Management gaoesa Posted July 16, 2012 Management Share Posted July 16, 2012 You are right. Sorry about this. We will update the documentations. Link to comment Share on other sites More sharing options...
Management hellreturn Posted July 16, 2012 Management Share Posted July 16, 2012 Not to dig up an old topic - but these settings are not properly documented in the latest server.html file. I can see them in the 0.5.1 changelog section, but in the 0.5.2 download that I have, I cannot find them documented anywhere (the 512 flag and the entire g_adrendmgreduction setting).Thanks. Wiki updated. Thanks for the report! http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Weapons.2C_Classes_and_Skills Link to comment Share on other sites More sharing options...
Dookie Posted July 16, 2012 Share Posted July 16, 2012 Wiki updated. Thanks for the report! http://mygamingtalk....sses_and_Skills ty Link to comment Share on other sites More sharing options...
Subscriber BECK Posted July 16, 2012 Subscriber Share Posted July 16, 2012 Ok. I took another look and now with the g_medics flag 512 only half of medics chargebar is used. Players cannot inject again until the old adrenaline is consumed. The g_adrenDmgReduction is now inddependent percentage of the caused damage that is inficted when the adrenaline is on. 0 means no damage and 100 means full damage from the weapon. Default value is 50 which is the original. Over hundred values are truncated to full reduction. Thanks for the update - according to gaoesa's post, your text in the wiki may not be entirely accurate. It presently says: "Adrenaline only benefits the sprinting and no damage reduction." It doesn't say anything about the chargebar, or am I mistaken about flag 512? Thanks for the quick update guys Link to comment Share on other sites More sharing options...
Management gaoesa Posted July 16, 2012 Management Share Posted July 16, 2012 Fixed the g_medics. Link to comment Share on other sites More sharing options...
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