Dragonji Posted November 8, 2011 Share Posted November 8, 2011 The most important part, the list of features: ETXreaLIMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported"Changed required minimum OpenGL version to 3.2 on Windows20 - 80% faster runtime speed by using better Visual Studio compiler optionsReplaced VS 2008 and SCons project files by Premake 4.3Changed default binary installation folders to bin/ to avoid conflicts between different architecturesImproved r_softShadows quality and speed with irregular shadowmap sampling like in CrysisImplemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problemsOptimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0)Fixed bugs concerning r_vboDeformVertexesAdded more ET specific keywords to the .shader parserAdded top-down view for r_showBspNodesAdded engine version to the consoleUpdated JPG loader to libjpeg 8cAdded Omni-bot 0.81 to default etmain gameDefaulted com_maxfps to 125Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversionsAdded GUID system to generate etkeys which are sent as cl_guidRenamed r_dynamicLightCastShadows to r_dynamicLightShadowsETXMapImproved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushesImproved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4Improved alternate BSP splitter algorithm for faster map compiles and better rendering speedsUpdated JPG loader to libjpeg 8cChanged Unix home dir from .etwolf to .etxrealETMainAdded over 1 GB new high resolution textures using diffuse, normal and specular material informationAdded replacement textures for battery and fueldump by EonfgeAdded high quality skyboxes and models by AVOCAdded fueldump additions by KeMoNConverted original ET maps to the Doom 3 .map format and added an etx_ prefix to themMinimum system requirements:CPU: 2 GHz (Intel or compatible)System Memory: 512 MBGraphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements:CPU: 3 GHz+ (Intel or compatible)System Memory: 1024 MB+Graphics card: GeForce 8800 GT, Radeon HD4850 or higher. More info: http://www.splashdam...0-ETXreaL-0.3.0 This post has been promoted to an article hellreturn 1 Quote Link to comment Share on other sites More sharing options...
Dragonji Posted November 8, 2011 Author Share Posted November 8, 2011 I hope the game finally uses GPU to render the most of the things and supports multi-processing. Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted November 9, 2011 Management Share Posted November 9, 2011 I tried it but for some reason i was getting weird errors. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted November 9, 2011 Author Share Posted November 9, 2011 Did you play on NQ server? Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted November 9, 2011 Management Share Posted November 9, 2011 Did you play on NQ server? Yup, tried all. Quote Link to comment Share on other sites More sharing options...
Dragonji Posted November 9, 2011 Author Share Posted November 9, 2011 (edited) It seems NQ isn't compatible with XreaL yet... Other mods too of course, but I remember I was playing on a Jaymod server without any problems some time ago (that was an alpha build of XreaL if I'm right). For now, if you would like to discover all the benefits of XreaL, you should start a local server on etmain or connect to the XreaL server:XreaL Serverlist Edited November 9, 2011 by Dragon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.