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Adrenaline Options


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Not to dig up an old topic - but these settings are not properly documented in the latest server.html file. I can see them in the 0.5.1 changelog section, but in the 0.5.2 download that I have, I cannot find them documented anywhere (the 512 flag and the entire g_adrendmgreduction setting).

Thanks.

 

Wiki updated. Thanks for the report!

 

http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Weapons.2C_Classes_and_Skills

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Ok. I took another look and now with the g_medics flag 512 only half of medics chargebar is used. Players cannot inject again until the old adrenaline is consumed.

 

The g_adrenDmgReduction is now inddependent percentage of the caused damage that is inficted when the adrenaline is on. 0 means no damage and 100 means full damage from the weapon. Default value is 50 which is the original. Over hundred values are truncated to full reduction.

 

Thanks for the update - according to gaoesa's post, your text in the wiki may not be entirely accurate. It presently says:

 

"Adrenaline only benefits the sprinting and no damage reduction."

 

It doesn't say anything about the chargebar, or am I mistaken about flag 512?

 

Thanks for the quick update guys :D

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