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File Name: Jaymod Source Code File Submitter: Dragonji File Submitted: 29 May 2016 File Category: Mods This is the source for the last release of Jaymod, which is version 2.2.0. This source is bound to the original terms from id Software. On top of that, Jaybird is releasing this source under the Apache 2.0 license. Feel free to use this codebase as you please, as long as both licenses are bundled and proper credit is given. Click here to download this file
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Version 2.2.0
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This is the source for the last release of Jaymod, which is version 2.2.0. This source is bound to the original terms from id Software. On top of that, Jaybird is releasing this source under the Apache 2.0 license. Feel free to use this codebase as you please, as long as both licenses are bundled and proper credit is given.-
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Jaybird decided to release Jaymod 2.2.0 source code to the public. You can grab it here: https://github.com/budjb/jaymod
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The most important part, the list of features: ETXreaL IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported" Changed required minimum OpenGL version to 3.2 on Windows 20 - 80% faster runtime speed by using better Visual Studio compiler options Replaced VS 2008 and SCons project files by Premake 4.3 Changed default binary installation folders to bin/ to avoid conflicts between different architectures Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0) Fixed bugs concerning r_vboDeformVertexes Added more ET specific keywords to the .shader parser Added top-down view for r_showBspNodes Added engine version to the console Updated JPG loader to libjpeg 8c Added Omni-bot 0.81 to default etmain game Defaulted com_maxfps to 125 Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions Added GUID system to generate etkeys which are sent as cl_guid Renamed r_dynamicLightCastShadows to r_dynamicLightShadows ETXMap Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4 Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds Updated JPG loader to libjpeg 8c Changed Unix home dir from .etwolf to .etxreal ETMain Added over 1 GB new high resolution textures using diffuse, normal and specular material information Added replacement textures for battery and fueldump by Eonfge Added high quality skyboxes and models by AVOC Added fueldump additions by KeMoN Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them Minimum system requirements: CPU: 2 GHz (Intel or compatible) System Memory: 512 MB Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements: CPU: 3 GHz+ (Intel or compatible) System Memory: 1024 MB+ Graphics card: GeForce 8800 GT, Radeon HD4850 or higher. More info: http://www.splashdam...0-ETXreaL-0.3.0 This post has been promoted to an article
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Hello everyone, I want to present you our new Jaymod gameserver ;-) Name: sKy-e.Beginners XPSave IP: 78.46.106.119:27960 (use /connect sky-e.de for fast joining) Location: Germany (hosted at Hetzner.de) Slots: 30 Gametype: Objective Mod: Jaymod 2.2.0 ET version: 2.55+ (you can connect from every gameversion - 2.55, 2.56, 2.60, 2.60b) XP save: Forever Friendly Fire: OFF Adrenaline: OFF Double Jump: OFF Fast Shooting: OFF Free admin levels for regular playing (1-6) Suggestions are welcome
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