admin does not need them.Couldn't you just use Lua instead of adding another parallel API besides it? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted November 20, 2015 Management Share Posted November 20, 2015 Couldn't you just use Lua instead of adding another parallel API besides it?No and once you look at the features you will know why. To the topic. We wanted to add some advanced features for admins. We are fully aware everyone doesn't need or want them. That is why we made them loadeble so not to drag down the actual game library by performance or by external dependencies. The way we did them also enables us to create new ones for other tasks using the same template. Quote Link to comment Share on other sites More sharing options...
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